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작성자: SG553Airborne 8/2/2016 8:47:22 PM
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An experienced SNIPER'S opinion on Snipers VS. Shotguns discussion

(EDIT: Now that this is trending, id just like to say that the main purpose of this post is to address all of the hate and negativity between users of two very different special weapons with two very different playstyles. Thanks guys) For a LONG time (mainly since shotguns were nerfed, "coincidentally*) there has been a growing community of anti-sniper vocalists in this community. While this group is annoying to me as a sniper, equally annoying is the group that sadly associates with me: the anti-shotgunners. Over months of reading through this forum, it has frustrated me to no end see these two groups fight, and it seems to mirror something we see in the modern political sphere: Both sides believe that they are 100% right on 100% of the issues, and they tend to base their opinions often times not on their own personal experiences in life ( or in this case,the game) , but on the opinions of others in their group and very little actual game experience. In my experience, those who hate on shotgunners are typically the ones who have tried picking up a shotgun, but had very limited success or became frustrated with the high risk of trades and death by primary weapons that come along with using a shotgun. These people see the potential of shotgunning, but cannot master it for themselves. I PERSONALLY find snipers much more suitable for this very reason, especially in 3v3 and elimination where deaths are much more costly to the success of your team. My point? Shotguns take skill, and a lot of it. It isnt the same TYPE of skill (i.e. precision and finesse with a controller) but snipers are definitely much more forgiving and that is why they are my first choice in any elimination game mode. But wait, shotgunners- youre not off the hook. On the other side, there are the guys who have had the same experience but prefer the fast paced life of a shotgunner. They are percieved as mindless rushers (and some are) but in reality if you let a shotgunner get close enough to kill you before youve killed him with a primary, you deserve it. Its a special weapon. Anyway, I was saying- The group of shotgun fans who always talk shit about sniping are often the ones frustrated by the time it takes to learn decent target acquisition and precision. There is nothing wrong with that, but you CANNOT say that snipers do not take skill. Please stop spreading this cancer through the community. Both weapon types take plenty of skill, and ill even say it: High impact snipers need body shot damage reduced GREATLY if we ever want a balanced crucible. It is simply too easy to bodyshot primary at the moment. -SG553Airborne, a semi-pro sniper. https://destinytrialsreport.com/ps/SG553Airborne

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  • I feel it is not about shotgun vs sniper, I think the way Bungie has been rotating the meta is the source of the problem. Limiting special ammo and heavy reduces the fun factor for everyone "What about BALANCE!" you scream at me, I have an answer. What if tactics, foresight and information became the winning factor. Here is how... Add a high resistance and a weakness on armor pieces. For my argument I suggest 3 armor pieces Helmet for Primary Weapon, Boots for Special Weapon and Chest for Heavy Weapon. The resistance must be high enough that the player must quickly switch weapons for a better tactical option let's say time to kill is 5 to 6 seconds for resisted weapons. The armor vulnerability will allow attacks to the back count as precision hits, blasts (rockets and explosive ammunition) increase damage by 20%. a few examples may look like this Helmet High Armor vs Auto Rifles Vulnerable to Scout Rifles Boots High Armor vs Shotguns Vulnerable to Sidearms Chest High Armor vs Rockets Vulnerable to Swords or Helmet High Armor vs Hand Cannon Vulnerable to Pulse Rifle Boots High Armor vs Sniper Rifle Vulnerable to Fusion Rifle Chest High Armor vs Machine gun Vulnerable to Rockets Tired of being killed by snipers armor against it, but it will cost you. At this point you control your own meta and Bungie can increase the amount of reserve and magazine ammunition. From this a wide array of tactics, builds and communication occur. In addition we can see a larger variety of weapons.

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    2 답변
    • Wtf is a "semi-pro sniper"?

