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#feedback

작성자: Orpheus49 7/7/2017 6:48:31 AM
85

Loadout lock.....

Are you kidding me? This isn't a modifier, it is 100% a restriction. It's bad enough that we are essentially always forced to use primaries due to the "power weapon" slot. This serves as nothing more than inhibiting the player rather than challenging them, that's the difference. It does nothing. Literally nothing beneficial. It is only designed for artificial difficulty in not allowing the player to adapt to fights or change to what is now required. Just the idea that I have to start an activity, maybe a raid, even a crucible match stuck to one playstyle is horrendous. I was hoping for actual challenges, a lot like how the prison of elders actually enticed loadout changes and diversity with the changing shield cabal guy. The guy who burned the floor? What do we get instead? Loadout lock.....disappointing Just the idea of limiting a loadout to be inflexible means players are already limited in choice. It makes players rule out most of their arsenal in favor for weapons that provide the best dps and utilities in the game. That's not challenge, that's called the birth of more metas, except in pve this time Edit: https://youtu.be/FulKz9pnvfU 3:45 Here's the source
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#feedback

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  • Nah, the real problem is no more perk rolls.

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  • 작성자: gallp13 7/9/2017 1:18:54 PM
    While this feature is welcome by old gallp, one understands it's not OPs cup of tea. Perhaps more complaints will help perhaps not. History shows Luke Smith is not known for changing his mind. As noted below the only sure way to tell Bungie you are not happy is by voting with your wallet. Either way good luck and happy gaming.

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    1 답변
    • dude it's not for all mission and it's confirm in interview '''''IT'S NOT FOR ALL MISSION'''' pvp standard don't have locked load out only trial have it.

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      2 답변
      • The more they reveal about Destiny 2 the more it's showing how limited this game has become. Having the freedom to play how gamers want to play and what they want to use is literally being stripped from the gamers. I'll be honest, I did have a little hope this company would have learned from some of their mistakes and try to move forward by facing the challenges ahead of them. Instead they ran from it all in the name of "balance" for PvP. Sad thing about all this. The sandbox doesn't have a clue on what balancing actually means and the entire company allows goes to the extreme when changing things. This isn't Destiny anymore. It's become Destiny/ messed up Halo. When this company gets a clue that this is not meant to be like Halo and wakes the hell up and realizes the people that actually made Bungie who they are don't work there anymore. The better off this game will be.

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      • this 100% depends on implementation. It will either make or break the entire game. If implementation goes wrong I have a hard time believing even the hardcore fanboys will be able to defend it.

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        4 답변
        • Wasn't there a whole thing of "wanting people to experiment with loadouts"

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          18 답변
          • *Patiently waits for inevitable forum rage posts on people joining activities using the new join system and spawning in with bastardized loadouts with no chances to change, making activities borderline impossible to finish*

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            1 답변
            • Its funny, Bungie is taking away people's freedom and flexibility in combat, and people praise it as if it's the second coming of Jesus. LOL I'm sorry, but what I actually loved most about Destiny, ESPECIALLY in Y1, was the ability to carry around some really OP weaponry with me rather than being stuck toting around a BR, AR, DMR, or whatever I could find on the battlefield.

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              12 답변
              • It amazes me how much the fan boys praise Bungie. Smh. Seriously you guys need to defend your purchase. Bungie does no wrong in your eyes. 😑

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                2 답변
                • Protest by not buying the game. In the end all folks really have are their wallets.

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                  2 답변
                  • How about waiting before you get your knickers in a twist?

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                    5 답변
                    • Some players were asking a for a challenge. Im thinking the loadout lock will be for high level public events and the night fall. I don't see a problem, but if others do its perfectly fine to voice their opinion.

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                      3 답변
                      • I hope they rethink how loot drops in raids, no fun beating a boss and not being able to immediately equip that sweet loot it drops. Most likely teams will hit a checkpoint, go to orbit and change load outs. So for raids it implantation is kinda pointless in my opinion.

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                      • No one should be surprised by anything they do by now. This is the first stupid thing they did that wasn't a big deal IMHO. Everything else is shit. Well not the set perks, only smart thing they did.

