I've got limited space here, so rather than dissect my entire experience with the beta, beating the dead horse on a NUMBER of known issues that I believe have been fully fleshed out, I'm going to just to discuss the things that I think are most important to hammer home:
First, while I believe the beta is quite possibly the worst thing I have ever seen from modern gaming (the animations from Mass Effect: Andromeda were at least amusing before they were fixed), I do have a couple of positive comments. Bungie's environmental design team, once again, hit it out of the park! They are quite literally the ONLY thing I consider about this company to be AAA+ quality. No matter whether it was the story mission or the strike, the world environments were amazing. And the strike itself, if you removed all of the spongy enemies and the spongie bosses, wasn't half bad. A little long for my taste, but it had its fun moments.
[b]Now, the bad:[/b]
1. The weapons - globally, they felt terrible and REALLY weak. It took multiple shots to take down even average red-bar ads. The perks are watered down and unless it was a perk that effected your magazine size or DRASTICALLY effected shot rate, you didn't notice a big difference in performance. Even power weapon performance was comical. I shot Banner the Unbent about 14 times with my sniper, most of the shots being headshots, and it didn't move his health bar below half! Grenade launchers did little to no damage to the boss and were highly inaccurate. Fusion rifles didn't wow me, and shotgun wasn't even playable. I finally got my hands on a RL, but at that point, the beta had already shattered my resolve to try to go back into any activity to test it out.
2. The new loadout: Two primary weapon system SUCKS far more than even I could have imagined. I wasn't a fan of the system when they announced it at the reveal, and have railed on and on about it since that time, and often times I was criticized for judging something I hadn't tried yet. Well I have, and its even worse than I could have imagined. The new system is effectively a WORSE newb combo from Halo - use energy weapon to crack shields, switch to kinetic to finish him off. Except the newb combo was easy and quick to execute and was mostly an insta-kill, whereas in Destiny, you have to plink at the shielded enemy with multiple shots, then switch to your kinetic to whittle away at them some more. Even as a huge Halo fan, I gotta say - this is a poorly executed attempt at replicating that system.
3. Ammo economy: Was terrible. I may have seen more power weapon ammo than most people on here report, but it wasn't MUCH more. Often times, I'd never see a brick drop. And several times I ran out of either energy/kinetic, and was in serious danger to run out of ammo completely.
4. Ability/Super recharge: Again, slow. Bungie's already aware of this, but I doubt a good fix is possible. Armor perks reducing recharge time can only go so far because, due to the unified sandbox, it ALL has to be balanced for PVP - and we now see that PVP will be Bungie's ONLY priority.
5. New supers: They weren't even worth having IMO. They were better used to clear minions than they were to try to do DPS, and you got it so rarely that you might as well have been playing Battlefield 1. Having multiple abilities mapped to the same button is a bad idea in what can often be an action packed shooter. Often I did not use the ability I wanted to, and also wasted my party ability by sliding into cover and then unintentionally deploying it at the end of my slide.
6. Movement: does not feel smooth or natural. Feels very awkward, and ALL characters walk/run really slow. The jumps don't feel natural and often times, you feel like you are fighting your own character to get him to do what you want him to do. If your counting on exploration keeping people intrigued, this system is simply going to hinder their experience. I can't even get close to making jumps I KNOW I could make easily in D1.
7. Enemy health/armor: They're all bullet sponges, even the red-bar ads! Majors have become mini-bosses, and it is so painful to just chip away at the boss slowly with a primary/energy weapon.
[b]Some suggestions and comments:[/b]
It is clear to me that Destiny 2 was entirely remade for PVP, and mainly to try to get around having to fully separate PVE from PVP. And it's failed miserably. Bungie, do you realize that there are a lot o shooters out there that feature generic/standardized combat with no super powers and no incredible, high-tech weaponry? Battlefield, CoD, Halo, Gears, etc. If we wanted that kind of play, we would have been playing THOSE games. Instead, we wanted all the power weapons we had, we wanted the space magic in droves! That is the magic that made Destiny so fun and addicting in the first place.
Now I'm aware that your under pressure from Sweaty-McDickface to start remove all those things from the game to make the game "more balanced and competitive" but you have effectively removed all of those things from a game PREDICATED on awesome weaponry and space magic. What do you think is going to keep players coming back? Pretty environments only take you so far.
You can have space magic in PVE and PVP for those who love it and a bland PVP experience for Sweaty-McDickface if you want. [b]All you need to do is make ONE, maybe TWO PVP modes where you MUST use standardized gear, trickle is on permanently, and you have "MLG" versions of those maps so that heavy and special ammo doesn't spawn.[/b] THERE! Those who want a boring, primary-based PVP experience can have it. Everyone else can enjoy their space magic and power weapons and everyone's happy. [b]NO remake of the entire game necessary.[/b]
You can call the new mode "Hardcore" mode and the weapon/armor pool for that/those modes can be balanced separately from everything else so what players like TripleWreck want will not have any impact on what the rest of the community wants.