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    • Good post - I agree on all points. My beef with snipers is that I think they are too much of an "all round" weapon in skilled hands. Hipfire and quick scoping take enormous skill, but they make snipers too much of an all round weapon when there should be a trade off. I'd like to see quick scoping and hipfire nerfed so it can't be used at close range or as a quick reaction weapon at all. It would only be deadly in the areas snipers are supposed to be deadly. (I would make an exception for the NLB, allowing it to be used as a close range sniper, but no longer allowing the animation between shots to be skipped as a trade off)

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      2 답변
      • Honestly, as a guardian who plenty of experience using both, I don't see a problem with either. The both make sense to be honest. In reality, shot guns can kill people from quite a ways away. Add a slug to that (chaperone) and it gains even more deadly range. Obviously someone with a shotgun is gonna charge at you as well. Snipers were BUILT (obviously) for long range killing. Obviously there isn't gonna be an auto zoom out time. In reality snipers don't take their eyes off the scope after every single shot, plus this isn't halo. Only think I would ad to EVERY weapon type is weapon sway. More when standing, less when crouching.

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      • Neither of those specials take skill. Shotguns are pretty much free kills at close range, and snipers have ridiculous aim assist.

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        9 답변
        • Increase flinch Snipers are fixed Nerf uni remote effectiveness Shotguns fixed

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          3 답변
          • Snipers do need tweeked a bit. I find it kind of ridiculous when I'm 5 feet away from someone shooting them in the head then they headshot me no problem. There needs to be more punishment for getting shot at while zoomed with a sniper.

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            5 답변
            • I'm more of a shotgunner and I approve this post. Especially about the body shot - primarying

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            • About being able to stop shotgunners with primary, that's only if you see them coming, are not already engaged in another firefight or you both just walked around the corner. Not to mention in most scenarios the shotgunners is firing with primary [i]while closing the distance[/i] they aren't defenseless puppies. With blink/TG they can cover a lot of ground in these tight maps If we are talking about de-scoping sniper on hits, we should also make the time to switch from primary to shotgun more so you can't "quick swap" to shotgun anytime an encounter gets close, there should be some penalty to trying to pull out a new gun mid battle, melee should beat switching to shotgun and firing.

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              2 답변
              • 작성자: FSUxGLADIATORx 8/2/2016 7:30:58 PM
                I agree 100% with you. I know both sides of the spectrum, as I snipe, but used to shotgun. I can be successful with both, but I feel that snipers fit my playstyle more. Do I think shotguns are overpowered? No. Do I think that snipers are overpowered? No. Do I feel as though snipers could be toned down ever so slightly, yes, but in no way do they need a massive nerf. Both weapon classes do take different types of skill, and both take Lare amounts of it to be consistent and successful. ~[i]FSUxGLADIATORx[/i]

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              • Got to agree with your comments. I don't have your skill, but I have played since year 1 on xbox and now on PS4 and can't master sniper or shotgun. I don't rate hard scope snipers at all, but some of the quick scopers I've seen have some serious skills, and anyone who says shotguns don't take skill need to forget their primaries and try to run the match with a shotgun.

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              • All I saw was nerf fusion rifles.

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                1 답변
                • I agree buff fusions...

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                • Hi. Nice commentary. However, there is always an outlier. In this situation, it's the Chaperone. How do you feel about those sprinting around taking heads off with slugs?

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                  1 답변
                  • I'm a much better shotgunner than sniper, and i can rack up headshots rather quickly and main a sniper if able to But you're right, they both take time to get good at. It's easier and far more forgiving to shotgun though as it's consistency chained with abilities can't be beat given the time allowed while missing sniper shots punish u severely There is bs on both sides but players who can't do the other make up bullsh*t scenarios and assumptions they desperately try to pass as fact

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                  • I can respect a shotgun user if he doesn't use a rangefinder/rifled barrel conspiracy theory or party crasher, doesn't shotgun melee, or doesn't use universal remote.

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                    8 답변
                    • I just wish people would put down the darn special weapons and use a primary for once, and not TLW

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                    • Stay out of sniping lanes Stay out of shotgunning lanes That simple

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                      9 답변
                      • I've just noticed, why is there no anti fusion group? They can one hit like a shotgun but with even more range

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                        4 답변
                        • You're right on the money, bud. Never thought I'd totally agree with anyone on these forums on crucible related talk because I am heavily invested into the crucible scene. Snipers take skill, but it's too easy to "blint" people, as we call it. (Body shot + primary swap) Shotguns take major skill also. Playing a shotgun role is most closely related to fast pace chess, where if you want to be successful you need to outsmart someone because chances are they may have a shotgun too (and whoever they are you should expect them to) where snipers are most closely related to precision and prediction. One thing I would add though is add some type of breathing effect for snipers while they're not moving their scope. Something almost as bad as blinting is "one lane wondering" just staring at a corner in scope. It's so annoying.

