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작성자: Well Bot 7/27/2017 3:23:12 PM
214

Destiny 2 Beta - Feedback Thread

[b][u]A Thank You to All of You[/u][/b] I want to personally thank you all very much for giving your feedback on Destiny 2’s Beta! Aside from the developers, you are all what makes Destiny become better throughout its lifespan; and the reason why Destiny 2 will be amazing at launch! [b][u]Final Feedback[/u][/b] [b][u]Remember…[/u][/b] - [u]Destiny 2 is supposed to be different.[/u] It’s not supposed to be a replica of vanilla Destiny. You may be used to Destiny’s original mechanics, but this game is supposed to feel different. - [u]There is an overall learning curve due to its different gameplay.[/u] Every competitive multiplayer has its own different feel that requires different masteries, and the Beta players have been practicing with their loadouts in PvP. - [u]Please be respectful to all feedback.[/u] It’s completely natural to disagree, but there is a civil way to go about it. - There’s a character limit on how much I can post, so [u]if something’s not on here, it’s probably because I thought they were fine.[/u] [b][u]In Orbit / Directory / Menu[/u][/b] - Friend activity can only be opened through the directory. It should also be accessible through the menu. - Some of the ability descriptions are grammatically different, e.g. “Melee Ability” is capitalized in some of the descriptions, but lowercased in some. - The Supers’ descriptions should have the controls listed (like the Sentinel Shield’s description), e.g. the Arcstrider can dodge, but it doesn’t say how. [b][u]Social Space[/u][/b] - Because the Farm is not split into three different sections like the Tower, getting to everything was a lot easier. I also love soccer/football. [b][u]PvE[/u][/b] [b]Homecoming – Story[/b] - When you’re in the plaza with Zavala, the incoming missiles ONLY impact his bubble. You can be in the middle of the plaza without a worry in the world, almost making it more dangerous to run towards his bubble. Can you make it so the missiles strike, like, everywhere? [b]The Inverted Spire – Strike[/b] - It seems that if a partial fireteam is already at the boss, players usually don’t matchmake in. - Does it take more Super kills to generate Orbs now? - [b]Keep in mind that [u]you’re the same Light as the recommended Light Level (200-210)[/u], so it’s naturally more difficult to kill enemies and why weapons don’t deal as much damage.[/b] [b][u]PvP[/u][/b] - I like the overall feel of PvP: more competitive, easier to manage teams, slower gameplay, and more focused on gunplay. Back in Destiny, one-shot kill abilities and Special Weapons were the go-to’s. [u]Players will now have to focus on keeping consistent accuracy and strategic use their abilities to compensate for the slower TTK.[/u] - Control and Countdown are pretty well done. Control is polished very well compared to Destiny, and Countdown holds all the right elements for a “search-and-destroy” multiplayer mode. [b][u]Abilities[/u][/b] - [u]None of the abilities can insta-kill, which is good.[/u] They act more as support, either finishing off an opponent, or giving you an upper hand in the inevitable firefight. - The recharge rates are fine because all players should have an equal footing when it comes to using abilities. - Remember that each subclass has a second perk tree, some of them referring back to their original feel in Destiny i.e. Gunslinger and Voidwalker. [b]Grenades[/b] - I’m fairly certain duration grenades are capable of killing fully-shielded opponents if they stay in the blast radius from start to finish, but players should know not to stay in them. [b]Melee[/b] - Melee Abilities can take down a minimally shielded opponent at full health. Regular melees take 3 hits to kill an opponent. - Melee tracking should be slightly improved. [b]Supers[/b] - [u]Kills should build Supers slightly faster[/u]. In Control, they usually appear when [u]100 points[/u] have been distributed between both teams; and in Countdown, they usually appear during the [u]6th round[/u]. If the games are one-sided, it is usually too late to turn the game around. I think everyone should at least be guaranteed one Super a bit sooner, but a second later if you excelling in either activity. [b][u]Class Abilities[/u][/b] [b]Titan – Towering / Rally Barricade[/b] - I think their capability of damaging opponents makes it the best Class Ability because they have both offensive and defensive utilities. [u]I suggest either removing the barricades’ damaging feature, or buffing the other Class Abilities.