Secondly, even with a "hardcore" mode, it is clear you need to separate PVE from PVP. We came to this game for the PVE, not the PVP. I ditched Halo 4 to play Destiny 1 after all! So stop treating us like second or third-priority gamers. We pay the same money that PVP players do, and arguably, we bring in more revenue. PVE players are more likely to recruit new players to this game because PVE content is easier to teach/learn, so it is more accessible to new players. Sweaty-McDickface isn't going to recruit new players to this game - it will take a LONG time for new players to become competent players and assets in PVP.
Finally, streamlining skills for the sake of PVP just doesn't work in this game. The advantage of keeping the old style perk tree would be to simply the control scheme, as the Captain America Shield for the sentinal could replace an under-utilized option, like the standard Ward of Dawn you first unlock (no armor/blessings of light). IMO, the "team ability" is just awkward and wasn't all that useful outside the titan's cover deployment - which was more effective in PVP than in PVE.
I have so much more to say regarding this topic, but only so much space here, so I'll end with this: Bungie just needs to go back to the D1 system for both Skills and loadouts and separate PVE from PVP. Forget the idiots who say "but then its not a new game!" But even the Halo series has enough commonality between the games to feel familiar and at home, whether you pick up Halo CE or you pick up Halo 5. D2 isn't even the same game - its clearly just your average generic shooter with aliens.
English
#feedback
-
2 답변I feel i cant be silent about this. I love Destiny too much to see it fail. It feels like they took everything that was great about Destiny 1 and threw it in the garbage. We wanted MORE Destiny! It all feels dumbed down. I want the Primary,Special, Heavy. I want abilities that i can customize to an even greater extent than that in Destiny 1. I want more weapon upgrades and that they feel meaningful. Not this +/- zero sum game bullshit. I want Exotics that are special, powerful and FUN! As a Titan "main" one of the most infuriating things was when i thought i was about to deploy my bubble i got a shield in my hand and had to run around bashing enemies instead of the bubble. When i finally got the bubble up it was sooo short.. Supers in general feel really underwhelming and no way to customize them. *lands in wheelchair* This gave me crippling depression
-
6 답변Everyone, give the beta another shot now that they've released the latest patch. It's far, far better now. Grenades and supers actually charge like they should and the jump (at least on my warlock) is vastly improved. Honestly, give it another play and see what you think.
-
8 답변
-
Very nice job with post. Yep any true gamer. Should feel this way. But you cbbf players. ( cry baby bitch fit) they love it cause they can only see a better chance at lighthouse. This is also a overrated part of game. Why do I say. Play D2 beta then you will know.
-
Like I wrote elsewhere it now feels like CoD on Valium. It is just another generic shooter with very weak and underpowered weapons. Instead of playing the hell out of this beta I started drifting back to other games like Titanfall 2. It hurts me to say, but Titanfall's "Pilot vs Pilot" (I couldn't give a rat's arse for the robots) is now the better "Supermen in space" shooter than D2. You have fast movement, strong out of the box weapons (Hemlock - I'm looking at you) and abilities that are fun (phase, hook) and ready to use. I played lots of PvE in Destiny. But I grinded it mostly to level up and get gear for PvP. In the state PvP is now, there's no reason to play it and ergo there's no reason to grind. Because to be clear about it, the "open world", "Adventure" and "find secrets" aspect of D2 is a joke compared to state of the art games like Zelda or Horizon Zero Dawn. Every developer at Bungie who one more time utters the word "Open world" should look it up in the game developer's reference.
-
Despite all the hate about all the changes, I like it. It still fits the bill for "Best Co-op PVE FPS" for me and my friends, and that's all that maters. I chose not to play the strike, as I would like to keep as much PVE content as fresh as possible for the actual final release, but after playing through the story mission 3 times, I find I adjusted to the changes, and honestly, I like it. And when I no longer like it, I'll find something else to play.
-
I couldn't agree with you more, it's a huge step in the wrong direction for me. The Exotics don't feel exotic in the slightest, the majority of guns where just garbage, like you say the list of issues is huge. The only hope that I have is that this is actually a 2/3 month old build and many changes have already been made. All in all is was a bit of an underwhelming experience for me.
-
1 답변I'm with you man. Bungie had 3 years to work out the kinks on the Destiny franchise. Instead to moving forward and correcting the issues people disliked, Bungie takes 3 steps back. Anyone who says "This is a beta" is diluted considering D2 has exactly the same engine that Bungie claimed they had trouble with in D1, yet failed to fix. Not only was I disappointed, I'm shocked how a AAA company can fall to this level and expect players to accept this game as the future of gaming. I'd say ET has a running mate for worst game ever.
