So there it is, picture perfect on your television: No Man's Sky. You've waited months, nay, [i]years[/i] for this moment: soldiered through countless setbacks and legal troubles, but it's finally here. An entire universe lays right in front of you, ready for you to explore. [i]Quintillions[/i] of planets, waiting to be charted and claimed.
You climb into your spaceship, eager to begin your journey, and fly off into the great unknown.
A day passes. You are still new to the game: your ship and weapons are weak, but you've begun to collect better parts, or have already begun planning to upgrade to a much more powerful model. True to the game's theme, you have already made stops on at least 5 uncharted worlds, naming everything in sight and exploring the endless vistas each one offers. A glance at you star map shows you've only made marginal progress through the universe, and you've played for hours! Things are looking good.
Another day passes. And another. Soon, a week has gone by. You've still only made marginal progress through the universe, but are drawing closer to the center, where all the juicy bits are supposed to be. Your ship is now much more adept at traversing the stars, and your weapons are able to subdue all but the most dangerous wildlife. You've visited more than 50 undiscovered planets.
But... So what?
By your 15th planet, you began to notice similarities between certain planets. They're not the same by any means, but certain things are eerily familiar, like the color of the sky and the formation of clouds, or perhaps the landscape looks a bit too similar. Obviously these are not the same planets by any sense, yet as you explore more and more, your sense of awe and discovery begins to dwindle as you see these planets for what they are: empty.
Oh, there is wildlife to be sure, but even that had lost its glamor. After running out of creative ideas, you've resorted to naming creatures "butts," or some other random phrase, simply to know you have a claim over them, but not to have any creative input. You've noticed similarities between creatures too: one species was exactly the same as another species you'd found on a different planet, only with different arms, and a different skin color. That wasn't much of a discovery, now was it?
You wonder: why do I do this? What is the point? To chart my way across millions of bland planets, naming similar animals that no one else will ever see, in the hopes to reach the center of the universe for, what exactly? A new species of reptile with yet another set of different arms? Oh, maybe it will even have different legs! Or perhaps an altered snout!
You put down your controller in bewilderment. This so not fun, you realize. For all my exploration, for all my time invested, I have not truly discovered anything meaningful. I have seen so many planets, they have begun to blend together, and what have I gained? A better spaceship, so I can see more of these planets? No thank you sir!
And so you shut off your console of choice, and you give No Man's Sky a rest. Maybe you'll play something else for a while: maybe you'll come back to explore the universe tomorrow. Maybe you'll eject the game, and never put it back in, because there is simply no reason to explore an entire universe that is, for the most part, empty.
I hope the game does not turn out to be like this, but if it does, I'm afraid it will suffer a very short life span, save for a few very loyal fans.
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20 답변
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1 답변I'm sure the center of the universe looks cool. There's no point in going anywhere else from what I understand. Or rather there's no point in straying away from heading towards the center.
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29 답변작성자: Vicex 7/22/2016 6:03:18 AMWell said. Without a story or some sort of drive other than exploration- the wonders of this new universe will only last so long before people are left wanting something more. There are no secrets to be revealed. There are no wonders or questions to answer. It's a glorified zoo simulator. 1) Go to X planet 2) See species X, Y, and Z. 3) Say 'cool' 4) Fight a space guy 5) repeat
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Here's 21 minutes of pure uninterrupted gameplay. It shows puzzles, it shows crafting, it shows trading, combat, space flight, pirating, survival, and exploring. It shows what you will be doing on a moment to moment basis in no man's sky, this gameplay video is the entire reason why I have ANY hype for this game.
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You finally get to the center of the universe. There is a shape, it looks humanoid. You get closer and you realize [spoiler]Its Kanye West and he really is the center of the universe. [/spoiler] You realize there is no choice. You set your ship to self destruct and set a collision course.
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1 답변You have only experienced a percentile amount of the game, then. Start a war between two factions, become a master tradesman, devote your time into exploring one single planet sized planet. Message a friend and plan to get to a certain planet at the same time. Trade your ship for one more suited for battle, and fly into pirate territory. The game is literally limitless, the only thing making it bland would be you.
