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Shot package was removed for being too op, why not take out gorilla fighter or at least buff it? I say this because personally I never use this perk, but every single saterienne rapier, Longbow, or LDR I have received has had this perk and it's a wasted slot for me. I do get to use it occasionally in pve, very occasionally.
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20 답변Grenadier and Army of One shouldn't both be in the game. Feeding Frenzy and Outlaw also shouldn't both exist.
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4 답변No. Everyone has preferences. We need more variety. Also, what fun would it be if we were all the same. [spoiler]play halo[/spoiler]
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6 답변
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1 답변Before omnigul was the nightfall, I had a grasp drop with exhumed and gorilla fighter.
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5 답변Bad perks will always be in this game because it increases the grind, which in turn increases playtime, which in turn increases cash for bungie
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Like some have said, they just need readjusted. Personally I find all perks should become available on gear through infusing. Some perks might be more useful based on how you use them in a build. It's hard to say when making builds is at the mercy of rng and the clunky inventory management.
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3 답변
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Not unless you wanna see the same perks on every weapon. I'm sure if they do remove them though the community will complain that there is no diversity or they're getting wrecked by weapons in crucible that have "God rolls"
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1 답변
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1 답변[quote]There are a few horrific perks in destiny should they be removed[/quote] No. Whiteout crap perks I'd take too long debating whether or not to keep something. I can quickly look at a guerrilla fighter with exhumed roll and know it's better as parts and marks.
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2 답변i said no simply because bad and useless perks while screwing people over also prevent people from running around with fairly good or god rolls which could have as much negative impact the perks being removed
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작성자: Raider TCK 8/24/2016 11:00:39 AMAgreed. Perks are broken down into three categories in my eyes. Always active perks that are a constant benefit. Eg: hidden hand, counterbalance, rangefinder. There are some perks that are situationally useful. Rescue mag (good on special weapons) life support, reactive reload. Etc. Then there are perks that require very specific set of circumstances to activate, that rarely ever happens. And these perks when they do activate don't add anything to the weapon. Surrounded for example. Gain a damage boost when you have 3 or more enemies in close proximity. So situational that I never saw it work during iron banner and I have this on my eyesluna which I used for the entire iron banner until I got to rank 5. And when it does work the damage increase is 5%! Which doesn't change the weapons time to kill! The vast majority of the time if you get any perks that are too situational or don't add anything to the weapon you might as well scrap it. Perks like surrounded occupying the same perk slot as rangefinder is nuts.