It's a simple answer, it's not because they want the guardians to be the same for both sides like they keep saying. It's because they don't want to have to take he extra time to separate pve and pvp in the code. That's the truth. There is no other reason existing except they didn't build pvp and pve separately enough in the code, and they don't want to spend time on it now.
Edit: to my understanding the shotgun changes were a special case as to the shooting type. Buckshot vs regular bullet. I made a shooter once and had to use different mechanics for the shotgun in my game(game was just for my own achievement, not a released game).
If you also remember the thorn buff I believe that exotics are exempt from this.
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Disagree. In most MMOs, weapons are "stat sticks" that have no feel or play characteristics. FPS are different. Weapons have discrete personalities with regard to handling, recoil, reloading, appearance, etc. So I **get** them not wanting a weapon to handle one way in PVE....and then in some radically different way in PVP. But what I don't think Bungie understands is that most of their players spend most of their time in one half of the game or the other. Not rountinely going back and forth. So most--I'd say the vast majority---of Destiny players either identify as PVE players....or as PVP players...and spend the majority of their time in that part of the game. Therefore I think they'd be willing to accept some discomfort going back and forth (from separate tunings) if it meant that they go the game they wanted in the part of the game they spend the most time in.
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I just can't understand why Bungie is so adamant about balancing them together when both game modes play so [i]drastically [/i]different and have total different goals all together. It is impossible to balance them together, they are basically two different games.
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1 답변It seems like they were just lazy and cut as many corners as possible; no separation of game modes, mute guardians, dumbed down skill tree, etc. It really would not take much as far as coding goes to actually separate the two modes, and after the issues that were constant in year one (PvP nerfs ruining many things PvE) it just seems ridiculous that they wouldn't make them seperate.
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2 답변The simple answer is that it not cost affective for bungie to separate pve from pvp and besides the fact that bungie doesn't give a shit what it customers think once they have your money
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You are not correct, IMHO. I have been in the IT industry, as a coder, scripter, system designer, platform and application engineer, etc. It would be very simple for them to isolate 'gear' and 'weapons' for PvP and PvE. It is simple as separate records structures in the database driven gear/weapons tables in the back end database, which they use. A buff or a nerf is nothing more than changing values in the database, and in D1 PvP and PvE query the same schema/data. Whereas D2 would query different DBs, or even different schemas. That simple, that straight forward. The code change to direct the game mode to the correct 'tree' of gear and weapons would be simple to implement.
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12 답변It's because they want the guardians to be the same for both sides like they keep saying.
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1 답변And how does this help our community in any way, shape, or form? I doubt that it is true in the first place, and if it is, are you just trying to turn people away from destiny? I don't get it.
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1 답변There were a few patches in D1 that made balance changes that only affected either PvE or PvP so clearly their system can handle it. Are developers not allowed to adhere to their vision of how a game should be? Why are you assuming they're lying about their intentions?
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It is already separated since light only matters for IB or ToO. And with the beta we learned that it didn't matter in the Crucible they provided. As for the code, as a life long real-time and embedded developer in the aerospace industry, I can tell you that it really wouldn't be that hard to do.
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4 답변Except they already have.... have people already forgotten when shotguns were buffed in pve only? Then they were brought back down? They can DEFINITELY do it. What they have solved is instead of nerfing/buffing the WHOLE architect type they can balance the weapons individually. That's the big key. Not pve vs pvp, its bad juju vs hawksaw. The only thing they could do at the time was adjust things like ammo in the clip, ads time, etc. now they can probably change things like damage falloff, recoil patterns, etc but INDIVIDUALLY so now it won't effect ALL the guns in that particular architect type.
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Nobody wants PVP Nerf's to affect PVE, but Bungie are to lazy and tight to spare the time and money to separate them. So once again bleating hearts will cry Nerf, and PVE will suffer, thanks Bungie thanks for your effort.
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