Fix these 2 things in pve, and you may have a winner. The two primary system for pve worries me though if heavy remains scarce.
EDIT: Someone pointed out nerfing enemies' health somewhat in pve. Is that the answer?
EDIT: Nobody likes the idea of enemy health reduction lol. Sorry to whoever suggested it.
EDIT: This is the community consensus from people that mostly enjoy the beta
EDIT: My personal opinion, the super charge is fine, more ammo in general needs to drop, control needs to be 100 points so it's not all supers at the end, and abilty charges need a faster cooldown.
English
#Destiny
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1 답변First of all, not disagreeing with the post, but people need to stop saying "heavy ammo" now xD. Anyways, I do think PvE is being effected by a lot of variables here. Bungie is taking the approach of having these cool, new surprising things with the environment and new enemy abilities, but somethings are still off. Firstly, enemies just feel like things we shoot for no apparent reason. The strike still had that feeling where you run to point B, shoot, interact, run to point C, and so on. This isn't completely bad, but this is the same as Destiny 1. And this community really hates having the same things in new games. As for actual combat and stuff, my mind just goes on auto pilot and aims, then shoots. Just shoot. And shoot. I end up getting carried away from what's happening because the main goal is just to shoot. Yeah. Shoot.
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1 답변I told yall we needed a buff to the Power Ammo reserves for PvE. And ammo surely doesn't drop enough, no telling how many times I ran out of Primary/Kinetic ammo.
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Everything feels a lot slower. Recharge rates. Time to kill. Movement. Add in the bullet sponge enemies. No power ammo drops. Things take forever plinking away with underwhelming primaries. Which was my main concern before the beta. I hope some of this is addressed.
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1 답변작성자: Tzoedn 7/19/2017 2:59:08 AMEverything was slower in the D1 beta since we weren't using armor or weapons that boosted out stats the same as max light. People need to remember that.
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I was doing the mission whilst talking to someone in party chat that was still installing the beta. A purple power brick dropped. I am like - okay power ammo has dropped, enemies all round it, he is like - year 1 nightfall moment?. So much yes yes yes, lol. Have fun and may RNG be forever in your favor.
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2 답변Yea abilities as a whole should charge faster in PvE. Also I'm finding that all types of ammo a bit hard to come by. I've played through the strike twice today and had 2 heavy bricks drop.
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1 답변Of course there is a lack of heavy ammo there is no such thing as that [spoiler]sorry someone had yo say it[/spoiler]
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1 답변I don't know, the primary system feels ok. I was a huge skeptic at first, but it's not too bad in pve. Power ammo is pretty scarce, and supers are slow to charge though.
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2 답변You already pre ordered so you don't get to ask for anything. Stop whining. They know they're getting your money soon so they don't care about your opinion.
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7 답변Yes Can we BE clear that we're talking about pve here? We're not asking for them to make changes to PvP. JUST PVE
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3 답변Id also like to add to your list: better primaries. They seem to take a while to kill in pvp.
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1 답변I like the double primary it is not bad at all the class abilities help allot but most people don't use them
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2 답변I really like the two primaries. Scout and auto feels great, often wished in D1 I didn't have to keep switching between the two.
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1 답변I was finding lack of any ammo in pve. Then after a few strike runs that was enough beta anyway