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6 답변작성자: Willa 7/23/2016 6:08:43 AMWhen i first heard of this game, it did interest me. But the fact that the developer dances around all the questions he is asked about this game is reason enough for me to not buy it on release Plus i've played too much Warframe and i'm bit sick of anything to do with randomly generating areas. Gets annoying when you all do is 1 hour T4 survivals and end up defending in the same rooms.
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작성자: CaptainSaveahoe2 7/24/2016 8:09:48 AMThat's why I will wait 1-2 weeks after release and see what people will say. If the game gets repetitive quick or not. If they are already bored or not. Also, the developers seem to be nice, the underdogs everyone can love. Sean Murray smiling all the time, "he's such a nice guy, I'm happy to support him and his team." But never trust developers. Never, ever.
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4 답변
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3 답변작성자: AC1D RE1GNN 7/23/2016 7:56:14 PMThe main objective is to get to the center of the Galaxy. You dont know who or what you are. There are alien species, you go around learning languages to interact with them. You can trade with npcs, make money by mining and trading, buy ships, suit upgrades, or be a pirate and rob ships, etc. There are factions you can ally with or fight against. This will affect your standing with other factions. The game has its own periodic table of elements, it's 6gb, and what will make it truly amazing is how procedurally generated everything is. From animals, to space, to planets, npcs, fauna, weather, etc. (I don't know how good it is, but this is what I look forward to the most, if I can just be flying in space and see a quasar, or a dead cracked planet, I'll lose my shit). It gets harder the closer you get to the center, and there is this whole mystery with the sentinels and all the machines protecting the planets. The crafting system looks insane and really deep. There is a lot of variety it seems to how you upgrade your multi-tool, ship and suit, and even the order and layout matters. I implore everyone to check out the new "Explore, Fight, Trade, Survive" videos. If you want more in depth, check out Cobra TV's breakdown of the trailers. This game isn't for everyone, it's like an adult minecraft, with emphasis on exploring and surviving the Galaxy with never ending discovery, not building a house and staying there.
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My concern for no man's sky is will I have enough time to play it with work and all. It will take me months before I could possibly be bored. Then there's my imagination, it's pretty good. All in all its a game I personally have wanted for years before it was even in creation. On that note It will never dissapoint me. Keyword being me.
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1 답변As dangerous of an idea as this seems, one way to make the game... [i]gripping...[/i] would be fully functional, unforgiving permadeath. Think about it. You could [i]fail forwards[/i]. The game may have sporadic way points that one could rest at before continuing on. I'm a huge fan of dark souls, so something like a bonfire system would seem rather appropriate, where one could travel between way points, which would be further and further apart the stronger your space drive. I too fear NMS becoming stale too soon into the game, and creating an absurd punishment system for dying would make every encounter, well... [i]lively[/i].
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5 답변
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6 답변It's not about the destination. It's about the journey. I simply cannot wait to just look at a galaxy that is possibly just as big if not bigger than our very own.
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1 답변Ive been skeptical of how vast the random generated pool is too, but Im still pretty excited to get it. Im hoping the rpg and exploration of minerals is what keeps me engaged regardless. Also I dont think anyone is getting anywhere near the center, like ever. Its just too big.
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작성자: Sir Maximoose 7/23/2016 12:57:12 AMTbh, if I started finding species that were similar aside from skin colour/different limbs etc., I would automatically start speculating about whether the two had once been the same species. Maybe they managed to develop a form of interplanetary travel, went to different planets to form colonies and somewhere along the way a more powerful alien species came along and set them back by thousands of years of evolutionary development in order to stop them becoming a threat to their own empire. Maybe then these two separated groups of the same species inevitably began evolving to meet the needs of their own environment, creating the two similar creatures I found. Part of the fun of this game (at least for me) is going to be the wonder of how things came to be the way they are in the game's universe.