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#feedback

7/20/2017 7:06:53 PM
104

Beta Feedback: Speed and Movement in D2

So hopefully this is a good place to leave this kind of feedback. I figured it would be better viewed here than as a random post on the Destiny Reddit. I've been playing Destiny since a few months before the release of The Taken King. One of the big things that brought me to the game and kept me around for so long was how well it fulfilled the fantasy of being a goddamn space wizard in a sandbox that had some of the best gunplay I've ever experienced. A big part of that fulfillment was the speed and ease of movment that was given to players. It didn't feel like other shooters because I wasn't grounded and forced to just use my gun. This was a game where I threw fireballs just as often as I pulled out an assault rifle and chewed through a hoard of enemies. I can't help but feel that a lot of that has been lost in the transition from D1 to D2. While there are plenty of discussions that can (and will) happen around things like ability cooldown and weapon power (things which will be adjusted as the meta and the game progresses) the conversation I want to have is around movement and the agency that gave players in the game. I understand that things like Titan Skating and even warlock surfing were unintentional and brought movement speeds far over what Bungie intended but what we have in the beta is more than the removal of those unintended mechanics. Everything feels slower, heavier, harder to control. Flying around a map on a warlock (or even a titan) feels like you're swimming through water instead of soaring over a battlfield. When I first started playing Destiny, long before I knew about the "exploits" of Titan skating and warlock movement the game felt open and free. What I've played in the Beta just doesn't. What this has resulted in for me is a feeling that I've lost a certain amount of agency that I had before. If there was something coming, I could get out of the way if I saw it in time. If I wanted to get somewhere, I could probably do so. Now I just feel grounded. This new movement is more reminiscent of Halo than anything and I'm not here to play Halo, I want to play Destiny.

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  • Absolutely agreed

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  • Took a couple hours to adjust, but honestly I feel as mobile in D2 as I do in D1.

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  • I agree

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  • The guns are inaccurate and fast, or accurate and plodding, and the speed and agility vs. D1 sucks. The decision NOT to start completely new (Cabal) is tiresome and trying... it's played out. If one is starting something new, please start from scratch. The Nessus strike is utterly devoid of any real action, and the looooong lengths of real estate are barren of enemies or even lifeforms. The graphics don't look THAT much better vs. D1 on 4K, etc. And to what end? To once again travel through open spaces where little exists? This is not a tech demo. The PVP focus is disgusting, especially in light of the fact they still reward cheating and hacks or mods. The weapons focus as a result is underwhelming and a big turn off. Many millions have left the game period because of the cheating, as they feel that Crucible is required for best weapons and perks, or at least a requirement for Grimoire or book completion. They should have offered connection-based gaming on historical gameplay for each player. That way they would know definitively whether bitches cheat or not, and game-match accordingly. Others that left in year 2 or year 3 were very turned off by the lack of loyalty to their year 1 players (in both PVP and PVE), by way of forcing all players to get rid of their hard-earned guns attained, and then bringing them back a year later. (Also, ALL of the initial weapons were on-the-average better than guns created in year two and three- more accurate, less recoil, more controllable, etc... AND the return to crap guns is very evident in the beta for D2. Activision's gun-creation influence from COD was evident in year 2/3 as well as the D2 Beta. Also, a multi-billion dollar company that refuses to offer dedicated servers will (in a few years) that their franchise is untenable for a variety of reasons. Game connection issues abound in this game, whether it be Crucible or Raids. After spending time on the Beta, I will not be returning for Destiny 2. It is clear Bungie does not listen to their gamers, and will not provide a setting for both PVP and PVE to prosper, separately or together.

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    8 답변
    • 17
      Really appreciate you taking the time to write up your feedback on the changes to movement. I'll pass your thoughts along to the Sandbox team.

