JavaScript is required to use Bungie.net

서비스 알림
정기 점검으로 내일 데스티니 가디언즈를 일시적으로 플레이할 수 없습니다. 여기를 클릭해 최신 데스티니 서버 및 업데이트 상태를 확인하시기 바랍니다.

데스티니 가디언즈

데스티니 가디언즈에 관한 모든 것을 토론해봅시다.
작성자: erakis1 2/16/2017 2:38:43 PM
405

Trials is killing destiny.

This was supposed to be an epic space fantasy. Now, the performance of every weapon and subclass in the game is constantly held hostage by one game mode that has nothing to do with the core elements of the game's universe. I hated it when it launched, and it becomes clear with every patch that trials is always the priority, leaving all the PvE players out in the cold. Bungie, you are going to have to make some pretty substantial changes to how trials effects destiny if you expect any pre-orders for Destiny 2. Edit: for those who claim that trials is what keeps destiny going, I'm going to have to fundamentally disagree. Point #1: The thing that keeps destiny going is the thing that people hate the most about it: RNG. At its core, Destiny is a loot based shooter with an RPG foundation. The gameplay loop of loot based games centers on gaining power for your character to take on tougher challenges, to get better loot. The loot itself is the reward system that the game is based upon. Point # 2: Bungie employees have specifically stated that Trials is intended for only 1% if the player base. Making changes based on 1% of the player base that undermine the core gameplay loop underlying what destiny is poisons the entire game. The loot reward system loses its power when players are always skeptical of a particular build or item getting nerfed in the future. The anticipation and excitement of getting that loot drop from a raid boss is diminished based on the constant looming threat of nerfs and enthusiasm for the core gameplay loop wanes. Overwatch works as a competitive game because the characters are "built" for you and there is no diversity or loot. Halo worked because a sniper rifle is a sniper rifle and a needler is a needler. Lack of variety is fundamental to creating a solid competitive game. It is also antithetical to loot based games like Diablo, Borderlands, and Nioh. Destiny was sold on its universe building, story, loot, and cooperative elements, yet it consistently undermines those principles to try to create a competitive game that cannot possibly exist in Destiny's universe.
English
#Destiny

게시물 작성 언어:

 

다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

  • Trials and the wotm is the only good thing about destiny

    게시물 작성 언어:

     

    다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

    2 답변
    • I agree with this, I don't even like the PvP but if you want the rewards you'll have to sift through the garbage. I've been flawless three times in the past so I'm not trying to come from the stand point of no player left behind, but more of I don't want to be strong armed into PvP. It should be like Warframe all loot is obtainable through PvP, you play when you want to so you'll actually enjoy the time you spend in the game.

      게시물 작성 언어:

       

      다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

    • I agree with that

      게시물 작성 언어:

       

      다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

    • I tried telling everyone that on its release long ago. But noooooo. Then I tried to come up with ways in which the player base might enjoy trials. But noooooo. Then they came out and made some snarky Bungo remark about trials is only for the best of the best..... And that's after they tried to make this some kind of MLG game like anyone gave a shit about that. I enjoy Trials when more people are playing it and there are semi-even match ups. But I agree with you that more time needs to be put into pve content.

      게시물 작성 언어:

       

      다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

      5 답변
      회원님은 해당 콘텐츠를 볼 수 없습니다.
      ;
      preload icon
      preload icon
      preload icon