[/u] - Rally Barricade should drastically increase reload speed, not make it instant. - Please make it clear in the descriptions that they damage opponents who walk through them in PvP. [b]Hunter – Marksman’s / Gambler’s Dodge[/b] - [u]Both are underwhelming and need the most work. I think they should have a very brief moment of invisibility after dodging[/u]. I don’t think they have that much utility in PvP when paired with its low frequency and other Class Abilities. - The Throwing Knife is long range, and Combination Blow activates after killing an enemy, so [u]Gambler’s Dodge is almost underwhelming in PvP because the current Melee Abilities for the Hunter aren’t too viable in close-combat[/u]. [b]Warlock – Healing / Empowering Rift[/b] - [u]Rifts should be buffed.[/u] They only have 1 utility: damage buff / heal. Hunters have 2: dodging, and reloading weapons / fully recharging melee. Titans have 2, potentially 3: blocking damage, damaging passing opponents, and instantly reloading weapons (Rally). - [u]The cast time/animation for activating Rifts is a little too long for the lack of utilities they offer[/u] (longest out of the other Class Abilities). [b][u]Striker[/u][/b] [b]Seismic Strike[/b] - I like how the Shoulder Charge is now an official Melee Ability. [u]Having Seismic Strike being a one-shot kill is broken, so please no.[/u] [b][u]Sentinel[/u][/b] [b]Sentinel Shield[/b] - The level of detail on this Super’s description, i.e. the controls, should also be applied to the other Supers. [b]Ward of Dawn[/b] - I don’t mind it, but it almost seems like a copout when the other “second” subclasses basically abandoned their original Supers. [b][u]Gunslinger[/u][/b] [b]Explosive Knife[/b] - Please DON’T change it so a precision hit and the explosion deals a one-hit kill. [b]Six-Shooter[/b] - Basically from the Aclyophage Symbiote, which is fine. [b][u]Arcstrider[/u][/b] [b]Arc Staff[/b] - The melee tracking should be tweaked a bit because it’s a bit inaccurate from my experience. [b][u]Voidwalker[/u][/b] [b]Chaos Accelerant[/b] - Was it intentional for it to continuously draw from your Super even after the grenade becomes charged (visually marked by a flash of light, but is there damage buff cap?)? [b]Cataclysm[/b] - This should give Nova Bomb a [u]larger blast radius[u] because 1) it’s huge…; 2) it travels slowly, so its limited blast radius can be outrun; and 3) its axion bolts can still be outrun. [b][u]Dawnblade[/u][/b] [b]Icarus Dash[/b] - A bit underwhelming because it still leaves you getting bullet hailed. It should be buffed to [u]either dodge slightly faster or a bit farther.[/u] [b]Igniting Touch (from Attunement of Flame)[/b] - Just something that caught my eye. In Destiny, the Sunsinger’s Brimstone only activated when you kill opponents with the initial Scorch, NOT from the burn. Can this be so both cause an explosion? [b][u]Weapons[/u][/b] - [u]Some weapons clearly outshine others.[/u] No weapon type dominates, but some weapons may be sought after/used more than others. - Just a super good suggestion: please bring back Heavy Machine Guns. Of course, not all of these suggestions should take place. These are just some balancing suggestions to consider. [b]Hand Cannons[/b] - Should have slightly reduced Range. [u]Better Devils[/u] is an example of this, but that could just be its specialty. [b]Auto Rifles[/b] - Should have reduced Range. They compete well against Pulses at mid-range, and Scouts at mid-long range. - Should have slightly reduced aim assist at very close to close range. They compete well against SMGs at this range. - Nerf [u]Deathstalker[/u]. As much as I love using it, its superb stats and perks clearly outshine other weapons and is being used a LOT in PvP. [b]Pulse Rifles[/b] - Should have less aim assist at close range. They compete well against HCs and Autos. [b]Scout Rifles[/b] - Should have slightly increased Damage and/or Stability. Autos and Pulses compete well against Scouts at mid-long range. - Buff [u]Black Scorpion[u]. It has a pretty large recoil for its fast ROF since it's usually the hard-hitting Scouts that have the larger recoil.[/u] [b]Sidearms[/b] - Should have more aim assist. They function just like in Destiny, but they fire all over the place and are seldom being used. [b]Submachine Guns[/b] - Should have increased Damage at very close to close range. Autos compete well against SMGs at this range. - Was it intentional for SMGs to stagger (a LOT) from enemy fire so much when aiming down sights? [b]Sniper Rifles[/b] - Should have slightly increased precision damage. A bit underwhelming in PvE. [b]Fusion Rifles[/b] - Should have slightly reduced Range. Capable of killing fully-shielded opponents on Endless Vale from the middle intersection to Zone A. However, it IS a Power Weapon and isn’t used too often. [b]Linear Fusion Rifles[/b] - Can’t say too much because RNGsus hates me. [b]Grenade Launchers[/b] - Should have slightly increased damage. Pretty underwhelming in PvE. But no one-shot kills in PvP. - Can kill fully-shielded opponents in PvP with two direct hit, which is fine. [b][u]Gear[/u][/b] Is every class going to have armor that have the same distribution of points towards particular stats? [b][u]Again, thank you all again for committing so much effort in participating in the Beta and giving your feedback![/u][/b]

