This is beyond frustrating, a direct Hammer to the face should ALWAYS reward the player with the kill. Is it ok that the only roaming Super we have as Titans is so underwhelming ? That its practically literally useless and unreliable ?? absolutely NOT. I don't understand why this issue hasn't been addressed by Bungie yet, especially considering the release of ROI. As it is now Hammer of sol NEEDS to be looked at and reworked, I can't tell you the amount of times HOS has has either 1. direct Hammer failing to take down opponent. 2. Direct Hammers dealing no damage. As a Sunbreaker all I ask for is consistency, if I land a direct Hammer then that individual should be taken down by that Hammer. Also I want to bring up the perk -Flameseeker Forge master and -cauterize. First, flameseeker needs a CONSIDERABLE buff, as it is now the tracking is non existent, and cauterize needs to have no cool down, bringing the damage resistance down was quite enough to allow sunbreakers to be taken down. Now with Forge master ... I went into a private match alone and tested the "extra" blast radius of the perk. First I experimented with and without the perk, my conclusion ? Forge master is only good for making your super last longer and throwing more Hammers [two to be exact] The solution ? Buff forge master by a maximum of 10 % This will allow direct hits to always 1 shot. If these changes are taken into consideration and implemented, then sunbreakers won't be op, but balanced and reliable,. With all this said, I myself can't do much without you guys, please like, share and comment your thoughts, if bungie sees enough people agree, then maybe just maybe they'll give sunbreakers the rebalance and tuning they need. I thank all of you for your patience and reading this far. Bungie if your reading this then please take in consideration, us Titans Deserve a reliable roaming subclass. Thank you.
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3 답변Not to sound pretentious but you must not be that good with it then. I've watched people wreck in crucible with hammers. The biggest thing was you'd always get sniped out of your super because for some reason Titans seem to think hanging in the air is the best place to throw hammers. Now I need a headshot and a body to kill you. Problem solved. Stop complaining
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18 답변One Bad clip is not going to get them buffed. It's going to take a lot more than that. They are still overpowered, if anything. Nerf them. Nice try though.
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13 답변dood, HOS is the strongest roaming super atm, the [i]secondary[/i] attack one shots every other super, u have a ranged attack, and a melee attack, the video was either A. lag or B. he used energy drain or something like that a split second before u hit him
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Totally agree OP. IMO, Sunbreaker is easily the worst of the Titan subclasses and, because it's based around a super that was massively overnerfed (even accounting for the small buff it got a few months ago), it is lackluster in both PVP and PVE. I've stopped playing Destiny quite a bit because of it. Sunsingers could use a buff too, though.
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작성자: Wandererfreedom 9/17/2016 12:13:53 AMI'm not seeing it honestly that it needs a buff, I have very good fortune with it in pve for killing adds and adding up slot of damage on bosses. In pvp I have good experiences as well especially with that recent bump buff in pvp when I use it I can usually score at least 2-3 kills. If I'm being bullheaded and do dumb crap 0-1. Last game I played with sun breaker was on rift popped the super and was able to rack up 5 kills in one go. I think it's fine, but I saw the video and will keep a eye out for that when I use it
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1 답변I completely agree with u I have been thinking this for months I main a Titan so I know that the hammer can be fixed but not to a complete op subclass. Currently the storm caller is way better than the hammer. People who main hunters and warlocks most likely don't understand why us Titans are complaining. Sunbreaker was over nerfed. 2 things wrong with sunbeaker, U CANT THROW ENOUGH and THEY DONT DO ENOUGH DAMAGE
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7 답변1. Sunbreaker armor is ok. 2. Cauterize needs to be in a shorter CD (1.5-2sec) 3. Blast radius needs increased or hit detection needs improvement. 4. Flameseeker needs vast improvement (I'm almost certain it does absolutely nothing). 5. The Sun Charge needs increased charge distance and increased hit radius. Stormcallers still need a nerf to bring all roaming supers in line though. I would suggest reduced chaining distance/damage. The chain effect is a bit over the top. Make these changes, roaming supers will be in a good spot.
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46 답변You do have great points I'll give you that The only problem I have with sunspots in that class is how often are you going to stand still to get the effects of the sunspots, and hammers definitely need to have a little more tracking... As our only roaming super people aren't afraid to just get in my face and let alone just run away Let me know next time you don't have a super and try to out run a bladedancer or stormcaller and successfully shut it down as easily as hammers are. Cauterize definitely shouldn't have a cool down or keep the cool down and make armor viable in the super again Personally I think they should make sunspots appear when you suncharge so you get the brief benefits of them but still have to give up cauterize As the game is now statistically Titans CAN NOT keep up and this needs to be adjusted, if you think hunters are a problem now wait till the use the artifact to increase their stats and have two melee and grenades
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7 답변Tl;dr I dont use hammers much but in 1 match i rushed enemy heavy and killed 4 with 1 hammer. Git gud
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1 답변I'm a titan and after seeing this statement I have ordered some rope to hang myself with
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