Before I get into this I will say this is all my opinion and what I gathered to be "strong". For the purpose of ranking the subclasses t1 will be the best and t2 will be second best t3 will what i see as the worst no type order except for the tiers
PS. Not the best player I'm just stating what I think is strong or weak
T1
Striker
-extremely high mobility
-strong grenades (lightning being the best)
-strong super that saves you panic situations and can be used to stop super
-good abilities if used correctly ( SW and juggernaut)
-good melee lacks range compared to others
Void walker
-Moderate to high mobility depending on the user
-all range super with the ability to shut down other supers
-strong neutral game (having all ability kills heal you)
-strong grenades (one shot potential with scatter if placed well,only with exotic gauntlet's)
-strong melees that can heal,boost handling and mobility, and also recharge you're super energy(longest base melee range with no abilities)
Nightstalker
-high mobility
-stong evade (shade step was Nerf but if used correctly can still be very effective)
-strong neutral game (can go invisible, put traps, track people , have an enhance radar,faster sprint and faster crouch walk speed)
-good grenade and melee combo but can be evaded after the nerf(wombo combo can be deadly but more precise aim in needed now to kill quicker )
-high damage melee that has many utilities
-strong super that can shut down any super but also has multi kill potential and team capabilities (generates a lot of orbs also can buff teammates and even after death can effect the other team and help teammates)
Blade Dancer
-high mobility
-strong neutral game that can favor sniping and shottie gameplay( QuickDraw and kneepads)
-good grenades
-average super with capabilities for many multi kills(can be easily shut down and ran away from)
-long range melees with one shit potential and quick recharge
T2
Gunslinger (t1.5 super strong but have been less consistent after the Nerf which has brought down utility)
-high mobility
-strong neutral game that favors gun play(chain of woe ect.)
-High damage grenade with low one shot potential
-long range melees with great damage
-great super with multi kill potential (easily shut down and you can run or hide from it)
Stormcaller
-moderate to high mobility depending on the user
-average grenades that can be easily evaded at times
-strong melee with the best range
-weak neutral game
-strong super with very high multi kill potential (best 6v6 super in my opinion)
Sun breaker
-extremely high mobility
-average grenades (fusions are the best with one shot kill potential)
-mediocre neutral game (healing capabilities)
- great super with high multi kill potential
-good melees lacks range compared to others
T3
Defender (t1 if used correctly)
-extremely high moblitily
-super strong grenades (one shot potential and super shutting down potential)
-average neutral game
-weak super (easily shut down or avoided)
-favors shotgun gameplay
-good melees(no backup plans makes them super strong)
Sunsinger (not bad but just doesn't compare to other classes)
-moderate to high mobility depending on the user
-average grenades (fusions the way to go)
-average neutral game (double nades are good)
-mediocre super (easily shut down and can be ran away from easily
-great melee ( still super good but trades happen more often after Nerf
That's it its just an opinion if you guys think something should be tier differently I would love to hear it what do you guys think I would love to hear it