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  • 새로운 주제 시작: Prometheus Lens

  • I think they should make it first person when you wield a sword. Because now, in pvp, you can use a sword to look around corners. kinda cheating.

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  • 새로운 주제 시작: When queued for crucible.

  • I really like Destiny 1 last 2 expansion, so I was really looking forward to what Destiny 2 will bring. I recently had the opportunity to play the PC beta and it leave me wanting more. I have not sit down to really examine every part of the Beta yet. However, one thing I can say right of the back in the beta is on the boring side. I wish Bungie make it more fun and engaging for instance they could have include one of the raids as well. It just too boring. I realize this is only a beta, but they can do better. I hope the final version will be tons of fun to play.

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  • 작성자: Captain Centhri 8/30/2017 11:25:28 AM
    I like the game but I don't think shotguns and snipers should be under the heavy category. Fusion rifles are kinda a mix it would depend on the rifle because some of them are stronger than others but none really reach the heavy standard in my opinion. Also I would like to have the Hunters blink back seeing the Warlock with it only is bothering me and I really don't like the new skill tree layout it feels lacking and linear.

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  • Left handed means left out AGAIN! Mapping to numpad is all screwed up... Keys executing multiple functions. I know we are only 10% of the audience, so I'm not expecting to be able to do much in here before OB is over :( Didn't play D1, but very much enjoying D2. Will preorder if keymapper gets fixed before release and great job on everything else.

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  • 작성자: AirRixX 8/29/2017 1:00:07 PM
    The abilities and supers take way too god damn long to recharge. It feels like you're waiting forever to use them. I get it's probably because they want to focus more gun play, but having it sped up by 30% or something would be great.

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  • The support for the PS4 Controller is great but when comes to move around it is sluggish (as when move around it takes more effort on the mouse than under the control and on the Control PVP mode where in the travelers name i can find the zones i do not see the markings ... the radar UI it does look way different than on the PS4 Beta it does look worse ........

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  • 30 FPS, no dedicated servers, same console exclusive content, and now pre-order to get an exotic seriously Bungie... gameplay seems to be dead in the water, its so slow, everything now seems to be a bullet sponge and classes are not really customisable at all as your stuck to 2 paths per subclass, btw the so called story isn't well thought out at all from what is shown..... I could continue... only thing i saw from the beta was slightly better graphics and they are only slightly better.... I understand its too late in the pipeline to make significant changes to the game but from what I have seen and played doesnt look too good

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    1 답변
    • So nerf with no thought to PvE?