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      43 답변
      • 작성자: Panthorius 7/22/2017 8:15:36 AM
        [quote]So hopefully this is a good place to leave this kind of feedback. I figured it would be better viewed here than as a random post on the Destiny Reddit. I've been playing Destiny since a few months before the release of The Taken King. One of the big things that brought me to the game and kept me around for so long was how well it fulfilled the fantasy of being a goddamn space wizard in a sandbox that had some of the best gunplay I've ever experienced. A big part of that fulfillment was the speed and ease of movment that was given to players. It didn't feel like other shooters because I wasn't grounded and forced to just use my gun. This was a game where I threw fireballs just as often as I pulled out an assault rifle and chewed through a hoard of enemies. I can't help but feel that a lot of that has been lost in the transition from D1 to D2. While there are plenty of discussions that can (and will) happen around things like ability cooldown and weapon power (things which will be adjusted as the meta and the game progresses) the conversation I want to have is around movement and the agency that gave players in the game. I understand that things like Titan Skating and even warlock surfing were unintentional and brought movement speeds far over what Bungie intended but what we have in the beta is more than the removal of those unintended mechanics. Everything feels slower, heavier, harder to control. Flying around a map on a warlock (or even a titan) feels like you're swimming through water instead of soaring over a battlfield. When I first started playing Destiny, long before I knew about the "exploits" of Titan skating and warlock movement the game felt open and free. What I've played in the Beta just doesn't. What this has resulted in for me is a feeling that I've lost a certain amount of agency that I had before. If there was something coming, I could get out of the way if I saw it in time. If I wanted to get somewhere, I could probably do so. Now I just feel grounded. This new movement is more reminiscent of Halo than anything and I'm not here to play Halo, I want to play Destiny.[/quote] Did you try to modify the MOBILE ( Aka AGILITY in D1 )speed setting in the Armor. You can make yourself a speed demon or a bullet sponge... When you earn diff types of armor obviously they will have more customizable slots but they don't give many armor outfits away in beta. You may get the same thing 3 times in a row. Again. All locked away. The RESISTANCE mod is for how much damage you can take before you get killed ( aka what was once called ARMOR in D1 ) RECOVERY mod is obvious. Everything in this game will be customizable with MODS. Armor And Weapons have 14 slots. Example. You can have the same gun but have all 3 energy perks on that gun. Void,Arc,Burn. They have all the good stuff locked away. That's why even the supers have grey'd out slots.

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        1 답변
        • I felt Warlock's and Titan's jumps were much slower than in D1. In the story mission I even died multiple times on a rotating part in the Cabal engine room with a Warlock and Titan, because they were so frigging slow, like floating snails. At least Hunter was ok.

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          10 답변
          • Well Said, Sir Dristan, well said! I cannot agree more about the "Speed" of movement. It feels like basically walking through sirup....

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          • why is slow turn radius even a thing!? bungie come on, please get rid of that crap. is also very inconsistent sometimes I can turn a little quicker than normal and sometimes it's slow as balls. not very reliable.

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          • To kill Destinys speed is to kill its roots... the whole "plant" is just going to die

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          • You guys do understand that your speed is based on your armor right? Have you guys even bothered to look at them? This game has finally done something to be a proper rpg. It finally allows us to dictate not through our skill set, but our armor set how our speed, regen, and defense function and that is most appreciated. I think it brings alot forward to this game personally speaking.

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            3 답변
            • I've pretty much maimed a Titan since week 1 of Destiny. After the initial "whut, why am I slow?" I poked around the armor stats and subclass abilities. A couple minor changes and bam, Titan skating. I'm flying around the map like a greased pig. :)

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            • Boring, slow and sucks. I may have missed something but that pretty much sums it up.

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            • Agreed, i felt like i was running in s.l.o.w. motion the entire time.

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            • Agreed 100%. I played the beta for 2 days straight and when I got on my d1 warlock I felt so much faster it was kinda weird.

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            • The movement feels like trying to walk upriver. Slow and tiresome.

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              1 답변
              • Please shorten the ttk in PvP. It is not nearly as fun as destiny 1 at the moment. I haven't stopped playing destiny since day one because it was unique with special abilities and cool weapons. I feel like bungie has taken a step backwards making feel more like halo 4 and 5. I stopped playing halo for a reason. The ttk in house of wolves was the best and most fun but I enjoyed every meta of destiny. I'm holding out hope that this was just the beta and things will get better at the release.

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                1 답변
                • 작성자: Unforgiven 7/22/2017 1:02:17 AM
                  yes this feels like Halo with slow kill times. Aiming your gun is more important now. I see people jumping up and laugh as I shoot them down with easy. This really isn't fun. They should make jumping worth doing, and make it faster. I only played Warlock so far, but jumping up as a Warlock is like a guaranteed death sentence if you play against decent player.

