I agree with this review article 100%. This guy nailed it.
https://www.forbes.com/sites/insertcoin/2017/07/20/from-cooldowns-to-weapon-loadouts-destiny-2-has-hurt-pve-to-help-pvp/#24ac5f9c1580
Unfortunately me and several players in our clan have already canceled our pre order of the game. I have logged 1657 hours = 9 weeks 6 days 1 hour 3 minutes 44 seconds in Destiny 1 playing the PVE and PVP of the game. I can not justify paying $125.00 for a game that is broken from the start by favoring one part of the game over the other.
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4 답변
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I think the beta is there just to test and see what people approve/disapprove of. I'm sure Bungie will make changes based on what the community says. The game may change in it's full release but you never know, it may stay the same. I've logged around the same hours as you and that's without even playing Rise of Iron (basically everything Year 3). I'm only recently coming back because I've seen gameplay of the beta and sure it's different but it can't be the same as Destiny 1 for sure. Now in its state right now, yeah it's a bit messed up, but my hopes are pointing towards Bungie taking feedback and making changes from the beta.
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8 답변The changes made were because of PvP, no doubt about that. As a pve player I'm not looking for an easy ride and those who say well some of the changes were made to make you think more about when to use your supers, grenades etc. Well this may be that case but it still doesn't detract from the fact it was done because of PvP, no matter whether it was good or bad for pve. I don't want pve to be easy but what they have done is taken the fun out of playing. Let's face it, the game was designed around player abilities. That's what made it fun to play. To plan your super move unleashing it on a bunch of enemies was fun and satisfying. Not now, I can't even be bothered to look at mine. The strike seems to be boring and slow, even to the point of saying it's very tedious. It feels like because we are less powerful, they have reduced the amount of enemies to compensate for it, and all you get is small pockets of enemies which isn't really a challenge for three people, even the drill site which looked like a challenge, isn't hard at all. Constantly changing between two primaries and very occasionally using a power isn't fun and that is coming from a main primary user myself (scout and auto). I mean there may be things we don't know about yet to make this system more exciting that they aren't revealing but right now I feel they have taken the fun out of pve which for me isn't working.
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1 답변Who is spending 125 dollars? 90 for the game and 2 expansions....where are you shopping bro?
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2 답변
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2 답변Bump. I know people have said it in posts recently and taken flack, but from what ive seen and knowing the limits of what they'll be willing to do to fix it, cancelling my pre-order is the least I can do. I played destiny for the pve. Only forced to pvp when content was dry (much of the time). But if it wasn't for that, I never would've played much pvp if any. I sure as shit don't want to play another game for its focus on pvp and watered down pve. They've made it clear, pvp is their focus. No more hinting and making adjustments and needs for pvp at the sake of the pve experience, they've literally created d2 around pvp. Nope not another 3 years of that shit. I'm out.
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We're not even playing on the current game. TWAB said we're playing on an old model. To see that they don't want us to even see the slightly less broken model should tell you a thing or two about the full game. And to all the people saying it's just a beta f off. You know damn well this is the game we're getting shipped in 2 months. You just don't wanna admit this game is Destiny 2, The Rest of the Cut Content.
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Why would you cancel preorder. You know you are gonna buy it. Lol. Maybe not day one but, you, and your clan mates know you'll be there in destiny 2. Even if it's just to confirm your dislike towards the game. You'll be there. Very, and I mean very few people will put that much time into a game just to give up on the sequel before it starts. I'm not hating on you bud, you do you, but something in destiny made you put that kind of time into it. D2 will be no different. The game isn't the best as far as the beta goes I'll agree. But it's not bad. The issues with the game will be worked out in time. That's the beauty of the gaming industry today. Things can be fixed or improved on periodically. If the game isn't fun to the majority of the players they will find out what it is and do something about it sure they won't get it right everytime but in the end I see destiny 2 being as good or better than its predecessor.
