How many times bungie do you need to be complained at to take off ghost bullets it happens on most the weapons in destiny with short ranges so you could be Winning a gunfight and than you get ghost bullets and loose because of rng like how is that right please tell me I'm frustrated of the contestant bs of loosing because of rng.
Bungie whatever your doing with your next patch please remove bloom from this game it's generally pathetic how reliant this game is on luck and rng and that needs change bad. Also theres only like 10 weapons used in pvp at the moment out of what 200+. But still even though you talk about these patches and what you are doing I can't even believe it anymore because even though you say you have changed the matchmaking my matchmaking still hasn't improved im still getting red bars left right and centre and im green bar.
This almost feels like you have completely given up on this game that has still got a large population that hasn't been given what they so desperately need
This is not to say all my opinions are right and bungie and co are all idiots
If you don't believe me when I say ghost bullets watch this video https://m.youtube.com/watch?v=bZ24eDTg_s4
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1 답변작성자: Fujimoose 12/31/2016 7:07:16 PMI just watched a video on bf1 that talked about how awesome pistols were. How they felt smooth and accurate. Get on destiny and it's half that lol. I don't hate pvp in destiny but I don't care about it. It's flaws make it hard to constantly play unlike pve. Ghost bullets hopefully will be addressed and tuned properly. I think bloom needs to be tuned specifically to tlw, separately from the rest of the hand cannons. Granted we don't want them to take on snipers or scouts however consistency is what's needed. I've used almost every hand cannon I get my hands on. And it doesn't matter which one I use. They all spit out a ghost bullet or 2 or 3. It's enough to really frustrate the hell out of you. You see a guy from a safe distance away charging you with a shotgun. You fire one time, headshot! This is it this guy is going down. You aim for the head and fire, body shot! It's ok just as long as the next shot is a headshot. The guy is getting in too close. You carefully pace the next shot, it misses. Guardian down! I believe this is why people are asking for shotgun nerfs. There's nothing wrong with them. The close range primaries are so inconsistent it kind of forces you to use special weapons or sticky grenades if you got them. When my shots hit I use hand cannons. If they aren't I'll run around with Saladins vigil in close to mid range engagements. And a lot of times I use it more.
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The same happens with The last word it makes me mad to see that our exotics are worse than legendaries .I'm tired of losing gunfights because of this affect and we are being punished for using our favorite weapons.
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17 답변작성자: RPColten 12/29/2016 4:41:59 AMFrom my experience of using a variety of hand cannons, nothing seems off about them. I don't expect to land my shots terribly accurately at range, but I do expect to deal damage. When I am up close however I do land my shots. Bloom is not an issue for me. Hand cannons are close-range weapons just like auto-rifles.
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2 답변Ghost Bullets don't happen on Hand Cannons until you get to long range. Medium RoF Hand Cannons are competing with Snipers and need to be brought back to Medium Range. They are pistols meant for Close Range, not Scout Rifles.
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Literally the only hand cannon I can use at this point is that vendor rolled Palindrone. Thing is money. I have some good hand cannons but the bloom is so bad I can't deal with it. Devil You know with LITC...... nope gun sucks now cause of bloom. Hawkmoon needs a slight range buff. It's one of the best exotics. It feels awesome and isn't a hard gun to use but bloom has ruined that gun in PVP for the most part.
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7 답변Another miss-informed OP. If bloom was removed there would be 1 gun in the crucible. Its called Handcannon, and then only one would be used Palindrome. It would easily beat every single gun in the game. Were sitting in a spot where handcannons rule the competitive and most of the casual crucible because they are "still" the most effective gun to use with the easiest optimal time to kill and people still want them to be buffed? are you crazy? They don't need a buff. But maybe an adjustment on max range. 62 is quite high, and makes all over HC's pail in comparison. That's all. We do get into the scary territory that if we nerf range on Luna, Thorn is dominate once again.
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If Bungie wanted to make powerful hand cannons perform more like a real gun, they would give them [i]handling[/i] qualities similar to the Ice Breaker or Black Spindle, and not use RNG to determine where the bullets go. If the sights are on target, the bullets should always-always hit.
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1 답변The technical term should be rng bullets. Yes, everything in this game is rng based, even your bullets. Just plain stupid. Fubar.
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A few days ago I rolled a Devil You Know with rifled barrel and hidden hand. I had high hopes, but nope. RNG bloom still has it miss way too many shots that are on target and within range. The only hand cannons that feel anywhere near consistent are ones with max range (62) plus rangefinder (or Icarus if you're into that).
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2 답변I can't use HC anymore. First shot hits and every consecutive shot, no damage. Yet I'm killed/outgunned by Pallindrome, Hawkmoon, Eyasluna, etc. The enemy fires 3 shots, gets 3 hits and the kill. They're not pacing their shots, I know how HC fire. I just don't get it.
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https://www.youtube.com/watch?v=lDAG51GYM-g&t=7s This is a much better video about ghost bullets. Far, far more informative and gives a "Fix" that is merely bringing HC's more in line with how other weapons already work (even if not quite), without demanding the removal of bloom and low initial accuracy that the other half of the community believes will make HC's overpowered if it happened.
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7 답변I posted my question elsewhere but I will ask it here. Does explosive rounds negate the effect of ghost bullets. I ask because of the game regestering the explosion itself.
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4 답변I like how some people say that triple wreck was too far. That's funny because he wasn't that far away though. That is actually close to medium range on that part of burning shrine. If he stood out where the sun was and soph stood at the other end, then I'd say he was too far away. He was in the right range. Anywhere closer is almost matador range especially if the guy slides. Hand cannons including tlw should shoot farther than any shotgun to compete. Otherwise why use a hand cannon when shotguns will kill faster in those ranges? Do we have to be practically standing on top of someone in order for the bullets to hit?
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