-
1 답변작성자: Matu Flp Krawfe 7/24/2017 2:52:37 PMSpecifically to movement: that shocked me most when I first picked up the controller. I tagged-teamed through the Destiny 2 beta mission with my brother (who, like me, is a veteran player of the Halo franchise and dabbler in Destiny 1) playing as a Titan. He started and seemed to have a lot of trouble getting to grips with how to react to and move around in combat. I thought he just might not be taking it seriously. Then, I picked up the controller and[i] dear god[/i] did it feel slow, cumbersome, and unresponsive. I started having the exact same troubles he did (summary: it felt like I was reduced to a typical six year old playstyle. There was no room for subtlety.) It wasn't until I swapped out the Titan's vertical thrusters for some horizontal maneuvering that I felt like I could do [i]something [/i]but it was far from compensating for how uncomfortable getting from A to B felt in the Beta (particularly in combat.)
-
I have never cancelled a preorder before this. This game is destined to fail. I wouldn't be mad if they took another year to fix this piece of shit and turn it into what we hoped it would be. The subclasses are too basic as well as everything in this game is. It is so clearly PVP oriented. It too closely resembles the first game. Bungie just hit a new low.
-
1 답변
-
Its the same graphics engine then? They said they had to start again fresh with Destiny 2 because the sand box was maxed out.... Total lie, they sold us the next game under these false impressions. New Game required so we can push the envelope said Luke, the design team leader... In reality, were stuck with the same graphics from 4 YEARS AGO?!?!? WTF?!?!? Bungie, its 2017! The game looks awful, flat "D esq rubbish awful.... I was really hoping for a tour de force.. What I got was £90 out of pocket and a lot of disappointment. Hell, that 2D Fan Made Version of Destiny is starting to look better than Destiny 2.... Stop playing us Bungie and do some freakin work on this crap ASAP..
-
Very well thought out post. I know there are plenty of people saying "It's just the Beta," but I remember playing the D1 Beta and the launch version was exactly the same as the Beta so not much is going to change and that is sad.
-
작성자: vioLence 7/24/2017 5:00:41 AMI agree with all you said, still hoping the raid and the lost sectors will be something to look forward to. But they need to fix the movement and weapons for sure... I'd really like to see the faces of the developers after hearing how terrible there new game is so far, they've spend 3 years working on this shit afterall.
-
Honestly I have to agree with what you said and I hope Bungie pays attention to the concerns. I'm hoping D2 pans out being I enjoyed playing the first one putting a lot of time into it, but I just hope I don't regret buying D2.
-
3 답변I completely agree. Thanks for saying all this so I didnt have to. I got through half the homecoming mission before I was sick of shooting bullets upon bullets into enemies with useless weapons. If Taken King hadnt brought the exotic swords, I would have been done with Destiny ages ago, but that said, it was ridiculous. Even starting a new account and having to work back up to getting them, I didnt get so exhausted and bored. And then I was slow. So slow. They didnt increase the sensitivity at all, which was slow for Destiny 1, and enemies shot at me as if I were merely jogging to get away. Another thing, I was a hunter without invisibility. Where's my invisibility? That's the hunters trump for being a bit squishier and not having an overshield melee or any of the other classes perks, and in that pathetic skill tree, I had not one branch for invisibility.
-
작성자: SugarPlumPrince 7/24/2017 4:33:30 PMLongtime D1 player, really wanted to like this game but left very underwhelmed by the beta, at this point D2 is just a cash grab IMO. I was super concerned when IGN asked them about why they decided no dedicated servers and they gave a terrible answer, ign never really pressed them on it either which was pretty sad. That set the alarm bells ringing right away that they were cheaping out, how can you release modes like trials and be ok with them being dogged by lag and connection problems... They're not just minor lag problems either, the crucible all around was shockingly bad for lag and connection issues. Now we have the beta with a strike boss that is a carbon copy of Atheon basically, they have already shown another re used asset in the iron tower crucible map, the first mission of the game, you guessed it, has you running through a re used asset, there are no new enemies, just the same old fallen, same old vex, same old cabal with the most generic boring flamethrower guy addition with the exploding tank - how original! The graphics look very dated, the flame effects are just awful, I honestly struggle to see any significant improvements over D1 bar a few particle effects. Framerate I'm sure (after 25 years of gaming) is not hitting 30 fps, it feels very clunky, play Horizon, that is locked at 30fps, go back to D2 and there's a difference for sure. The world design is as always pretty cool but the negatives vastly outweigh the positives and it will take some pretty big improvements for me to part with my $80 dollars. Also Bungie, for the love of god just separate the PVP and PVE balance! And set the primary, secondary heavy config back to what it was, seriously how you ever hammered that out in the design process and decided it would improve the game I will never know, the coolest, most fun and spectacular weapons are now locked behind a single slot wtf man!