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    • 작성자: Beefy_Hanes 7/27/2017 12:53:03 AM
      I really feel like perks, skill trees, abilities have been way too simplified for too long. There should be a much larger variety of skills and perks because people want to fight their own way. We can definitely handle it, were not stupid bungie.The only choice we get is how we want to jump, what grenade, and what super we want. It was nice to see that recovery, mobility, and damage reduction were included in armor, although it didn't seem to make much of a difference. Not just how much ammo we could carry [I thought that was ghosts job?] And a minor 5 second agility boost after killing someone specifically with a fusion rifle? (seriously guys, I can't think of a time that ever made a difference you can't just rush into most people on this game) (also how are we wearing leather and chainmail on Venus and not dying) the armor should be magical futuristic type stuff we are killing Gods basically right? I almost fell asleep fighting protheon. My trigger finger gets tired. How does he not just run right up to us and destroy us instead of standing around getting shot. Why is raid armor so pointless to get. Really you should have an advantage for taking the time to get it. If you don't like getting beat in the crucible shouldn't it be your job to get out there and get better gear? The crucible shouldn't be a watered down guardian nerf fest, it should be where people are put to the ultimate test using gear at full power. You should have different playlists where it can be level playing field OR you can go in with the best you have and hope for the best. Why can't we research and build our own weapons/armor with materials and parts we earn from challenges/exploration or modify them further with shaders and burns? Its not very fulfilling to do these challenges hundreds of times for random weapons out of a chest. Why is there a random treasure chest in protheons lowest chamber... How is this consistent. I really enjoyed destiny 2 beta pvp. It really felt a lot more balanced and the accuracy of the weapons was nice. I'm a pretty good shot but I really felt held back by many of the weapons in destiny 1 because the recoil was insane. When I hopped on d2 I was playing so much better and it was nice to feel comfortable using the weapons. I think if bungie catered more to individuality and creativity and exploration of this awesome universe they've created everyone would benefit a lot more. This game has so much potential but they want stupid cod players to be happy. Look at wow, and how successful that game has been and compare it to this. You'll see that this game is lacking compared to other rpg' s and shooters. Overall I want to say that I still love this game and I have faith you guys will do the right thing and add just a bit more content for your blind faither fans that have given you a lot of money. Quit listening to people that can't comprehend simple skill trees and perk reciprocation.

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      1 답변
      • Guardians got nerfed. Every change was geared towards making pvp more equal in hopes of it blowing up in esports. Pve feels so wrong. Supers having a time span instead of being a quick devastating attack. So people die while using them. Guns pretty much getting completely nerfed. Like your guardian lost connection to the light and forgot how to Carry a special.and heavy weapon at the same time. having stats for mobility, armor and whatever the 3rd one was seems pointless. It's more based on hiding behind cover and taking pot shots now. Not ability based at all. You could go a whole game without using your super and it wouldn't change much. Did not leave a good first impression at all

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        1 답변
        • Played through the beta for a while trying out everything and thought a lot was a big improvement but a few things really stuck out for me. PvE: -Bullet sponge enemies but that's already been/being adjusted -Ammo drops in general, not just power ammo. Several times over I ran out of kinetic to then get incredibly close to running out of energy too with only a few shots of power. -Matchmaking for ALL parts of a strike would help out a lot. Matchmade with two other random players, eventually got to the boss, wiped a lot and got put back to the start of the fight with just a Sentinal Titan and a fragile Hunter. PvP: -Could deal with the amount of power weapons used and power ammo respawn in quick play but competitive was frustrating since power ammo respawned near the start of every round, in every round. It was almost like no change had been made whatsoever. Something like heavy round in Trials, making power ammo take longer to respawn or at the very least make it spawn in later in a round would fix this. -Sniper rifles being one shot body kills. Headshots are fine, actually requires some skill, but the majority of times there was a sniper kill it was from full health and in the body. UI: -Hoping the signal strength bars aren't gone for good. Definitely helped out with fireteams in strikes etc and seeing what's happening with other players in Crucible -Subtitle text draws too much attention to itself. Having the text readable is fine and all but it felt like it taken up too much room. Maybe make the size adjustable? -The circle for returning to orbit was misleading. The circle would be filled up but you still had to hold down the button to keep the progress. -The scaled down radar did not help. Can live with the delay in coming back on screen after being scoped but the effective distance and lack of height markers done next to nothing. -Explaining all of the controls for a super in the description. Had to play about with buttons for Arcstrider for example to find its aerial slam move and it's not mentioned anywhere in the subclass menu. -Getting dragged out of menus by anything to do with matchmaking or going into activities is annoying. General: -Ability and super recharge feels too slow. Supers hardly made any orbs for other players and aside from any skills that instantly recharged melee or grenades then melee and grenades got forgotten about since they weren't available all that often. Something like 5 seconds off the time to charge abilities and supers would help without going back to the grenade and super spam D1 has. -Timer on Golden Gun's 6 shot perk felt too fast to get any good use outside of some instances of PvE crowd control. An extra 5 seconds to aim and fire wouldn't make GG feel like a wasted super

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        • Beyond what's already been said, there is a glaring readability issue. I cannot for the life of me read any of the enemy names. The text above health bars is extremely small. It was fine in D1. It really did not need to be any smaller.

