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데스티니 가디언즈

데스티니 가디언즈에 관한 모든 것을 토론해봅시다.
8/2/2017 8:16:53 PM
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Nike

Create your own modifiers!

What's a cool modifier that you can come up with? Something that would be cool to see in strikes! Here's two I had in mind. Apollo - Gravity has less of an impact on you, jump to greater heights! Juno - Gravity has a greater impact on you, feel the weight of the world push you down. ~[i]TheGreatNike[/i]
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#Destiny

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  • Trials:They don't remove the thing that kept d1 alive. That's my modifier

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  • Legendary = All enemies are Majors with Elemental Shields. Enemies will appear in 2x greater numbers than Epic. Guardian movement is reduced by 10% during the Strike/Nightfall. Guardians gain stronger shields that do not recharge. Supers and Abilities charge 50% Faster, but only do normal damage. Ammo drops 2x more than normal. Mapped = Scout Rifles and Hand Cannons deal 2x more damage and have 20% increased range. Shotguns gain higher impact and increased range by 20%. Snipers deal 3x Body Shot damage at normal range and only 2x at extended. Show Off = Guardian with highest number of kills during Strike/Nightfall receives increased impact and range to all equipped weapons for as long as they have highest number of kills. (Rocket Launchers will get increased Velocity and Blast Radius) Sorry if I stole anyone's ideas. Not my intention. 😊

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  • 작성자: FrenchFries 8/3/2017 3:35:33 PM
    Blood Lust: Normal health regeneration is off. Dealing damage to enemies from any source regenerates your health instead. Darkness avail: Supers do not regenerate. Super energy is only gained by damaging enemies with abilities. Abilities charge (1.5x) faster than normal. Sleeping tides: Darkness surrounds you guardian, cleanse your light at each checkpoint. (At each stage or checkpoint of the strike, cleanse your deteriorating light (darkness eventually builds up on the screen and blinds you)).

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    2 답변
    • One in the chamber: All weapons do the same damage as one golden gun shot, but you can only hold 1 shot in each weapon and no reserve ammo. Reload speed takes 3x longer

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    • 작성자: Wicked 8/3/2017 3:05:36 PM
      So, I had an idea: 2 guardians drain their supers and give extra energy to 1 teammate to give them a 'Power super' or something like that. For example, a Gunslinger would normally get Golden Gun. The Power super is Guns Blazing. 2 golden guns, 6 shots each, but you can't move. The gun in your left hand is aimed with the left thumbstick and fired with left trigger. The gun in your right hand is right stick and right trigger. Thoughts?

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      5 답변
      • Cash Grab: Enemies are tougher, but Glimmer rewards are multiplied. Speedrun: Incoming damage is doubled when Guardians do not sprint. No sprint cooldowns and sprint speed increased.

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      • Pepper - Salt is kept to a minimum

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      • clan support. you can get up to 6 in your fireteam. each extra guardian increases difficulty. lonewolf. you can solo it, doing it so activates mayhem mode, until someone joins. deserter. If someone leaves, activates Mayhem mode. boss. chance to encounter an extra boss random and before the last fight. friendly fire. zombies. enemies spawm faster the longer you stay in one area, ultimately a mini boss will showup. vampire. your HP drains constantly, but replenish killing. flawless. flawless success grants a random exotic. no exotics. no exotics allowed double exotic. double exotic allowed for last fight on boss room.

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        5 답변
        • 작성자: NerdFame 8/4/2017 3:09:55 AM
          Bane of Zahouli - significantly reduces all weapon reload speeds and forces you to equip Zahouli's Bane. (If the player doesn't own one they have one equipped anyways)

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          3 답변
          • Lightless: No abilities, no supers. Rely on your gun skill guardian......

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            6 답변
            • 작성자: Talia Sendua 8/3/2017 10:41:50 AM
              [u]Helios[/u] - Solar explosion damage blinds enemies for a short time [u]Touch of Mercy[/u] - Grants a small chance that enemies will while their death get back their full healt and fight for you. [u]Wrath of Ares[/u] - Melee speed is increased. Build combos to stack the speed limit! [u]Medical deployment[/u] - Increased revive range and speed. Incoming damage during revives is increased. [u]Revenge of the Light[/u] - If a Guardians of your fireteam dies your damage is extremely increased for a short time. Let noone alive! [u]Valkyr's Triumph[/u] - Super damage is doubled while you are in the air. All Supers have guaranteed Killheal for your own. [u]Thunder of War[/u] - Sword damage and attack speed is basically increased. Edit: Funny to see that People downvote posts which are constructive about the game... What happend to the world? :'P

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            • Leroy Jenkins - At least one member of your fireteam must be dead in darkness zones.

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              1 답변
              • Leeroy Jenkins- every enemy turns into a suicide bomber and tries to stop you from completing the strike. Allies hurt by the explosion become blind as they are forced to run into other suicide bomber adds, and if they try to shoot, their weapons don't do damage.

