I can't be the only one who notices this. Competitively, hunters are by far the weakest, especially since the smoke, tripmine, and throwing knife nerf.
You simply cannot argue that titans and warlocks aren't the two most competitive classes at the moment. Their abilities are one shot or near-one shot. A team of three storm callers or three strikers is much more threatening than a team of three hunters. Now that universal remote is meta, the simple fact that you can run a shotgun and sniper optimizes the titan/warlock abilities and the use for an aggressive play style. Juggernaut/Uni-V and Thunderstrike/Uni-V. You'd be lying if you said you've never played against this.
Let's take a comparative look at each of the classes grenades.
Titan: Lightning grenade. Near one shot upon first contact. Hits at ridiculous angles on the wall as the cones track. The blast does damage way outside of the animation. Hard to escape given the rate of fire and radius. Pair this with armamentarium and a team of titans with max discipline and damn near every wall will have a lightning grenade on it.
Warlocks: Scatter grenades have one shot me or almost one shot me on multiple occassions on max armor. Axion bolts, near one shots with aggressive tracking.
Both classes have sticky grenades (which track when they shouldn't) that are one shot upon contact and almost always impossible to escape. Hunters have sticky nades, but be honest, have you been killed by flux nades more often than fusion?
Now for melees.
Titan: Stormfist overload. One body shot with any primary+melee=death. Shoulder charge. Self explanatory.
Warlock: THUNDERSTRIKE+AMPLITUDE. RIDICULOUS. The only melee in existence that can hit further and more consistently than your shotgun. Didn't get that much damage with your shotgun and the enemy is too far away for another? Hit RB/R1 and you'll snipe them with your god melee.
Hunters: Smoke bombs. Everyone hated these at one point. Now, meh. Still a viable option for competitive game modes. Trap, blind, and slow. Allow for teamshot or nade spam. Throwing knife. Hardly anyone uses it, definitely not a competitive choice. Hunters by far have the weakest and slowest base melee. I'd even argue that I whiff far more than titans did in Y1.
To sum up, warlocks and titans have multiple one shot or near one shot capabilities, allowing them to play aggressively or at worst, stop a team from rushing. Their abilities allow maximum damage output with mimimal effort for clean up. Smoke grenades require you to waste your grenade charge to do more damage or for you to advance to kill or just enable you to get away. [i]This isn't a nerf post[/i]. Just a simple observation I've made in regards to how underpowered and almost useless hunters are in pvp this meta.
Eventually, I'll edit in some things I've noticed about bladedancer and gunslinger and their viability in competitive game modes or even just 6v6. Lots of people are making comparisons between the supers, I focused mostly on melees and grenades.
[b]Edit[/b]: There seems to be confusion about this post. This is not a whining post, so everyone who has not seen a game of 2k+ elo players running matador, her benevolence, thorn or whatever else can be used to pad stats, should not give any input. In games against players in the 1%, people use warlock and titan abilities to their fullest potential, (yes, hunter abilities too, I main a hunter and run my hunter everyday in 3s regardless of what I play against) unlike anything you'd see in a regular game of crucible because the majority does not know how to use them like crucible vets do. Remember, time =/= vet status in crucible. So even if you've spent 30 days, it doesn't mean a thing if you haven't improved enough to see the sort of thing that makes crucible less fun to play. With the current meta, I see more titans and warlocks in sweaty games than hunters simply because their abilities are easy to use which means that players get to maintain their stats as efficiently as possible. So yes, hunter abilities [i]are[/i] viable, but warlock and titan abilities are simply easier to use and better for this meta, so that's what sweaty kids run. For those of you saying hunters have the highest average KD and playerbase, that's because there have always been more hunter mains. That's the way bungie marketed destiny (with hunters as a main attraction), and the majority of pvpers don't care to switch because they see nothing wrong with what they play against, as seen in your comments. They don't care about stats/they haven't played against titan/warlock abilities being used at its worse.
English
#Destiny
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1 답변Um, two of the three hunter subclasses can throw their melee halfway across the map. I am a Titan main and have the lowest crucible playtime on Hunter (by a factor of about three when compared to my Titan) yet I have more 10 kill streaks and my only phantom medals on my hunter. So you are saying that I must have great skill (I don't) to operate my hunter better than my Titan or warlock?
