I swear I was playing Destiny, but I was wrong. This is an EA racing game.
You'd think that Bungie would have learned from last time, when people complained about collision detection...but nope. -blam!- the players.
It doesn't matter how smooth you are, or even how precise you are, rubber banding and shit collision detection will beat you every time.
Raise your hand if you've gone through the middle of a gate, and lost your boost.
Now, raise your hand if you've missed a gate entirely, and had your boost continue.
Now, raise your hand if you've been shoved just hard enough to apparently miss a gate, while the fat thumbed jackass that side boosted you out of their way go the gate they weren't even in.
Never mind the retarded randomized paywall for the interesting gear. Bungie, this is the kind of stuff that turns people off. I get it, though...because of RNG, it doesn't matter if you win or not, but that doesn't make it any less frustrating for those of us that gave you money to develop a game that turned out to be a beta for Destiny 2 (which will be a beta for Destiny 3, Mark my words).
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Ways to fix this for the future (since it's too late now):
Since collision detection is what it is, and wasn't built for racing in mind, instead of having everyone race for the same shrinking gate, and rewarding unsportsmanlike behavior and punishing precision, have multiple gate options to keep your line and boost alive. It hurts no one, and could offer some interesting lines.
Stop hiding cool items behind a randomized paywall. Look, most of us can part with a few dollars here and there, and if we're completely satisfied with your product, and think we're getting a value, we will give you a few dollars more. Putting in something that is essentially gambling, (and illegal in many jurisdictions, I'm just waiting for the lawsuit) doesn't give most of us warm fuzzies, or more importantly, value. If the value isn't there, why give you money?
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Lastly, some things I appreciate from your team. I'm not just any old angry gamer. I have enjoyed the majority of my time playing this game, but only because I have been waiting for other games to come out. I say this as a warning, and a motivator.
You've made a mostly fun product. I've seen and done some hilarious and epic things, made new friends, and dove into a game more deeply than I have since Skyrim. The story was mostly left offline, which is disappointing, but, it left a lot open for the imagination and there's a whole, amazing world out there in the Destiny universe (unfortunately hidden offline), and the story will hopefully be even better in the future.
The downside to that, is that many of us have decided that we are unlikely to buy your next game, because of how you've catered to the wrong crowd, and this is why I say that:
A lot of us have fond memories of a game series called SOCOM. It catered to the hardcore player. You needed to understand teamwork, weapon balancing, good communication, and it rewarded those of us with real world knowledge of how to work in small combat teams effectively.
Along came something newer, and flashier - Call of Duty: Modern Warfare.
It was casual friendly (overly so), looked good, and played relatively smoothly. It sold in the millions. The SOCOM series continued to shun the casual fan, in favor of the hardcore supporters. After three unsuccessful tries to get SOCOM to compete, it was scuttled. The final attempt to bring back the magic, H Hour: World's Elite, has failed to capture any attention (fault of the developer to be honest, the beta is solid). They charged full price for what is essentially a beta for the real game, and have lost most of their support, even abandoning their promise to bring it to PS4. (I'd like to also point out that Call of Duty has abandoned the casual for more hardcore players, fully diving into paid gaming, and is now falling short of expectations).
I mention this, because most of your tweaks have been for the streamers/youtubers and hardcore PVP players, and you have ignored the requests of most of the forum. We've seen complaints about shotguns for over a year, how exotics don't feel exotic, and #nerffusionrifles.
If you want this game to last 10 years, you need to start looking at the real complaints. Just because someone offers criticism that is based in frustration, doesn't make it any less valid, in fact, it makes it moreso, because that's the person that's going to bash your game. That's who's going to tell their friends to buy something else in the future. Those are the people that have taken entire clans to other games.
There's nothing wrong with supporting the hardcore, because they do free advertising for you (and paid, I'm sure), but that needs to be balanced with the more casual gamer in mind. It's a delicate balance, having reasonable time to kill, and not making certain things over or underpowered. I understand that, but just make things good at what they should be good at. Weapons should be easy to pick up and be good with, but more rewarding to someone that masters them. Right now, that's not really there with primaries, and has been covered to death.