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16 답변작성자: AngelusDomini 7/22/2017 2:10:55 PMI can't say I agree with the author per se. Bungie has apparently addressed one of my biggest complaints about D1 PVP on their forums 2 years ago. [quote]"I also feel compelled to say that the PVP in this game is something in which I find no joy whatsoever. I went in with an open mind, but several things quickly became apparent. Perhaps the first thing that struck me, in a negative way, was that skill based facets of the PVP experience (e.g., gun play) were an ancillary feature. My friend asked me what I thought of it when initially partaking, and I told him it was just a bunch of demi-gods, literally flying around and one shotting each other with their super powers. It was crazy, if not absurd. [....] PVP in this game is a joke. Primary weapons are absurdly mislabeled, as they're plainly of secondary or even tertiary importance or usefulness in the model. It's common to see people rolling with their secondary weapon almost 100% of the time, because "primary" weapons are simply weak garbage, that serve in a capacity that is the reverse of virtually every other shooter I've ever played. Destiny has, if anything, proven to me that "Super Power" shooters are inherently flawed. They just mess the genre model all up."[/quote] From all the feedback I'm hearing they've corrected this, and given far more emphasis to gun play, and far less to supers. It may very well be a bit sluggish in PVE, but I don't see why that couldn't be remedied independently, via upping the kill or orb drop % in PVE content. But in all aspects of the game, secondary and tertiary weapons should be just that, [i]NOT[/i] a "primary" means of dealing damage. Supers should be even less prominent, and quaternary in order of importance and use. I'm all for a model that makes super use strategic in nature, and utterly opposed to anything even remotely approaching super spamming, or being able to use them frequently. It takes [i]ZERO[/i] skill to run around one shotting sh*t. I see all these people complaining about having to sit on them, and not being able to just pop an "I Win" button whenever they feel like it. But that's how it always should have been. You should be sitting on them until the ideal moment or situation comes in which they make all the difference. Instead in D1 I constantly saw people popping them just because they could, to kill trash that didn't matter, knowing it would be back up again soon. Supers being available too often makes for incredibly bland game play. It's the inviolable law of nature that the value of something decreases in proportion to its availability. And that was the big mistake of D1; it got everyone accustomed to being gods in whats supposed to be a FPS. I'm sure tweaks will need to be made; it is a beta after all. But in general I am happy with the direction they're apparently taking.
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1 답변작성자: Razor Ramon 7/24/2017 11:13:56 PMBungie should just give up and stick with casual pvp games with 5 hour single player since they have continuously proven how incapable they are in creating any real rpg experience.
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Hey if you wanna leave that's fine but I'm still staying because I think the game is great so far [spoiler]you see what I did there I put my opinion down too, and the best part it's just as meaningless as yours. Why did you even write that last part? Did you want attention? It's not gonna change any opinions it's just pointless. Just like this comment[/spoiler]
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51 답변We're under levelled (enemies are 210), with a tiny pool of standard weapons, a skill tree with the best bits unavailable, no mods, only basic gear, a base rate of cool downs, with next to no content to actually try anything (which we don't have) out on. Can't judge a game on that. Can't judge anything. I have my likes and dislikes based on what we have now. But I'll wait until September and see what it's actually like. I loved the division beta. The game itself was toilet. Betas mean absolutely squat either way. I only trust one person to review anything for me though. And that's me. Not Forbes. Not a streamer. Not ign or kotaku. Me.
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2 답변All I saw was PvP is bad. Destiny 1 didn't have enough special ammo for PvE. PvE in destiny 2 is going to suck because PvP. Hunters are PvP. That article was pretty dumb lol
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6 답변I liked the article, thanks for posting it. I disagree w one point of his that i also see often on the forums." More focus on primaries, which it needed". Lots of comments crying of to much special, need more primary, but then i start to think. Thorn, Mida, Doctrine, Grasp, Last Word, Red Death, Clever Dragon.........all highly cried about "primaries", that got nerfed. Bottom line, there will never be balance, people will cry as long as they die, and it dosent matter what kills them.
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1 답변Can someone please post-quote the article. Forbes refuses to let me in because I have an ad blocker I refuse to turn off.
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1 답변The beta is worse than the one for Destiny 1. Everything sucks. The weapon loadout is cancer, and PvP is the worst it's ever been.