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데스티니 가디언즈

데스티니 가디언즈에 관한 모든 것을 토론해봅시다.
6/26/2016 11:48:09 PM
16

Shoulder charge should use the melee charge

It's got all the same details. High damage. Check. Arc damage. Check. Melee. Check. Regens health with the perk active. Check. So why not? Now, I know some people will be like "if it doesn't hit then it's wasted". Well who cares?! Not me. Especially since when you throw and throwing knife and it doesn't hit it's wasted. When you throw smoke and it doesn't hit, it's wasted. When you throw a grenade and it doesn't hit, it's wasted. So why should shoulder charge be any different. "You need to run so it's easily counterble". No. That's like saying "smoke bombs, throwing knives and grenades have velocity so we can all dodge them very easily". Doesn't stack up. At all. "But it's our special ability". And so what? Shadestep was hunters special ability and it added on to us being the agile class. Well it was nerfed. And shoulder charge adds on to you guys being the tanky, in-their-face class. So it's only fair. Now, there's one argument what comes to mind. Khepri's sting. But that's much more of a headache so it's not worth complaining about. But for those who don't know. Firstly, you need to go invisible which involves using your melee charge with "vanish in smoke" active, using P&T or crouching for a few seconds. Then, you need to get behind the target in order for it to work. Then, you have to successfully stab them. If they turn around then it's out. Done. Plus, they need exotics. So this is much more of an argument than what shoulder charge has. Firstly, run. Then melee. No exotic needed. No comparison. You see? Plus, a non-charged attack/gun has no business dealing any damage what isn't kinetic so let the charge worry about that. And it takes the exact same buff. Not sure what it's called but it's the one where health regens with every shoulder charge/charged melee kill so there's more fuel here. All this adds up and is completely fair in my eyes. Not sure about you but I think I've covered everything. So, either bungie remove the Arc part, take off the bonus damage and reduce the range, but add knockback or they make it consume the melee charge, I think there's an issue and I've found out the perfect way to fix it. And I'll be looking for logical arguments in the comments. Any just pure hate, is unwanted and only shows your lack of integrity, intelligence and understanding. TL;DR- They should make shoulder charge take the melee charge or nerf it as it's completely unfair and unbalanced. Anyone wants to argue should sound smart and not ramble on.
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#Destiny

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  • Warlocks use melee and miss, flame shield is [i]not[/i] wasted Melee with a Bladedancee and miss, Blink Strike is [i]not[/i] wasted There's more to shoulder charge than just pushing a button.

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  • No one man enough to take the post on? I went weak on em.

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    2 답변
    • As a Warlock, a think shoulder charge is fine the way it is. Yea it p!ssess me off in crucible, but when I play as a Titan I totally get it. When I play as a Titan or Hunter I can see why some ppl complain about Warlocks, each class and subclass are fairly well balanced though, some seem op, some seem underwhelming. It's really about You, your Class and your Subclass. Some things are just out of your hands and you're screwed or lucky.

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    • I am so tired of these whiny posts.

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    • You're just a potato

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    • Gpod God another huntard revengenerfherder who can`t play nice