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          1 답변
          • 새로운 주제 시작: UI issues

          • Everything seems like it's smaller, all of the icons on screen are too small. It's better bigger like in D1. Other then that I can't wait to see what else will be new in the crucible :)

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          • Pvp feels pretty solid. Takes forever for abilities to charge. Grenades don't do much damage in pve. Not sure if it's just a beta thing but I don't like how all the weapons have a set roll. Heavy ammo doesn't drop very often. Pretty much everything that's been said already lol

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          • I think the field of vision should be expanded.. on multiple occasions i've had enemy guardians right next to me in pvp, and i couldn't see them..and when using daybreak ive had the same problem..it seem that when someone is in close proximity u have to look left or right because u cant see as much of the environment as u could in D1..

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            2 답변
            • 작성자: Sola 7/24/2017 10:32:46 PM
              I believe there's merit to adding an audio cue for the titan shield that gets deployed(particularly the small shield). I've found myself often using my teammates' shields for cover while trying to crouch and cover fire from a flanking direction only to discover that the shield isn't actually there anymore, and that I've been taking extra damage from my new "flank" direction. A "glass-breaking" audio cue would be intuitively helpful for teammates NOT looking directly toward the shield as a reminder to move once that cover has been destroyed or timed-out. Thoughts about this? EDIT: Also to harp on a more well-known issue/frustration, the cooldowns on abilities actually cause me to forget they are even there sometimes, because I'm now used to NOT being able to use them! In the world of Destiny, this can't stay the norm. It certainly shouldn't, at least.

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            • Side arms need just a touch of love in the aim assist department. I am cool with the less damage and quicker fall off but it is all over the place and needs just a tiny tweek, imho.

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            • Idk if this has been mentioned or not, but please make the Resilliance, Mobility and Regeneration in the same order on gear as on the character loadout screen!

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            • Please allow us to remap the 3rd ability button. I have O mapped to R3 on my ps4 specifically for destiny so i can slide and look around without taking my finger off the joystick. Now sometimes I activate the 3rd ability by mistake. Almost always resulting in my death. Individual button mapping please

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            • I don't want to echo the many complaints regarding the abilities, supers, and ammo economy. My gripes are with gameplay and functionality. The new HUD is quite confusing, coupling that with 2 primaries, and it's difficult for me to quickly figure out which weapon I'm really equipped with. Anything more than less than a second is an eternity. The radar is way too transparent that it constantly gets lost amongst the background. The weapon/armor ability descriptions, modifiers, and stats are really confusing. Please be more straight forward like D1, ie: Increase strength, decrease stability, increase magsize. It feels as if I'm reading a short story about a weapon or armor piece. Gameplay itself feels fine...but I challenge that it feels like I'm playing a water-downed Crysis. The movements aren't as snappy as D1, and weapon feedback is entirely nonexistent. D1 was enjoyable to play because of the great weapon feedback and it felt different for every weapon. This time around, I can hardly tell the difference between an Auto Rifle, an SMG, or even a Pulse. Great analogy! It feels like I'm playing through jello! I really wanted to like the BETA so much to pre-order, but it hasn't impressed me enough to want to preorder. Plus, knowing that there will most likely be an expansion right off the bat in a few months after release...I just don't want to invest in another game like D1 that will disappoint me in the same way. I stopped playing D1 for almost an entire year because I honestly felt like I was being ripped off since the "new" content wasn't new. I really feel like it will happen again, and you guys at Bungie haven't assured me it won't happen again. At this point in time, I'm sick of playing the BETA and now I'm disenchanted from even playing D1. Just do D2 the way it SHOULD'VE been done in the first place. Don't turn it into a shitty COD with toy weapons. ps: the weapons for the most part look like shitty cartoon-alien guns that I used to build with those giant legos.