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                        • LOL there is no such thing as experienced "sniper" bruh, there is only experienced aim assist abuser That's why I tbag every single sniper I came across in pvp and trials Get wreckt by a shotgunner aim assisters!

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                          3 답변
                          • As an avid user of and being somewhat equal proficiency with both. My problem doesn't lie with long range sniping. It is literally those people who refuse to use a primary at close range and instead use a sniper and somehow, five feet in front of me when I have shotgun pointed right in there face, they somehow quickly switch to sniper, ADS and headshot me in a matter of seconds while I'm approaching them. The amount of aim assist that is there helping them get that shot off is crazy. And them using snapshot only further enhances it. This is not just me that's experienced it. I know other guardians have too. Or on another side, why are you 20 ft away with a shotgun (other than UR) and somehow single shot me? This is a dirty two-sided coin that needs polishing on BOTH sides. And did I mention Rez Sniping? That literally shouldn't be possible to do. If people are just going to Rez snipe, Bungie should remove reviving altogether. The animation after being revived should last just few frames more to where we can get out of the way from someone hard scoping. Or at the very least, let us have an ounce of health left after they shoot to at least try and get away. Having to slide into teammate to move them or other methods of having to be creative just to keep them alive shouldn't have to exist. This is not the complaint of just one individual as I have spoken to many other users who think the same thing. Some even being avid snipers themselves think it's broken! It's a thing of, "if it exists and its in your favor, take advantage of the situation." Which can't correlate for everyone. Having percentage of users abusing that situation.

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                          • I find people like to say their opinion on this subject and back it with nothing or with "experience." What we really need is stats, meaningful ones to tell us the current situation. I think looking at the shotgun to sniper ratio for the top 100 sweaty players would be interesting to see. Then top 100 trials players and their ratio. My bet is shotgun is king with sweats and it is equal in trials at the top end of play.

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                            5 답변
                            • What most people don't know is a good sidearm can totally shut down any shitgunner. Shh, don't tell them.

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                              10 답변
                              • Fusion rifle guy here. You're all dumb. I win the Crucible, bow before me and my Harrowed Midha's Reckoning.

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                                2 답변
                                • I remember watching the stream about the April update and all the changes included. I remember that it was said that snipers where a concern because people where engaging in medium to close range with snipers. In "real life" snipers are heavy and have long range scopes and this deters close encounters with snipers. So they made changes to reflect that "real life" behavior. What I believe they truly forgot was some kind of "flinch". If in "real life" I am lucky enough to shoot and hit a sniper that sniper backs off/flinches. In order to keep snipers "real life" if you hit me while I'm aiming at you, I should de-scope or at least the scope should bounce. Here are the patch notes: Reduced the total Ammo Inventory for all Sniper Rifles by roughly 5-7 rounds (exact amount depends on a given weapon’s Magazine and Inventory stats) See Crucible Section Increased base zoom distance on the lowest Zoom scopes Medium to long range scopes remain untouched Added 2 frames of zoom time to sniper zoom Reduced Snapshot perk's zoom time benefit to 20% benefit (was 30%) Reduced Stability across all Sniper Rifle stats so that re-acquiring a target after firing requires more care Zen Moment: Removed perk from all Rare and Uncommon Sniper Rifles I think that shotguns should have an increase in range with maybe a minimal loss in damage based on distance. Also Auto Rifles should have a little more range and damage, this includes Hand Cannons. If Destiny is to feel "real life" when talking about weapons this should be the case, in my opinion. Do you know that a real life hand cannon produces velocities over 2,300 feet per second and with a gain-twist rifled barrel the range accuracy is past 200 yards? I want my Eyasluna to produce those kind of results! Feel more "real life" like.

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