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    • [quote]It's got all the same details. High damage. Check. Arc damage. Check. Melee. Check. Regens health with the perk active. Check. [quote]lets not both ti mention how it has a priming time, a duration time, and a 1 second stagger after each use.[/quote] So why not? Now, I know some people will be like "if it doesn't hit then it's wasted". Well who cares?! Not me. [quote]bias is showing[/quote]Especially since when you throw and throwing knife and it doesn't hit it's wasted. [quote]you can be out of shotgun range with a throwing knife[/quote]When you throw smoke and it doesn't hit, it's wasted.[quote]smoke has an aoe[/quote] When you throw a grenade and it doesn't hit, it's wasted. [quote]aoe ability. Does not apply to same rules[/quote]So why should shoulder charge be any different. "You need to run so it's easily counterble". No. That's like saying "smoke bombs, throwing knives and grenades have velocity so we can all dodge them very easily". [quote]but it is different! A titan has to sprint for 4 seconds, which during the sprint you cannot fire a weapon, aim a weapon, melee or use a grenade. As for the velocity argument, with the exception of throwing knives, grenades and smoke bombs have an aoe affect, and as such dont need to land head on. Knives are the exception, but they have a high velocity that is quick enough to be very difficult to dodge[/quote]Doesn't stack up. At all. "But it's our special ability". And so what? Shadestep was hunters special ability and it added on to us being the agile class. Well it was nerfed. [quote]because it could be glitched and abused beyond measure, not to mention there is an exotic that gives you shadestep while allowing you to use a perk like keen scout, another arguably op perk[/quote]And shoulder charge adds on to you guys being the tanky, in-their-face class. So it's only fair.[quote]so its only fair that the CQC class should be able to miss a melee and still use the charge? You are sounding saltier and saltier with each second[/quote] Now, there's one argument what comes to mind. Khepri's sting. But that's much more of a headache so it's not worth complaining about. But for those who don't know. Firstly, you need to go invisible which involves using your melee charge with "vanish in smoke" active, using P&T or crouching for a few seconds. Then, you need to get behind the target in order for it to work. Then, you have to successfully stab them. If they turn around then it's out. Done. Plus, they need exotics. So this is much more of an argument than what shoulder charge has. Firstly, run. Then melee. No exotic needed. No comparison. [quote]then lets compare backstab (frontstab) its a melee with a range of 5.4 meters, and has a chance of dealing enough damage to oneshot any guardian. It requires you to melee someone from behind, but still works from the front. Same damage as shoulder charge, but it has instant activation and can be used anytime once charged. Shoulder charge deals 200 damage, requires you to run for 4 seconds, after which you have 7 seconds before you lose the ability to charge. It has a range of 6 meters, and has a 1 second stagger period, where you cannot melee or fire a weapon after charging. [/quote] You see? Plus, a non-charged attack/gun has no business dealing any damage what isn't kinetic so let the charge worry about that. [quote]what?[/quote]And it takes the exact same buff. Not sure what it's called but it's the one where health regens with every shoulder charge/charged melee kill so there's more fuel here. [quote]transfusion. Ok, then lets make cauterize, hungering blade, and embrace the void work all the dame. 3 second cooldown, works for melees, supers, and grenades. Does that work?[/quote] All this adds up and is completely fair in my eyes. [quote]Your eyes are clouded by salt[/quote]Not sure about you but I think I've covered everything[quote]everything incorrect. [/quote]. So, either bungie remove the Arc part, [quote]why? That would only hurt pve! This has nothing to do with pvp! LEAVE PVE ALONE![/quote]take off the bonus damage and reduce the range, [quote]Reducing the damage would break the perk, and with shoulder charge already requiring to be in shotgun range, a range nerf would also break the perm[/quote]but add knockback [quote]why? They will be dead if they get hut[/quote]or they make it consume the melee charge, [quote]already explained why this is supid[/quote]I think there's an issue and I've found out the perfect way to fix it. And I'll be looking for logical arguments in the comments. Any just pure hate, is unwanted and only shows your lack of integrity, intelligence and understanding. [quote]lol[/quote] TL;DR- They should make shoulder charge take the melee charge or nerf it as it's completely unfair and unbalanced. [quote]it is balanced as is[/quote]Anyone wants to argue should sound smart and not ramble on.[quote]Your move[/quote][/quote]

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      3 답변
      • Hunters have blink, shadestep, two ranged melees, 2 top tier offensive supers, one alright counter super (bow), fleet footed, quickdraw, invis on all classes (P&T doesn't count don't even give me that crap) strong nades on all classes, can heal on melees which recharge in like 7 seconds (fast twitch and hungering blade), and not to mention look the best IMO Titans? One offensive super that is only good in 6v6.(my opinion), one good defensive super and one crap super(bubble - only good for getting revives and cappijg point) SC, suppressor grenade, flashbang, lightning nades, ability to heal on any ability kill, all melees are pretty solid, great movement and don't forget juggernaut. They're pretty even I think and this is as unbiased as I can get. I main a hunter and before that a titan

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      • high risk high reward, you need to select the perk. shoulder charge dpes 200 damage, regular storm fist around 160. git gud

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      • Wait, when did it start doing arc damage?