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              • Shebayng: Your chance at Lighthouse are minimal.

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              • Arc/Solar/Void Quench - Arc/solar/void attacks do reduced damage. Electrocute - Arc attacks to triple damage. Incinerate - Solar attacks do triple damage. Devour - Void attacks do triple damage. Blade of Death - Swords do triple damage. Poison Pills - Kinetic weapons do additional damage over time. Supercharger - Sparrows can now go 50% faster. Restoration - Energy drain type attacks restore more player health or generate stronger shields Light Burn - All three elements do moderately more damage (+30% instead of double) Leap of Faith - Everyone gets an extra jump (yes, that means hunters can get a five-jump Eao).

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              • Your bad. Have one health, a knife, and you can't regenerate health

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                2 답변
                • The Call: Fusion Rifles Are Finally Nerfed.

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                • Purple ball - do unto the cabal what they did to our purple ball. Kinda like birthday party.

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                • 작성자: xcutioner_0 8/4/2017 12:02:00 AM
                  Guns Ablaze - Every weapon type does slightly more damage and always has perks active, but you cannot use any abilities (besides regular melee). Round and Round - Ammo does not drop from enemies, current inventory guns are cycled through after each weapon runs out of ammo. Not Forged in Light - You may take direct control of a single enemy for a limited time at the cost of your Super energy.

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                • 작성자: Truelegacy4424 8/3/2017 5:08:04 PM
                  Broken- enemies do 100x damage and are invincible and you do nothing while getting your ass handed to you 😊

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                  1 답변
                  • This isn't a modifier but Nightfalls should restart on wipes and not give us shitty legendary items when we beat it.

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                  • I want the [b]NEW CONTENT WITH NO TIME GATE OR RECYCLING CONTENT BY PLAYING IT BACKWARDS[/b] mod

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                  • 작성자: Zero the Remnant 8/3/2017 1:21:08 AM
                    [b][u]Serious Response[/u][/b]: [u]Salted[/u] - Enemies exclaim expletives, make excuses when damaged, & send intense hate mail upon defeat. [u]Criminal[/u] - Friendly Fire enabled, pick up glimmer, marks, & weapons from those you kill. [u]Friendly Fire[/u] - All bets are off. [u]Blindfall[/u] - Weapons, & Armor are chosen at random from your inventory. All 3 vault access & app transfers are disabled until content is cleared. Strike/Boss & other modifiers are chosen at random. [u]Nudist[/u] - All armor & armor perks are disable. (Guardian graphics are all smallclothes.) [i]"Is there a breeze?"[/i] [u]Interrogation[/u] - Ghost talks & rants for the entire duration of activity. [u]Realistic[/u] - All attacks, damage, jumps, & abilities function realistically. (Headshots = Instant Death Long/Large Falls = Broken Legs Body Shots = Bleeding to death Melee damage = Concussions/maimed limbs All actions drain stamina & cause fatigue. Upon death you soil yourself. Injuries stack until death. Guardian's life flashes before eyes upon death.) [i]"Now Guardian, this is as True to life as it gets."[/i] And finally... [u]Agent of Darkness[/u] - Play as a Minion of the Darkness in a mirrored strike/raid & defeat the Forces of Light. [u][b]Joke Modifiers[/b][/u]: [u]Vision of the Future[/u] - You have 2 primaries & 1 heavy weapon. Ammo drops 10% of the time [u]SlowSilver[/u] - Must use Eververse purchased equipment/weapons only. [u]Cosmo-sised[/u] - Pretend to care & act as if you will do the activity but ultimately stay in orbit & do nothing. [u]Deej-ed[/u] - No reloading until all weapons have empty clips. [u]Smithed[/u] - All Weapons & abilities are disabled. Guardians throw money & only money at everything. [u]Nose-unworthy[/u] - Subclasses & abilities are disabled. [i]"Let's try not to get confused."[/i] [u]Turbined[/u] - Chased by spinning turbines for entirety of the activity.

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                    5 답변
                    • DZE-TELESUTO - Everyone turns Japanese and all weapons turn Telesto. Forever.

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                      3 답변
                      • Rahool's Return: No engrams will drop from enemies.

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                      • Allstar- all teammates are highlighted with an L, meaning they are losers and don't regenerate over half health. Stop it, get some help- Upon death, a Rip headphone users noise comes up, and wipes your whole team. Legit modifiers: Night Break- lowers solar damage upon super use. (Stacks up to 5) Hearth throb- The more you or your teammates die, the less health you can regenerate up to (stacks up to half health) Grenadier- lowers grenade damage towards majors Warhead- Precision kills will cause the target to explode. Any other targets caught within the blast radius are hit with a burning effect. Last life- upon death you may not regenerate, or be regenerated until all members of the team are down. Decipitate- precision hits will gain more points/deal more damage Ritardando- increases movement speed for a short time upon a major kill.

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