For those of you who dont understand the concept that shotguns in destiny are some of the worst in gaming, i have some videos to show you
The model 10-a in Battlefield 1and other shotguns in past iterations have had insain shotguns in the past, some of them being secondaries, replacing the sidarm (in these type of shooters secondaries are actually secondaries)
https://youtu.be/mz3aqbsbZYQ
The Eva 8 shotgun is titanfall can 3 shot from 4 times the range of a destiny shotgun, and one shot from at least half a body length out
https://youtu.be/OPn2DaHx3Ho
The mastiff, also in titanfall two is a pump shotgun that can one shot from very far out, a range destiny shottys never saw
Pellets don't actually dissipate either
https://youtu.be/TyjH-Jks-iY
Th gnasher in gears of war may have somewhat similar consistency but can still one shot from far out, but look at the moblity capabilities
https://youtu.be/O3aPEHkSWZA
The model 1887 from mw2 was one of the craziest shotguns to ever see usage. It got well deserfed patch and still kicked the ass
https://youtu.be/E9PzuBcpnX4
The halo shotgun can also knick you pretty hard from far out, and has a one shot range the felwinter wish it had
https://youtu.be/ecosEpabpw4
And these are just the ones i can think of instantly, feel free to add some of your own
English
#feedback
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1 답변The one thing you need to take into account is the primary gun play in most of these games is a viable and usually your primary option. Titanfall primaries feel so good to use, and TTK is low enough where someone can't warrior you from 20 yards out.
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1 답변Really the fact is that shotguns work completely differently than they do in videogames. Realistically, a shotgun range and scatter is closer to that of a fusion rifle. So. How would I have worked this? Well. Honestly I would have had a "weight" standard, each weapon has a specific weight and instead of primary and secondary weapons, you can carry which ever weapons you want... Maybe going with lighter weapons increases your agility and regen stat, going over weight penalizes you by significantly reducing agility and run speed. Failing that because gods forbid anything make sense... The alternative is going to make some people angry, so bare with me for a second while I undercut a few staples of current gameplay. Honestly. The first casualty of the changes I'd make is to Pulse Rifles. As much as pulse rifles are a staple in crucible. I don't think I would have had them at all. I might have had a perk "burst fire" for either auto rifles ("Burst fire converts to semi auto, firing 3 round burts, significantly increases impact and range, significantly decreases fire rate) or else on scout rifles (Burst fire fires three round bursts at significantly penalty impact, slight penalty range.) So basically, I would have incorporated pulse rifles into another weapon type as a special feature and eliminated the class entirely.. Which in all honesty would have been for the best since with the exception of patrols, pulse rifles are more effective at the ranges at play in strikes, crucible, and most missions. It simply doesn't make sense to have both scout rifles and pulse rifles, especially because pulse rifles, while having less bells and whistles, are more effective weapons than scout rifles are. Now another spin on it would have been to make it a "seondary weapon" as a sort of a submachine gun. See. I like having parings between primary and secondary weapons. So, as the hand cannon compares to the sidearm, and the scout rifle compares to the large caliber rifle, the auto rifle would have the pulse rifle. Anyway... Now. Why do I eliminate the pulse. Well. Because I want the shotgun to take it's place. "Shotgun as a primary whaaaaa?" well, shotguns are primary weapons. You frankly are not going to run around carrying a S-0-F Combat Assault Rifle, a Shotgun, and an LMG. You'll get geared up, somebody will call your name and you'll turn around and suddenly you're at the medic with a hernia. No. Shotguns are task oriented primary weapons. How I would handle them is as the primary version of the fusion rifle.. See? Scout, hand cannon, shotgun kinda fitting in the mid range area that's being used for pulse rifles. The way this works, is the shotgun fires a cone of relatively low impact pellets. The ones that hit critical areas do in fact do critical damage (unlike the fusion) but you are probably not going to do the whole shot on crits unless you really are pretty darn close. So at long middle long range, a few pellets will hit. At middle to close range that the whole shot will hit.... For a system like this, I'd say two head shots at very close range should be a kill, maybe a head and body if armor is at absolute minimum. Kinda if your in the range you can currently one shot with a shotgun, probably 2. Now comes the thing that people would really hate.... This isn't something like the rest of the guns in the game which, minus the fusion rifle, you just pull the trigger to fire.. No, shotguns you have to chamber a round for each shot... So. Yes. You can in fact two shot with a primary.... Not an exotic, just a plain old primary... But... You have to tap square between each shot to eject the spent shell and load the next round, and have to hold square down to reload, which it will continue reloading only while the square button is pressed. So you gotta be on the ball to get that double headshot. I say you need to manually prime the weapon because otherwise it could easily become quite overpowered, having to constantly be aware of there being a round chambered and having pump the weapon between shots is a very effective way of making it a weapon you'll need to develop skill and timing to use effectively. Though. What I'm describing here is meaningfully a lot more like real world physics. You don't get to just pull the trigger with a shotgun, well... With most shotguns anyway. I think this should really have also been on the no land beyond sniper too, being a bolt action rifle Anyway. Really. The shotgun needs fusion rifle range and scatter pattern. It needs to be a primary. And. It needs to be a weapon which is rewarding, but requires skill, timing, and practice to obtain those rewards.
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2 답변You are on drugs if you think any shotgun that's not chaperone/fourth horseman needs a buff...
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3 답변As someone who played halo for 10 yrs shotguns in that game had half felwinters range and not every scrub could carry 1.
