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원본 게시물 출처: Thoughts on Weapon Balance
작성자: Erijian 12/22/2016 9:22:32 PM
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- Remove HCR from Clever Dragon and The Waltz. Fast firing weapons that already cauze flinch getting flinch increasing perks is comepletely anti-fun. - Remove HCR and Explosive Rounds from The Distant Star. Similar to the above reason; you took HCR from MIDA for a reason. - Lower the base range stats of higher impact Shotguns to make it more difficult to max the range on those archetypes. Aggressive Ballistics and 32 range needs to go. (For those tots unaware, Bungie did a similar nerf to Fusion Rifles long ago.) - Remove Bloom from Hand Cannons but further increase damage fall off to prevent constant three taps with Palindromes from long range. - Sharper damage fall off for the faster firing Pulse Rifles. A max range No Time To Explain starts to lose damage similar to a Stability Grasp of Malok roll for God knows why. - Buff Auto Rifle damage to make them stronger up close, and a bit more consistent from distances depending on the used archetype. - Buff the slower firing Pulse Rifles damage to allow for more (A) Leniency if using a Spare Change archetype Pulse or (B) Consistency if using a Nirwen's archetype of Pulse - Give No Land Beyond ACTUAL FLINCH instead of purely visual flinch. Remove Mulligan and give it Unflinching instead to stop jamming when trying to reload cancel. - Return Sniper Rifle zoom to their old values. - Nerf Fusion Rifles ------------------------------------- - Nerf Shinobu's Vow in some form. Either have it grant only one buffed Skip Grenade, or reduce the strength of the buffed Skip Grenade. Leave the base form of Skips alone. - Nerf Amplitude by causing the melee to have damage falloff down to 80(?) damage (Max Thundersnipe) if you select the perk. Leave the base form of Thunderstrike alone. - Allow the Juggernaut Shield to be ignored by weapons that overpenetrate enemies. Keyhole, Armor Piercing Rounds, etc. I feel like it won't be much of an issue anymore with the aforementioned Shotgun adjustment. If it's still an issue, cause a small movement speed debuff with the shield active. - Buff Tripmines to allow them to kill medium armored Guardians again. 195 damage is a good compromise. - Buff Firebolts to bring them somewhere near their old tracking abilities. They were never the problem, Viking Funeral was. - Buff Arcbolts' damage or range. One or the other Bungie, nerfing both was a stupid idea in the first place. - Let Sunsingers burn enemies for longer while in their Super, similar to old Viking Funeral. - Adjust Sticky Grenade tracking a bit. Give Flux Grenades a larger blast radius in compensation for their lower damage. - Adjust Lightning Grenades visual hitbox so it's a bit easier to tell where I need to stand on Shores of Time to avoid getting hit from one on Burning Shrine. Also give them a visual effect so you know when it belongs to an ally.
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  • 작성자: 225 for Reps 12/19/2016 4:50:30 PM
    Im not sweaty either. Just turns out that im good at what i do. But calling someone a crybaby who is in every way better than u is stupid. Ur the one acting like a child calling people cry babies. Grow up.

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  • "U is stupid" You type like a preschooler. This is the forums, not casual messaging.

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  • Who says their actually better the me? Stats are just a number, that can be minipulated to be either positive or negitive. Which is why I say stats don't actually mean anything except to the try hard sweaties that instantly use stats as a way to try and invalidate a person's opinion because they have no logical counter agruement.

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  • Your excuses 😂 What are you even doing in this thread, struggly joe?

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  • I'm doing what you are not. I'm giving an opinion with facts to support them while you are trying to insult me and being a pathetic troll that most likely lives in his parents basement or attic and thinks being a keyboard warrior makes him look cool.

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  • "People that are better than me at Destiny must be cheaters who manipulate their stats 😢" "People who make fun of me for my garbage posts on bungo dot net are obviously losers in real life 😢" Sucks to be you, my man.

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  • 작성자: lordvikagaming 12/19/2016 8:34:20 PM
    I never once said that all people that have higher stats then me minipulated them, just the fact stands that stats can be minipulated to be positive or negitive. To be honest people that choose to insult people on a forum do it because in some way shape of form they need to do it to make them self feel better. Just like bullies in real life they choose to pick on people to compensation for something they are lacking, and do it to try and make themselves feel more important or feel better about themselves.

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  • But they don't cross map clearly you don't play PvP. Ever played CoD? The Remington from Bo2 had more range then the current matador. almost twice as much.

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  • Actually I was exaggerating the actual range of the madador, but with rifled barrel and range finder it can kill you at ubsurd ranges. CoD and destiny are 2 completely different games. CoD is a much faster paced game play then Destiny, and it's basically whoever shots first gets the kill, so shotguns in CoD have to have much higher ranges then they should actually have.

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  • Crowd control active > Rangefinder. By a lot.

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  • You do know that shotguns actually have a much larger range then either of these games represent shotguns right?

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  • But that's real life which can not be used to compare video games. Real life weapons are effected by several things like weather and body armor and things like that. If there were real life effects in these video games shotguns at their ranges would never pierce a titans armor. I would only take a single head shot to kill everything, snipers would be effected by scope sway and wind resistance, yet none of these things are present in the game

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  • Shotguns wouldn't even pierce Hunter armor. I'm still not sure why "poison gas" works on what is ostensibly a space suit in the quest on Phobos.

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  • 👎

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  • I also think they need to buff the Sunbreaker's Super a bit. I've thrown Hammers at people and it only does a tiny bit of damage. It's so inconsistent. :/ I just think they need to increase the Blast Radius or Base Damage. Also for Defenders, they should make it to where enemies get suppressed if they go inside your bubble. Defenders are kind of a joke to other Subclassses when all you need to do is run up inside and shoot your super. :/

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  • U havnt played a good defender then

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  • I play as a Defender from time to time and this is exactly what happens. It's not too much to ask for for a buff to the Bubble is it? Not even a big one just one that stops players from going into it...

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  • I agree, but also buff Arc Blade to one shot active Hammers of Sol supers. If Arc Blade is supposed to actually dominate close quarters, that needs to happen.

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  • Hm, I guess. If that's the case they need to buff the Hammers to the point of being able to oneshota BDer. I had too many times where I threw a Hammer at them and they survive plus with how much movement they have it's pretty difficult to even take them on. Compared to Hammers all you have to do is jump around, it's kinda pathetic. :/ Plus I personally felt like the 3 sec cooldown on Cauterize was needed before but now I feel likethey need to buff it back due to how easy it is to take down a Hammerbro even with Cauterize selected.

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  • But they do.

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  • But they do what?

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  • I'm sorry, I'm trying to find this damn post on my phone. It's really difficult.

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  • I agree with everything except nerfing fusions, they are in a good state rn especially saladins vigil and the waiting achetype

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  • Well salidin vigil is a bit OP being able to roll full range perks and 1 charge kill at ubsurd ranges, kinda like the madador. I think the damage falloff should be at a slightly shorter range then it is now.

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