Fix these 2 things in pve, and you may have a winner. The two primary system for pve worries me though if heavy remains scarce.
EDIT: Someone pointed out nerfing enemies' health somewhat in pve. Is that the answer?
EDIT: Nobody likes the idea of enemy health reduction lol. Sorry to whoever suggested it.
EDIT: This is the community consensus from people that mostly enjoy the beta
EDIT: My personal opinion, the super charge is fine, more ammo in general needs to drop, control needs to be 100 points so it's not all supers at the end, and abilty charges need a faster cooldown.
English
#Destiny
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2 답변Scout rifles may need a buff, took almost a whole clip to kill a red bar flamethrower guy. Kind of ridiculous.
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3 답변작성자: jrowe 7/20/2017 2:24:25 AMHere’s my two cents for feedback: The beta is fun, as many point out. But, there are some glaring problems that revolve around the PvP focus that seems to be in place. PvE just feels sluggish. I get that we don’t know full armor sets yet, but the physics behind the movement and gun play just feels much different from the first game, which in my opinion is a drawback. The ammo economy needs works, but Bungie pointed that out so no need to drag on about that. TTK feels a bit too extensive on some enemies. I would just like to ‘become legend’ with the powers we search for/regain, not with primary weapons. I hope that PvE gets some love besides ammo fixes, that is the cornerstone of this game. TL;DR: - PvP focus makes PvE players hurt again. - Ammo economy in PvE (obviously) - PvE is sluggish and gunplay feels weird - Yes we lose our powers, but the physics just doesn’t feel right.
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4 답변Not from me. Less ability spam is a good thing. This is what pvp should have been in D1...
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2 답변
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4 답변The ability/supers may charge faster with different loadouts, mods, or artifacts. It's a beta...
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12 답변Nope. You shouldn't get more than one super per match. The charge rate is ideal for PVP. Didnt have an issue in PVE, either. I agree on the heavy ammo for PVE.A
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8 답변I mean stating that it is a beta really doesn't need to be said but here goes... its a beta. That said, keep in mind we are level capped which may or may not influence the difficulty of the beta, but definitely has an impact on super regeneration. Also, gear has not been taken into account yet so we have no idea what boosts to supers we will see. People really just need to wait for the actual product to be released. The beta is a trial of some not all gameplay mechanics. Dont be so quick to judge based on D1 experience. Maybe less power ammo is what Bungie wants. Hell, we relied on it way too much in D1 and it was game breaking at points. Every enemy was not meant to be killed with the Gjallahorn.
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20 답변작성자: TheCyo 7/19/2017 10:18:39 AMPvP: Giving everyone the super 30 seconds before the game ends is really bad game design. What's the point? Also it is now a team shooter. If you're one man down and the others simply stick together there is no way any longer to turn it around. Teamshot rules PvE: Having to grind down the end boss with scouts and handcannons in the constant fear to run out of ammo is neither fun nor rewarding. You get the feeling there is stuff seriously out of balance that can not be fixed in the month they have left.
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19 답변Stop This "community consensus" is the opinion of a loud vocal minority inside of an echo chamber.
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4 답변[quote]Fix these 2 things in pve, and you may have a winner. The two primary system for pve worries me though if heavy remains scarce. EDIT: Someone pointed out nerfing enemies' health somewhat in pve. Is that the answer?[/quote] Simple. Stop bitching. Don't play the game. Or LEARN TO USE A PRIMARY ONCE IN YOUR LIFE
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12 답변I personally found the below, this is purely aimed as a constructive view and I'm wondering if anyone else agrees? Overall I think the game has potential, the Beta doesn't show enough to state it's got everything right. 1 Sentinel is not the OP thing everyone expected it to be, it's range ability is highly limited and I would actually say the new striker feels better. - I would say dawn blade is currently the best super -PVP killing ability. 2 The ammo drops as a whole seem very lacking like I ran out of almost all ammo for all weapons twice during the initial run (PVE) 3 Not sure why but the hand cannon on the Titan felt seriously bad while the hand cannon on the warlock felt significantly better, I also found SMGs felt better than auto rifles ( Closest relation) but this could easily just be my opinion. 4 I really don't like how many weapons are now squeezed into the heavy slot, I had concerns about this before hand but honestly swapping between two primaries just doesn't have the same feel. Weapon damage also felt lacking but then again in the first mission in a Beta this is not the be all and end all.