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18 답변[quote]The model 10-a in Battlefield 1and other shotguns in past iterations have had insain shotguns in the past, some of them being secondaries, replacing the sidarm (in these type of shooters secondaries are actually secondaries) https://youtu.be/mz3aqbsbZYQ[/quote] Bfs mapsize is way bigger and there are less gapclosemovements. Also ttk is quite low. [quote]The Eva 8 shotgun is titanfall can 3 shot from 4 times the range of a destiny shotgun, and one shot from at least half a body length out https://youtu.be/OPn2DaHx3Ho[/quote] Mapsize and ttk. Here gapclosing movements are possible but you can shoot straight midair with any weapon [quote]The mastiff, also in titanfall two is a pump shotgun that can one shot from very far out, a range destiny shottys never saw Pellets don't actually dissipate either https://youtu.be/TyjH-Jks-iY[/quote] Same as above [quote]Th gnasher in gears of war may have somewhat similar consistency but can still one shot from far out, but look at the moblity capabilities https://youtu.be/O3aPEHkSWZA[/quote] Comparing a 3rd person tactical shooter to a loadout based fps. Wow. Really? [quote]The model 1887 from mw2 was one of the craziest shotguns to ever see usage. It got well deserfed patch and still kicked the ass https://youtu.be/E9PzuBcpnX4[/quote] Ttk in cod is very low. Especially in higher skilled areas i think the last cod where shotguns were played was cod2. 1 per team restriction though. [quote]The halo shotgun can also knick you pretty hard from far out, and has a one shot range the felwinter wish it had https://youtu.be/ecosEpabpw4[/quote] Destiny is loadout based and in halo you had the weapons to spawn. Shotgun and sniper were both powerful but also a weapon that only 1 or 2 had. Plus maps were much better in halo and movement was slower than destiny You seem to have a very bad tactfulness when it comes to weapon balancing and comparing weapons to other games. Are you by any chance a bungie employee?
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5 답변HAH HAHAHAHAHHAHAHAH HHHAHAHAHAHAHAHAHAHAHAHAHAHAHA HAHAHHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH HHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHHAHA [spoiler]The games you mentioned all have other primary weapons that are far more capable against shotguns and much larger maps. The map size dictates the range needed to make those shotguns good.[/spoiler] [spoiler]Shotguns are already insane in the crucible. They sure as hell do not need a buff[/spoiler]
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3 답변In Titan fall 2 if you know around the corner there is someone. Throw a vortex nade and shoot the mistchef shotguns. Because the burst is energy it'll bend and hit around the corner. You should try it.
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6 답변작성자: thestranger 11/28/2016 4:00:15 PMAdder3 cant even finish a argeument he starts. making his argument irrelevant. What kind of b*tch is that? Oh yeah ugh no your a c"nt but ugh yeah im not gunna listen to you so mute..... smh... no b*lls.
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3 답변작성자: ill skillz 11/28/2016 5:25:06 AMThe only thing I disagree on (respectfully) is halo. That right there is the closest comparison to destiny in terms of weapon feel and balancing. Shotguns / snipers are considered power weapons in halo and players don't start with ample ammo for each. Primaries are primaries not a saladins vigil or matador. Halo had the special weapons right. Same with its shoulder charge mechanic in # 5 also <
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1 답변Ahh, the good old pre patch models. Literally the most fun I've ever had in a cod game was using them. I remember not prestiging at all just so I could keep those.
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1 답변Most of the games mentionned here have much lower ttk than destiny. Believe me, if shotguns had that much range they would be massively OP.
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1 답변Yeah I'd really love it if Destiny played like every other shooter out there. I really hate variety and since I'm such an awful player and I can't adapt to a single game's meta, I came to the forums to bitch about it. Up top, brother!
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12 답변Are you kidding me? Don't get me wrong, I am aware that the shotguns in those games have better range, but on the other hand they are also primary weapons. You don't get to take your assault rifle, and your shotgun. The primary weapons have a faster time to kill in those games as well. Making the one shot to kill with the shotgun a little easier to handle when your auto rifle can burn him down before he actually has the time to hit you. Also You made a point that pulse rifles are on top, well you are wrong. Pulse rifles are close, but the weapon in destiny that is getting the most kills is shotguns. Shotguns got 19.8% of the kills friday, and pulses got 18.72. Don't worry, here's proof http://guardian.gg/en/weapon-stats?platform=2&start=2016-10-27&end=2016-11-25&mode=10&activity=0 So you are saying the most deadly weapon in destiny suck, and despite them being so dominate in the game, they need to be more powerful with more range? That would only ensure that no primary can even come close to competing with them. This would ensure that anyone stupid enough to not have a shotgun would get insta shit on. This would be one of the worst things that could happen to this game, and would likely kill the game for PVP.
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4 답변작성자: Airboy 11/26/2016 9:47:34 PM
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2 답변I mean, they seem to have quite the range in pvp environments. I've been playing The Division for the first time today where shotguns have even less range and still require two shots at point blank range. The issue in Destiny is their inconsistency rather than their range.
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1 답변작성자: Lord Kielron 11/27/2016 5:13:40 PMOh I know. Sadly though this is Destiny, where Shotties have less range and consistency than a NERF gun.
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4 답변작성자: TheShadow 11/27/2016 5:44:05 PM
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2 답변The gears of war one seems to be the only one that has it about right but all of these I think they have way to much ammo for the gun and that's the same in destiny this is why I think we need to go back to etheir spawning without ammo or too spawning in with 2 speaical bullets.
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