JavaScript is required to use Bungie.net

#feedback

7/15/2016 7:56:48 PM
25

Weapon Reroll

Bring it back

134

Keep current system

65

Before you guys vote, please hear me out. Rerolling imo is a great feature because it made having a complete loadouts attainable. As a person who is a top player in the world and has put in a bunch of hours into crucible, I would like to be rewarded with my time spent in the game. I have yet to get a good sniper or good eyasluna. It bothers that a person who barely plays can have a God roll eyasluna which gives them an advantage in crucible. Same can be said for snipers if that person has a God roll. Bringing back rerolling would make crucible more balanced due to the fact that everyone has access to getting that God roll. To the people that think rerolling broke the game. It didn't, all rerolling did was expose overpowered perks. It was actually a good thing because now, many of those perks were nerfed or taken out of the game because they truly weren't balanced. Anyways rerolling would be good for the game because it would reward players for playing crucible. Crucible players get jipped anyways when it comes to rewards. Drop rates are super low right now and the odds of getting a God roll eyasluna are slim to none. Please bungie bring back this feature. It would also be nice to get rid of some materials that I've accumulated over the months as well.

게시물 작성 언어:

 

다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

  • ehhh... rerolling also takes away the rewarding feeling you get when you do get that perfect rolls from a random drop, like winning the lottery, and then you get to brag to all your friends about it...

    게시물 작성 언어:

     

    다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

    9 답변
    • Makes me feel special that RNG smiled on me versus others... So don't bring it back imo

      게시물 작성 언어:

       

      다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

    • I think some limited form of reforging would be interesting cause like you say some weapons are rare, and even if you're lucky enough to get what you've been grinding for you might end up with terrible perks. Either this or just up drop rates so it at least reduces the unrewarding grind.

      게시물 작성 언어:

       

      다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

    • 작성자: MeowLurus 7/17/2016 11:04:17 AM
      I can NOT agree, rerolling weapons was a bad idea! Nit just the fact of rewardment when you do get a random good roll it breaks everything within pvp everyone in y1 would run the same weapons with same perks due to the high priority that if you didn't skill wouldn't matter because his/her shotgun out ranges yours by far or his/her hand cannon could map you or his/her sniper couldn't just one shot body you but could also shoot you through a wall body you. It will be the end results of y1 same op guns running same op perks. This game is about verity and making choices viable to any encounter and playstyle. I'm the type of player the uses guns I enjoy using and feel comftorble with a gun not just using it because it's meta or op. To take the freedom of veribility out of destiny is a cruelsal mistake more and likely why the took it out to begin with.

      게시물 작성 언어:

       

      다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

      5 답변
      • I think it was a good system before, and I suspect that Bungie thinks it was as well. The only problem with it, really, was that the perks available at the time (pre 2.0, in year 1) were very lopsided. back then, you would re-roll fellwinter's lie over and over until you got the god roll; rangefinder, shotpackage, and some other range related perk (hence "fellwinter's sniper"). It was called a god roll because you would've been stupid to try for anything else. In other words, some perks were much better than others, so there were little to no meaningful choices to make regarding which perks you use, which was true for many weapons back then. Nowadays, this isn't as much of a problem, and the notion of the "god roll" is more nebulous than it was. You can still make great use of weapons that aren't "perfect". There are still plenty of perks that aren't very useful for anything though, and that may have to be addressed before the re-roll feature could be re-introduced (that's a bunch of work, and honestly I would rather they work on making the old raids relevant for year 3).

        게시물 작성 언어:

         

        다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

      • Hell yes

        게시물 작성 언어:

         

        다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

      • Hell no.

        게시물 작성 언어:

         

        다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

      • Bump. Absolutely agree.

        게시물 작성 언어:

         

        다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

      • I have yet to get an eyasluna let alone a badly rolled one

        게시물 작성 언어:

         

        다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

        2 답변
        • Maybe make it more expensive than it was in y1

          게시물 작성 언어:

           

          다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

          2 답변
          • Hell no

            게시물 작성 언어:

             

            다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

          • I was not around year 1,but it seems really good of an idea. Maybe you can re-roll once a week one perk.