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                        1 답변
                        • Revive timers are literally a restriction. No revives are literally a restriction. Taking damage is literally a restriction. Ammo is literally a restriction. Cooldowns are literally a restriction. Games are built around restrictions. Get a better argument.

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                          65 답변
                          • Didn't ask for this but quite like the idea and willing to give it a go. Can see a few fun aspects when playing w/friends. If it's no good, no biggie, Bungie can retire the feature easily as it's unlikely to be hard coded.

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                          • I say we look at how it turns out, thus far I have yet to feel any supreme need to change my loadout. Heck, it is safe to say that snipers are best in PvE (idk about pvp, pvp in d1 is stage 10 cancer). If it is locked all the time, that might be annoying and will hopefully be removed. If it is a modifier, then it is a challenge indeed. Consider elemental modifiers now. Void in a fight where all enemies do not use void? you win. Void when you are fighting against Mittens and the High Priest? Actual hell on earth.

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                          • Hear, hear! That sounds about as fun as the tired old gameplay design of making a player lose all their inventory/weapons/powers mid-late game for a few levels/missions. I'm waiting for a hands on with the beta, but I'm renting Destiny 2 to get a true feel of the game prior to making a purchase decision. So far, the sequel is looking like Destiny 1.5 to me. Or 1.75 if TTK was considered Destiny 1.5.

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                          • Literally, the more I learn about D2 the more I think "yeah I'm just going to pass". The only thing remotely calling me to the game is the friends I've made over the past few years. Otherwise, there isn't a single thing I've heard about for D2 that has me hyped.

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                            1 답변
                            • I think you are taking this out of context. He said that [b]some[/b] activities are going to be load out locked, not all of them. Yes, it is fun to be able to switch your weapons throughout the game. But I do see how it can be an interesting challenge to use certain weapons during specific activities. I doubt they will do this for pvp activities either. Raids and whatever the equivalent for Nightfalls would likely be the activities that are load out locked. We do not know how this will play out either since, as countless people have said before, we haven't even played the game. In fact, we haven't even seen gameplay of a full strike or story mission with locked load outs yet. We probably shouldn't be complaining about something that we have very little information about. Play it first, then see whether or not you will like it.

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                              6 답변
                              • 작성자: Zero the Remnant 7/8/2017 1:46:21 AM
                                I 100% get why they would want it for PVP. As apparently folks just can't handle being countered. Essentially this makes the endgame pvp a "roll of the dice". If My power weapon is a sword & yours is a Rocket. Well...I will NEVER be able to challenge or counter you. The days of trials players examining eachother then changing subs & weapons are gone. So strategy is taken away in that aspect. But PVP wise its a good idea. Teams now need to designate loadouts & roles. And folks can't cry nerf as much as folks won't be able to outplay them as easily. As for PVE... Lord this is dumb. Power Weapons will be Snipers exclusively in PVE. Very few will run Swords & Rocket Launchers. No one will run Fusion Rifles or Shotguns.

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                                27 답변
                                • Fun officially nerfed. You must play this way, our way, the Bungie way. At best it sounds iffy as -blam!-. Worst it locking people out of certain activities until RNG blesses then with a certain gun Just wait for you tube and twitch to tell us what the best loadouts are. no need to think for ourselves.

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                                  3 답변
                                  • Their idea: "it'll be challenging and groups will stagger loadouts to account for gaps" What will actually happen: play the content reach a point where they just aren't equipped to deal with it (snipers in a cqc environment) go to orbit, change gear to actually do that specific thing then have to redo everything. It sounds -blam!-ing terrible tbh.

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                                    5 답변
                                    • Agreed this isn't a challenge. It just forces you to use whatever is the most well rounded loadout forcing you to be more generic with your choices

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                                      13 답변
                                      • Maybe I am cynical and pessimistic but expecting people to be totally in sync with every part of the game and to plan ahead on how each encounter will work is a pipe dream. So now are we going to hold raid practices two a days maybe? This is also cracking a Pandora's box of end game activities difficulty being scaled by adjusting effective weapons to shoehorn people into a different strategy. D1 is a shinning example of how well that idea is received.

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                                        1 답변
                                        • Yet another reason to not get D2. Sigh, how is it that with every content release, update, or expansion pack Destiny still to this day gets worse and worse? Seriously bungie may be the most incompetent devs in the market.

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