I noticed on full health, pvp players didnt die from shoulder charge.
English
#Destiny
-
Another shoulder charge is useless comment. Yet again you run and charge in a straight line. A hunter throws a knife that has huge drop off and a low travel speed. Yours 1 hit if it connected. A hunters didn't even kill with a headshot. So yet again why reward the lesser skilled play?
-
5 답변If it would have taken your melee charge then you would have a place to argue,but it didn't so shut up.
-
5 답변
-
1 답변작성자: Unbreakable Patches 7/28/2017 12:51:07 PMI don't know why people aren't more annoyed that the Striker might as well not even have a melee for PvE. This game isn't all PvP and I think some people are forgetting that.
-
1 답변
-
7 답변1. Mobility. A missed shoulder charge does not take the melee energy away. That mean it can be used numerous times for mobility. 2. Add a melee right after a hit shoulder charge and that's a kill.
-
3 답변
-
7 답변So I see complaints about shoulder charge and throwing knives. Neither one hit but here is the advice I have. Shoulder Charge: use it with a shotgun. It really shines while your mid air and want to get to someone fast, you hit it and it gets you closer and gives them damage,use the shotty or whatever gun and finish them. Throwing knives are just as great and shine with dodge, especially in an encounter with more than 1 person. When you run out of ammo throw that knife, dodge amd throw another, if the shield is down it kills with just one and this throwing knife has more aim assist that gravitates to the body.
-
22 답변
-
3 답변You mean the ability that titans use 90% of the time to get cheap kills? So in other words now you have to fight fairly and it sucke.
-
Bungie is taking away our Space Magic to reduce ability spam. I disagree with the decision. Instead of reducing our lethality in abilities and supers, they should have increased the ways we can counter them. Their method makes for flatter more simplistic play, when we should be increasing the options we have for play style. They want more team play and team strategy and less twitch response game play. They could have satisfied the desire for more team strategy without sacrificing the game for solo quick reflex players. On top of our grenade or super, give us an ability designed to work with or be amplified by another players super. Things that would encourage players to stick together for when their cool downs are ready, but still lets the solo player have a chance in a fire fight. People complained that Supers were too OP, so now we have neutered Supers with overly long cooldowns. All they needed to do was reduce or ditch overshield so that the Supers are still very lethal, but people would have to be more careful using them. That was all that was needed in most cases.
-
1 답변
-
1 답변
-
3 답변
-
1 답변Good finisher, good for engaging a melee fight. [spoiler]you just gotta adapt mate[/spoiler]