It's me with another [b]Honest Opinions[/b], about balance this time. This is a very difficult subject, but I'll do my best. Remember, it's just an opinion!
[b](Sub)Classes[/b]
[i]Striker Titan[/i]
This one is pretty balanced, apart from the last perk tree. Unstoppable is okay, but Juggernaut and Shoulder Charge definetely need some changes. I'd say that Juggernaut gives you -1 Agility and Shoulder Charge loses a major part of its tracking. Everything else is perfectly fine, including Lightning Grenades.
[i]Defender Titan[/i]
This one is a difficult one. In the hands of a skilled player, it absolutely wrecks, otherwise it sucks. I think we just leave it as it is, maybe buff Ward of Dawn resistance, so it can tank more. I don't think other supers should be able to shut it down from outside.
[i]Sunbreaker Titan[/i]
Mostly fine, increase damage resistance and it should be okay. Maybe make it so that hammers can hurt the user of it (only direct hammer explosions, not the Sunspots!)
[i]Gunslinger Hunter[/i]
Bring back Throwing Knifes and increase Tripmine base damage. Tripmine shouldn't stick.
[i]Bladedancer Hunter[/i]
Only nerf needed is Skip Grenades, instead of killing you, they leave you with a sliver of health. Buff Flux Grenades, they should do as much damage as a Fusion Grenade. Blink ready time should be buffed slightly.
[i]Nightstalker Hunter[/i]
No changes needed.
[i]Voidwalker Warlock[/i]
No changes needed, apart from buffing Blink like I said with Bladedancers.
[i]Sunsinger Warlock[/i]
Difficult one. I think they should increase Radiance time and buff it's damage resistance. No other changes needed.
[i]Stormcaller Warlock[/i]
Its melee shouldn't be a one hit kill AND have ridiculous range. I propose to nerf the damage.
[b]Weapons[/b]
[i]The Last Word[/i]
Decrease readying time by 0.3 seconds.
[i]Doctrine of Passing[/i]
Nerf stability and range, slightly increase damage.
[i]Mida Multi-Tool[/i]
Bring back High Caliber rounds, nerf either range or stability.
[i]Red Death[/i]
Increase range.
[i]Hand Cannons[/i]
Increase range, decrease reload speed.
[i]Auto Rifles[/i]
Increase range of the lower RoF archetypes
[i]Scout Rifles[/i]
No changes needed.
[i]Pulse Rifles[/i]
Decrease range and magazine size on very high RoF archetypes, increase reload speed.
THANKS FOR READING AND DON'T HESITATE TO SHARE YOUR OPINION IN THE COMMENT SECTION BELOW
[b]Edit: [/b]Decreased TLW readying time from 0.5 to 0.3 and fixed a typo.