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      • Well titan has a one hit kill Melee wines a Hunterd Well titans don't have blink [spoiler]but hunters and warlocks do[/spoiler] Titans can't come back from the dead [spoiler]but warlocks can [/spoiler] But wait titans have a panic super that shuts down everything. Good point BUT [spoiler]warlocks have a better panic super that is ranged [/spoiler] Titans don't have an evade that stops all tracking [spoiler]only nightstalker does and we do have TG but we use a exotic slot and must be in air[/spoiler] Titans have good exclusive weapons [spoiler]oh wait they both suck more ass than your opinion [/spoiler]

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        2 답변
        • Every class has unique ability's. SC is one of those ability's for titans. GET OVER IT.

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          3 답변
          • Aaaanndddd muted

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          • It uses a per on the subclass tree which could be used for something else

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          • As a warlock main, I don't think shoulder charge needs a nerf. It is fine, it's been the same this whole time. And it's a mobile ability so you can't use it standing still so that's issue one. Two there's an argument to be made for running juggernaut and shoulder charge which would make people cry more. Three it's a perk for extra offense. Hunters get the Evade for extra defense so it's fair. The hit box can be a little crazy at times but ultimately it doesn't matter because pvp doesn't matter. This is a PVE game dominant and has been destroyed by pvp and nerf herders.

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            2 답변
            • [quote]It's got all the same details. High damage. Check. Arc damage. Check. Melee. Check. Regens health with the perk active. Check. So why not? Now, I know some people will be like "if it doesn't hit then it's wasted". Well who cares?! Not me. Especially since when you throw and throwing knife and it doesn't hit it's wasted. When you throw smoke and it doesn't hit, it's wasted. When you throw a grenade and it doesn't hit, it's wasted. So why should shoulder charge be any different. "You need to run so it's easily counterble". No. That's like saying "smoke bombs, throwing knives and grenades have velocity so we can all dodge them very easily". Doesn't stack up. At all. "But it's our special ability". And so what? Shadestep was hunters special ability and it added on to us being the agile class. Well it was nerfed. And shoulder charge adds on to you guys being the tanky, in-their-face class. So it's only fair. Now, there's one argument what comes to mind. Khepri's sting. But that's much more of a headache so it's not worth complaining about. But for those who don't know. Firstly, you need to go invisible which involves using your melee charge with "vanish in smoke" active, using P&T or crouching for a few seconds. Then, you need to get behind the target in order for it to work. Then, you have to successfully stab them. If they turn around then it's out. Done. Plus, they need exotics. So this is much more of an argument than what shoulder charge has. Firstly, run. Then melee. No exotic needed. No comparison. You see? Plus, a non-charged attack/gun has no business dealing any damage what isn't kinetic so let the charge worry about that. And it takes the exact same buff. Not sure what it's called but it's the one where health regens with every shoulder charge/charged melee kill so there's more fuel here. All this adds up and is completely fair in my eyes. Not sure about you but I think I've covered everything. So, either bungie remove the Arc part, take off the bonus damage and reduce the range, but add knockback or they make it consume the melee charge, I think there's an issue and I've found out the perfect way to fix it. And I'll be looking for logical arguments in the comments. Any just pure hate, is unwanted and only shows your lack of integrity, intelligence and understanding. TL;DR- They should make shoulder charge take the melee charge or nerf it as it's completely unfair and unbalanced. Anyone wants to argue should sound smart and not ramble on.[/quote] U really have time to waste writing this shit. U cant take in put it in you ... ...

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