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1 답변Those aren't my complaints. Heavy weapons need a serious buff- period. They are practically useless (e.g. the sniper takes 2-3 rounds to kill a grunt). However. . . If the story and strike are indicative of what's to come, then it will be the laughing stock of the new releases. I'm sorry, but it truly feels like a generic version of Warframe (yes, one mission and strike is all I need to make that comparison). And who designed the new weapons??? A group of Kindergartners?? They look horrible! Even the exotics were underwhelming, in looks and performance. Gun play feels like we are shooting plastic bullets that make a lot of pew pew sounds, with no satisfaction of feeling powerful at all. The graphics are horrendous. As in Mass Effect meets Borderlands- with an awful cartoon rendering of what used to be an amazing landscape in D1. On the positive side, I actually like the reduced amount of supers in PvP, as I value gun skill. There are definitely some important issues Bungie will have to address asap for PvP though, like ttk and match making when a player drops out of a current match. A duel should not last long enough for a teammate to run across the map and help finish you off. And of course little kids seem to love the Beta, and that seems to be the age group Bungie is catering to.
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2 답변My complaint is the obvious sbmm in place. Do well for a match or two then get -blam!-ed for the rest
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2 답변Destiny 1 montage going for movie of the week!!!!!! Please like the submission it would be very appreciated https://www.bungie.net/en/Community/Detail?itemId=229139543
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7 답변
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3 답변I think we just need a little more super energy per kill. That way your skill is rewarded. I also think grenades and melee a need to cool down just the slightest bit faster. I think it's pretty good but maybe just like 5 seconds faster
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3 답변작성자: Grombrindal 7/20/2017 12:43:33 AMI think the super charge rate and grenade charge rate are just fine. I do wish the melee and dodge/shield/aura would recharge just a little bit faster.
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작성자: Orbital Drop Shock Trooper 7/20/2017 12:55:15 AMI'm going out on a limb here based on my experience with Destiny 1's beta as the backbone of this argument. I'd imagine that we start at a low tier basic power level and then as we progress with gear and level advantages throughout the game that its likely to increase. Obviously not to the levels seen in Destiny 1's endgame. But something similar to it this time round. If we start at a high power level and then get gear that progressively makes us stronger, that's going to creep the power level back up to what I imagine Bungie is doing everything to avoid. So what we have right now is the bare minimum for everything at it's most basic, be it cooldowns for supers, melee and grenades. Even movement speed and shield/health levels. I distinctly remember playing the Destiny 1 beta and knowing how basic the power level was that it was more like it was in line with Halo, I literally felt like I was playing a Halo sequel on playstation back then in the beta's crucible. When Destiny 1 crucible y1 meta hit full stride, the game was anything but the beta in terms of handling. Which is why I always saw Destiny 1's beta as the most balanced Destiny has ever been and arguably ever will be but that comes at a cost of less branches within the tree that is growing. D2 seems to be aiming for the safe option right now, and that will be one of the biggest obstacles d1 players who were not major fans of the 'safe route' will face this time round and changes will likely be give or take within the boundaries of the 'safe zone' now more than ever.
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4 답변Titan over powered like crazy... I feel slow on my hunter just watching a titan. I don't know if it was just me but all my guns felt sluggish when using them. Even during the mission I found it hard to get accurate headshots... But then again it could just be the weapons since the limited selection means you don't have all the other weapons from the game available that could have better perks.
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I personally love this game and am happy I preordered it. Personally I would like the slightly faster super charge, not even for myself either. If I am obliterating a team in crucible, there is a good chance the enemy team doesn't even get their super up to turn the tide or win a round.
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