            게시물 작성 언어:

             

            다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

          • 작성자: Empyre 7/16/2016 9:32:31 PM
            Nvm that that back, I don't want reroll back. It's just the fact that I place first almost every game and get penalized for it. Just allow first place to receive a way better chance at drops.

            게시물 작성 언어:

             

            다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

          • So many people seem to be in favor of reforging simply because of the low drop rates. I've played the game since day 1. Unfortunately i wasn't really around for the reforging era. I do know, though, that the drop rates in y1 before CE was WAY better. It was difficult to get the weapons and max out lvl but not nearly as so. Frankly I'm having trouble going up just 1 light level per week and that's seriously annoying. I think the majority of the issues in this game could be solved with higher drop rates but make the drops for each mode different.

            게시물 작성 언어:

             

            다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

            5 답변
            • 작성자: ol azo 7/16/2016 9:29:04 PM
              Here's how I see rerolling. People look for the same perks in guns and try to avoid the trash ones like replenish or mutineer. Not being able to reroll leads to using guns with bad perks as infusion material, or people just dismantle them. This just makes the game more unenjoyable and frustrates people. Not to mention people already look for God rolls, whether there is or isn't reforging it's always been this way. Now anyone who doesn't have a lucky God roll is being punished

              게시물 작성 언어:

               

              다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

            • Bring reroll back, tired placing first and the shitty kid with a .2kd gets a god roll eyesluna!

              게시물 작성 언어:

               

              다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

            • No. Re-rolling catered to the try hards who could play 50 hours a week to accumulate glimmer and materials to essentially get unlimited rolls in order to get God rolls. No. Leave it all to RNG for everyone.

              게시물 작성 언어:

               

              다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

              32 답변
              • 작성자: Swiftlock 7/16/2016 9:24:28 PM
                Nope. Everyone and their mother would just aim for god roll Low RoF snipers/scouts/high-RoF pulses with max possible stability and high-impact shotguns with max possible range before flooding crucible with the things. The same boring builds on the same boring guns. That's not fun or interesting at all. Before reforging can come back, there needs to be both an overhaul of the perk system and better consideration towards balancing out lesser-used weapons.

                게시물 작성 언어:

                 

                다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

              • Year 1 became cancerous as soon as rerolling became a thing.

                게시물 작성 언어:

                 

                다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

                4 답변
                • i wouldnt mind if you need a special item for it or something. like after getting a weapon smith package you get an item for 1-3 rerolls. or let it drop as strike, nightfall reward or after killing bosses / majors. or purchase those items with marks. they are useless anyway.

                  게시물 작성 언어:

                   

                  다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

                • If they bring back rerolling weapons, they can set it up to you can only re roll a weapon 3 times.

                  게시물 작성 언어:

                   

                  다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

                  5 답변
                  • I don't care one way or the other but how would it reward regular crucible players? You get the weapon you want to drop once then re-roll it to the perks you want. A player that does crucible once a week gets lucky with RNG and gets the same weapon once the re-rolls for the perks they want. In this example it doesn't matter how much time you put into crucible. All you need is one drop. Re-rolling would reduce diversity of weapons used because everybody would re-roll the same weapon to the same perks. I guess that would make it fair since everybody would be playing with the same guns. Why not just go to loadouts for pvp? Then everybody can only ever use the same weapons.

                    게시물 작성 언어:

                     

                    다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

                    5 답변
                    • You sir get it. Great post

                      게시물 작성 언어:

                       

                      다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

                    • Their is no logical argument against Re-rolling. People who have come across great rolled weapons by farming bosses or getting dumb lucky in crucible would rather keep it that way and then complain about those who use Materials and Glimmer to turn crappy rolls into decent and/or Great rolls - just to feel special.

                      게시물 작성 언어:

                       

                      다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

                      1 답변
                      • at least with reroll the game was actually skill based and not luck based.

                        게시물 작성 언어:

                         

                        다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

                        5 답변
                        회원님은 해당 콘텐츠를 볼 수 없습니다.
                        ;
                        preload icon
                        preload icon
                        preload icon