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            • Titan Strafe Jump: It's fine, but buff Catapault and High Lift Hunter Dodge: 5-10 seconds cooldown Cabal Slug Launcher: Too much damage Incendior (spelling error?): Their knockback is too far with no counter Strike boss: Too much damage, glitch spots to avoid damage PvP: Lots of spawnkilling Warbeast: Too much damage for a mob Strikes: Too many AFKs, people not reviving

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            • Hi Yeah I've Played The Beta And Already Finished Playing All Of The Classes And Sub Classes And I Would To Say I Am Glad To Play This Game And I Pre-ordered the digital delux edition and can't wait for it to come out but I do have some notes. • (Hunter) The Dodge Ability For the hunter is a little useless and I only use it to quick reload because it is hard to use it in a fight as it disables me shooting and wastes little but important time as my opponent is still able to get hit markers and the ability cool down is a little long. I would recommend the ability to be a passive with a two to three second cool down as it provides multiple uses but doesn't allow the user to spam it of course tweeks here and there provide a better ability use OR maybe switch the dodge for invisibility as to which the user is granted for a short period of time and is not detected by NPC's or other players until they get to close. Other than that The other abilities are great but the exotic gun sun shot given to the player is a little O.P and I'm only saying this because it felt unfair when I played as the hunter because all I did was hip fire three hit markers then melee and I would kill the enemy instantly and I felt kinda bad because I would take out decent teams with the insane amount of damage the gun had I mean it IS an exotic but to be able to do that at mid range (which is the quick match map, and distance of the middle route where the hole is being the middle marker and looking left and right being the distance (point B behind you and on the same level)) I know its an exotic and all but a gun like that on a map like that is pretty hard to counter although I barely tried the shotgun as it is a power ammo kind of if I'm not mistaken and I rarly used it but if you could tone the damage range a bit it would be great. Another thing is the ultimate time limit is kinda off as the gun slinger time range is kinda short and since I can use it once in quick match I was hoping for a longer time as it offers more opportunities to use the ultimate. The arc strider is confusing I can't tell if its meant to be a low health but fast and powerful ability or a slow high health one. Hopefully the first on a some has a long time span with it and can offer a high killing spree which I'm fine with as long as a couple of well place shotgun shell can stop them. Other than that again I Enjoy the the grenade options and love the easy to understand HUD menu ( its where you change clothing). •(Titan) this character is supposed to be the tank of the trio and so far I am getting that sense playing him but I have a couple of things I dont enjoy. For one thing the high barrier wall offers protection but the wall mechanic s are a little unusual, the wall has high health but do sent allow you to shoot through it so you are basically sitting there while the opponent sprays bullets and gets the upper hand I would lower the wall health and offer to be shot though BUT It would have a descent my short time so that people with snipers can't pick of people while they are trying to capture a point it just wouldn't be fair for other players. The pulse and lighting grenade are also a little O.P as only because the offer high damage, decent range and long duration. and this makes it especially hard on competitive because if the enemy set a charge and I try to defuse all it takes it a pulse or lightning grenade and I either get killed trying to defuse it or I run away and the bomb goes Off BUT then again the grenade cool down is long and allows use three or four times so I dont have a huge problem I just get annoyed with it is all. Other that that I love the low barrier and how it offers about 180° protection and instant delos which brings me to the guns and by that I mean the Mini gun which is great against NPC's but on PvP it might be a huge problem if used correctly (Cheeky) I haven't come across someone to do this but I hope the minigun isn't going to turn into a overwatch bation BUT it is an exotic so it's not a noob gun which is good but if a good player gets there hands on it it might be bad. • (Warlock) I haven't Came Across Any really bad problems other then that the dawn blade is kinda hard to use an I'm saying this from the user and victim as killing people is weird because you have to aim at them and it is great for an ambush but a jumpy player (Like Myself) can easily avoid the projectiles in an open area (now a closed in area is much easier for the user but why do that instead of Nova Bomb. Especially with the Vortex Ability Upgrade). I think every thing else is amazing only better direction am glide and momentum for the dawn blade sub class would be great as its meant for you to be in the air most of the time. That's All Of My Notes And I Can't Wait For September 6 So I Can Play The Real Game And A Side Note For Those That Read This Before You Reply Understand I Was Only Able To Play Destiny 1 For A Short Amount Of Time I Loved The Game And Played For About Three Months Came But Ran Into Some Problems And My Xbox Was Stolen I Got The Newest Version As Of Today (The White One) And I Am Glad To Be Able To Play A Game That I Fell I Love With A While Ago I Don't Know Much About The First Destiny But I As Long As Get To Play A Game I Enjoy I'm Happy. P.S. If Anyone would like to tell me that the game mechanic s are balanced and or shouldn't be change feel free to tell me so I just wanted to leave with what I had problems with is all. And this isn't important but this took me and hour to text this on my phone.

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            • Why isn't this pinned?

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