Nobody knows how to play rift. Everyone treats it like clash and ignores the rift. I have played about 10 games in a row and they have all been blowouts. It's not fun. Thanks for ruining iron banner.
English
#Destiny
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2 답변I like to just sit and protect the rift as the other 6 man fireteam destroys my team. I'd rather not go out and play 6v1 every match. So I chill. Shoot a little and get the rewards.
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3 답변Rift is just a poorly designed game mode. It has to be reworked. And add up the crucibles current state and you get the worst ib ever.
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6 답변Idk if there's a difference betweenPS4 and Xbox but on Xbox every game I've played is tryhard af and it's pretty close on most matches plus I roll solo most of the time too so it's not that bad.
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2 답변I like getting spawn trapped by Matadors. The last half of the match I finished I just put the controller down because there was no point.
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Bungie logic. "Let's make IB a team based game this month, Rift didn't go down too well last time.....but of course with the implantation of our new in-game LFG option it will be a huge success!..........wait , what? We don't have one! Oh for Fu........"
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Played some yesterday and got the bounties done. Didn't squad up at all and just rolled solo. Gotta say, just because you are in a team doesn't mean you are good. Went up against a few full fireteams and me and my team of ransoms only lost once. Otherwise we crushed them or mercied them. Shame on Bungie for claiming u need a team lol
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3 답변How people play iron banner... Control=clash Supremacy=clash Rift=clash Clash=control
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the part i hate is i have to play in a team. like i normally try to but with this i really have to. solo play is terrible kill confirmed seemed to have the best player base and could be done in teams or solo with success
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1 답변Normally like rift, but as a solo player every single game was against a 4-6 man fireteam. Makes for a pretty inbalanced experience and a lot less fun than usual.
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6 답변I will say that the problems people are having have nothing to do with matchmaking. It's because Rift is a garbage gametype like Salvage. It needs to be improved. The problem I see is the spawning of the spark. The problem is that once a team controls the spark spawn, it is very difficult to make a comeback because they can easily control the middle of the map. This is what happens. Enemy team grabs first spark. Enemy team fights to rift killing all of your team members and ignites the rift. While everyone on your team is respawning, the enemy team is already back at the spark, guarding it. Then, they grab the spark and rinse and repeat. It is difficult to make a comeback when the other team has absolute control over the middle if the map. The other problem is the spark spawn rate. They spawn too quicky. After the enemy team makes it to the rift, by the time your teammates and you respawn, the spark is already respawning. You have no time to fight for the middle of the map and grab the spark. I think that the spark should spawn 1 minute after a rift slam so the losing team has a chance to fight back.