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                  1 답변
                  • I hope movement is bumped up a bit. The warlock glide, I like and hate at the same time. I wish it floated around faster and fell to the ground faster as well. In pvp, I constantly die due solely to jumping in the air and floating like an asshole. Even when I hit b to fall down faster. It's still so slow, I'm a sitting duck in the air and the aim assist in the air is as bad as ever. So I hope those two things are fixed. I love the warlock Evade. I am soooo F'N happy with bungie for giving warlocks an evade finally and you can use it non stop while your super is popped. which is really fun.. But I wish the movement of it was faster as well. So when my super is popped, I can evade, cut angles faster to reduce the team shoot. I look forward to unlocking the perk the gives the dawn blade aim assist like the titan hammers. Cause I've wasted a lot of supers on people running away and dodging them. I also like titan skating and hope they bring it back. You can run, jump and shoulder charge. but then you hit a brick wall. I hope they fix that. Maybe people that titan skate, coming in hot for that shoulder charge hit can take 10% more damage so titans have to think a little wiser about how they use that. But for moving around maps faster, I think they should bring it back. When the super is popped, I wish the mobility was increase a bit more and if you shoulder charge, it don't take as much energy until you hit someone. Haven't made the hunter yet. So not sure how she plays.

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                    8 답변
                    • Well said and 100% agree. I certainly hope Bungie does a significant about face on this thing. Because if they don't, I certainly won't be spending the time and extra money on this game. I play games for fun, not because I have to.

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                    • 작성자: sharkhunter81 7/24/2017 5:47:23 AM
                      I was so excited to play the beta and see what D2 was going to feel like. I didn't care so much about the idiosyncrasies, but it's fee and flow of movement. That's what I loved so much about D1, the movement and using aerial space to my advantage. In the beta, I quickly learned after changing the jump modes for the warlock and Titan multiple times, that I selected the lesser of the lesser crappy one. I realized that instead of using the space around me for jumping and eluding, I was way better off to stay on the ground and fight like I had no powers at all. To jump in the air on a Titan or warlock just meant I was a slow floating target for both guardians and Kabal alike. I immediately hated that feeling. I kept switching back and forth through the jumping perks feeling like I could get no satisfaction while airborn. My guardian feels slow on the ground and even slower and way more vulnerable in the air. I was thinking prior to playing the beta that Playing the beta would make me lose on taste for D1 and that I'd never play it again, but after playing D2, I can totally see myself going back to D1 just to feel free again. To jump and move with control through the game, whether it's killing ads or killing hunters in the crucible. I was totally thrown off by the movement speed alone in d2. I hope something changes before launch. I won't even get into the charge times for grenades and super abilities. I'd take no super at all over a slick, highly maneuverable character that I felt i had complete control over.

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                      1 답변
                      • 작성자: Data 7/22/2017 6:29:46 PM
                        I totaly agree! In my opinion everything is too much slow and it does not feel right! Destiny 1 has more movement freedom and is much more fun to play. I would add that titan shoulder charge feels terrible, it seems that you hit a wall and fall down too much vertically. Moreover, now it is useless as an offensive weapon, and weird as a way to move. I also do not like the sound of jumps, they sounds strange to me.

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                      • They should have done what Respawn did with Titanfall and Titanfall 2. They embraced what the community did with their movement mechanics, and made the gameplay of the sequel reward those who had mastered those mechanics. The slide hop was originally removed, but they brought it back and even encourage people to learn how to do it. Bungie should have done something similar and made a game that took advantage of the movement mechanics that they already had rather than force the movement to be what they wanted for their super competitive shooter that everyone should take seriously.

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                        2 답변
                        • I am 100% certain Bungie will not give us our movement speed and fluidity back. They are obviously trying to make a competitive pvp game reminiscent of Halo. They want a high ttk and if we move to fast it just would not work in pvp without strong abilities and special weapons like we have in D1. To me it's official that ToO has resulted in the neutering of Destiny because of all the bitching and moaning from the pvp crowd. It's really puzzling to why the pvp crowd would basically complain to the point that Bungie changes the game to play more like Halo instead of just playing Halo???

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                          7 답변
                          • I thin you hit the nail on the head here with the Halo comment. I almost immediately said as soon as I picked up the beta is that the game now feels like Halo 3, 4, 5. The game has slowed down, which inst a bad thing, but things just don't feel "snappy" so to speak. For instance I picked up rockets in PvP the other day and when I fired, it felt exactly like the rockets did in Halo 3, 4, 5. Was immediately turned off.

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                            1 답변
                            • I cannot agree enough on how the movement feels. Warlocks now feels like they are moving in a jello-filled atmosphere. The warlock jump was the butt end of a lot of parkour jokes, but it was easy to do anything the other classes did if you were comfortable with how it worked. However, with the new jumps, it feels like parkour puzzles will now feature more widespread and systemically-facilitated "Warlock falls just short of the ledge they were trying to jump to"

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