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Um skip grenades... And if I recall there is a yet to be released exotic that improves their tracking because they need that. Gotta play to the strengths of a char/class. Hunters have a lot of annoying abilities. Shadestep eliminates tracking. Some games utilizing your stealth is very viable. Marking enemies you've shot/aimed at. Oh and one shot melee's in the back is a pretty good deal. They just don't seem as universally effective as a long range melee or brain dead shoulder charge.
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2 답변
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작성자: Sunda 8/2/2016 4:42:01 PMOk. So if you improve Hunter abilities, then it's going to be rough for everyone else. Hunter's have by far the best neutral game due to their perks. Hunters have perks that activate based off of precision kills. Hunters have perks that give them map awareness and faster sprint. Longer slides. Quickdraw. You see, these perks are not tied to abilities affected by a cooldown. What do Titans have? Shoulder charge, juggernaut, and a chance to create orbs with a heavy kill. Warlocks? Angel of Light... So, if you want your already decent, but admittedly lackluster abilities improved, give up your passives. That's balance. And don't even get started on supers.
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3 답변Hunters have alot going for them. Bladedancer -strong super, extremely agile -great evasive class, invisibility perks can get you out of nearly any scenario Gunslinger -weapons specialist, perks benefit non super weapon handling. -throwing knives great addition for those with good accuracy -super can be good for clearing tight mobs or with celestial good for boss dps Nightstalker -great for controlling aggressive enemies, super, grenades, and smoke all achieve this goal -good orb generation with the right build -great support class
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4 답변
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[quote]You simply cannot argue that titans and warlocks aren't the two most competitive classes at the moment.[/quote] Uh, yes you can. In fact, let's just let the numbers speak for themselves since your analysis seems to gloss over some pretty crucial stuff regarding the other classes. http://guardian.gg/en/subclass/bladedancer Hunter has been and always will be the most competitive PvP class in Destiny. [quote]Warlocks: Scatter grenades have one shot me or almost one shot me on multiple occassions on max armor. [/quote] As a Warlock main with 30+ days on him, I think I can speak with some authority on this matter. Scatter nades are only made useful by Nothing Manacles. The tracking on those gloves is absolutely necessary to make these grenades even remotely competitive. Otherwise, this grenade is marginal at best in PvP....baring the lucky Hail Mary that just so happens to hit a crowd with Bloom active. [quote]Hunters have sticky nades, but be honest, have you been killed by flux nades more often than fusion?[/quote] As of late, I've been tagged and killed by Flux nades quite a bit. [quote]Warlock: THUNDERSTRIKE+AMPLITUDE. RIDICULOUS.[/quote] I agree, the range is way out of line. [quote] Hunters: Smoke bombs. Everyone hated these at one point. Now, meh. Still a viable option for competitive game modes.... Hardly anyone uses it, definitely not a competitive choice. [/quote] Wut....Over 60% of Shadowshot Hunters use Envenom still to WomboCombo people. Why? Because it is still mind-numbingly effective. I think you are looking at this the wrong way. You need to analyze the entire subclass to get an appropriate analysis.
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6 답변
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2 답변[quote]I can't be the only one who notices this. Competitively, hunters are by far the weakest, especially since the smoke, tripmine, and throwing knife nerf. You simply cannot argue that titans and warlocks aren't the two most competitive classes at the moment. Their abilities are one shot or near-one shot. A team of three storm callers or three strikers is much more threatening than a team of three hunters. Now that universal remote is meta, the simple fact that you can run a shotgun and sniper optimizes the titan/warlock abilities and the use for an aggressive play style. Juggernaut/Uni-V and Thunderstrike/Uni-V. You'd be lying if you said you've never played against this. Let's take a comparative look at each of the classes grenades. Titan: Lightning grenade. Near one shot upon first contact. Hits at ridiculous angles on the wall as the cones track. The blast does damage way outside of the animation. Hard to escape given the rate of fire and radius. Pair this with armamentarium and a team of titans with max discipline and damn near every wall will have a lightning grenade on it. Warlocks: Scatter grenades have one shot me or almost one shot me on multiple occassions on max armor. Axion bolts, near one shots with aggressive tracking. Both classes have sticky grenades (which track when they shouldn't) that are one shot upon contact and almost always impossible to escape. Hunters have sticky nades, but be honest, have you been killed by flux nades more often than fusion? Now for melees. Titan: Stormfist overload. One body shot with any primary+melee=death. Shoulder charge. Self explanatory. Warlock: THUNDERSTRIKE+AMPLITUDE. RIDICULOUS. The only melee in existence that can hit further and more consistently than your shotgun. Didn't get that much damage with your shotgun and the enemy is too far away for another? Hit RB/R1 and you'll snipe them with your god melee. Hunters: Smoke bombs. Everyone hated these at one point. Now, meh. Still a viable option for competitive game modes. Trap, blind, and slow. Allow for teamshot or nade spam. Throwing knife. Hardly anyone uses it, definitely not a competitive choice. Hunters by far have the weakest and slowest base melee. I'd even argue that I whiff far more than titans did in Y1. To sum up, warlocks and titans have multiple one shot or near one shot capabilities, allowing them to play aggressively or at worst, stop a team from rushing. Their abilities allow maximum damage output with mimimal effort for clean up. Smoke grenades require you to waste your grenade charge to do more damage or for you to advance to kill or just enable you to get away. [i]This isn't a nerf post[/i]. Just a simple observation I've made in regards to how underpowered and almost useless hunters are in pvp this meta. Eventually, I'll edit in some things I've noticed about bladedancer and gunslinger and their viability in competitive game modes or even just 6v6. Lots of people are making comparisons between the supers, I focused mostly on melees and grenades.[/quote] Lightening grenade is a one shot that tracks ? Really.