I'd like to hope that you will learn from the lessons of the past, but I think we made a mistake in giving you more money when you didn't earn it from the beginning. We kept throwing money at the screen, hoping for our initial investment to work out, playing to see what tweaks were made, and kept doing it. The fault is with us, the players, not with you. You gave us what we kept paying for - missing story in game, repetitive content, hit or miss mechanics, and flashy things hidden behind a paywall. Those aren't fun, and the fun we had along the way, wasn't because of your game, it was in spite of it. We insisted this game has to be great, when it was only given to us half baked and good.
Admittedly, the top section of this was intended to be humorous, but as I started typing, I realized, I want this game to be better. I want the experience I was sold on during the introduction videos, and the beta. I want this game to beat the odds.
Too long, too lazy to read -
[spoiler]Destiny was never intended to be a racing game, and thus, the physics are wonky at best. To combat this, and avoid some annoyance, add an extra line of gates, allowing for a variety of racing lines.
Also, with players dropping Destiny like a bad habit, perhaps it's time to look at why. Stop catering only to the streamers and youtubers, and bring back the more casual player. Balance primaries and exotics so they're competitive again. Fix fusion rifles for once, and take examples from franchises that are, and have failing/failed.
Also, if you want us to buy stuff, let us buy what we want, rather than require gambling. RNG on RMT is an awful idea.[/spoiler]
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9 답변IMO Destiny has never been a good game for PVP. The co-op gameplay is what has hooked me in from the beginning. Crucible and racing are just too cartoony to be taken seriously.
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5 답변
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6 답변To be honest, you were gonna be my "muted number 2" But then in the 2nd part of your essay you started making sense [spoiler]😂[/spoiler] P. S. Its 8 yrs now
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The worst part of SRL is that other people's -blam!- ups are the things that ruin your chances. The guys that has been shoving at the pack with his boosts for the last 30 seconds? He just flew sideways across the lane because he doesn't know what a racing line is, and caused you to spin off in the same direction and slam into a wall. Pulling in the other direction and wasting all your boosts didn't absolutely nothing to stop it.
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1 답변Damn. That second part. Hope someone at Bungie is listening because you completely nailed what's flawed about the gaming experience from what I read from both the hardcore and casual fans.
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I'm not complaining, would be useless, but, I have an observation. Let the others go first, aim your Sparrow at a gate. Wait for your Sparrow to be perfectly still then hit the gas. Watch it, floating on air, go straight at the gate and drift just outside as you near the gate. Guess there are crosswinds and downdraft just like flying a plane! Quite a feat for the wind to blow each time you approach a gate, and only when you near the gates...
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7 답변I have had a couple races now where myself and another racer are close coming towards the finish. I clearly see myself cross the finish line in front of this other player, yet it shows me placing behind them. And I have talked to some other players with the same issue. I can mostly deal with the bumping, shoving, gate issue etc...but not placing finishes in the correct order pisses me off.
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3 답변The racing sucks. How someone can beat me by 40 seconds and I hit almost every gate is beyond me.
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3 답변I wouldn't give a pebble turd about the wonky racing physics if they hadn't made the S license require 3 wins. (have 2 right now, not looking forward to getting the 3rd one).
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1 답변SRL is too reliant on flimsy sparrows. You can't expect to take the race seriously if a 5x5cm rock and some fat prawn with sausages for thumbs are gonna make you lose
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13 답변Contrary to popular belief, rubbing is NOT racing. It's poor sportsmanship designed by people with no real skills except to try and drag someone down to their pathetic level. 99% of the basement trolls that comment here have never raced in a sanctioned race. Intentional contact that causes a racer to wreak or lose position in an unsafe manner is illegal in actual sanctioned racing. Lastly, when you misspell the phrase, it makes you look like a hillbilly idiot who races his daily against his cousins dirt bike on the weekends in his pa pa's field out back.