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1 답변Classes are only as strong or weak as those that play them. I main a Hunter and do ok when I go against a titan or warlock that do pretty amazing things. I say to myself wish I could do that with my titan or warlock. I still have a 1 kd but can't do half the stuff that some do with them.
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1 답변Pretty much all of hunters perks can be found on armor. And what's the point of the gunplay enhancing perks, when nobody uses a primary?
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Honestly, I don't have a problem with my Hunter. He is still my main. I just adapted to the changes. Gunslinger: I use tripmines with Young Ahamkara's Spine. They still do a lot of damage and all you have to do is tickle them and they die. Throwing knives do need a small damage buff, but I use them to get a kill while getting away. Golden gun is fine. Bladedancer: Skip grenades are still good. Arc blade is good. Backstab is still broken, though. I frontstab more often than I backstab. I have a theory why, but won't share. Other than backstab, bladedancer is fine. Nightstalker: Grenades are trash. They only shine when you pair it with smoke bomb. I don't use Nightstalker in pvp a lot, though, because it is the pve subclass. Wanna know why? Blood Bound+Light of the Pack+Legions in VoG or Thrall in CE. Have fun. The only complaint I really have is about backstab. I don't deserve a OHK from the front. I deserve a OHK from the back. But I will just use gunslinger until it is fixed. Have a good day!
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8 답변Great another hunters shouldn't be nerfed but warlock and Titan should be whiner thread
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That's just how the classes work. That's the whole reason I picked Hunter on day 1. I didn't want abilities. I wanted to shoot stuff. I run gunslinger for every situation except the new raid. It's full of gun passives. Fast reload. Extra stability. Stacked with good gun perks you just shred everything. Titans and warlocks can have the abilities. I don't need or want them. Infinitely more satisfying to get a headshot than use a grenade.
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4 답변To be fair its only strikers that are truly competitive for titans. Sunbreakers/defenders are just kind of existing like hunters
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2 답변Hunters have the best rewards for skilled players. Gamblers Dagger doesn't waste a melee charge if you get the kill. Throwing Knife plus burn can still kill preceded by a little damage. Blink Strike is still a great melee that procs before other melees given the timing is right. Smokes actually got a bit of a nerf but the extra damage with the right perks combined with a grenade is still a viable option. If anything I'd say their grenades are a bit underpowered but I believe that everything else is sitting comfortably.
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15 답변작성자: Gynan 8/2/2016 5:53:13 AMI'm a Hunter main. I don't feel underpowered one bit. Gunslinger requires more gun skill now, which the subclass rewards greatly anyway (and Golden Gun finally kills Strikers in the midst of Fist of Havoc). Bladedancer is still very aggressive and rewards a strategic use of its Super. Nightstalker is still really, really good with Wombo and Tether.
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You made some very valid points here. I main a hunter,and although I really don't spent too much time in the crucible I feel like it's all about adjusting your play to compensate for the constant balance dance bungie puts us through. Good points though
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1 답변Bladedancer and Golden gun still hold the top two spots in pvp after the nerfs to Hunters. Nightstalker is 3rd equal with Voidwalker. I'd say Hunters are doing well enough.