It's me with another [b]Honest Opinions[/b], about balance this time. This is a very difficult subject, but I'll do my best. Remember, it's just an opinion!
[b](Sub)Classes[/b]
[i]Striker Titan[/i]
This one is pretty balanced, apart from the last perk tree. Unstoppable is okay, but Juggernaut and Shoulder Charge definetely need some changes. I'd say that Juggernaut gives you -1 Agility and Shoulder Charge loses a major part of its tracking. Everything else is perfectly fine, including Lightning Grenades.
[i]Defender Titan[/i]
This one is a difficult one. In the hands of a skilled player, it absolutely wrecks, otherwise it sucks. I think we just leave it as it is, maybe buff Ward of Dawn resistance, so it can tank more. I don't think other supers should be able to shut it down from outside.
[i]Sunbreaker Titan[/i]
Mostly fine, increase damage resistance and it should be okay. Maybe make it so that hammers can hurt the user of it (only direct hammer explosions, not the Sunspots!)
[i]Gunslinger Hunter[/i]
Bring back Throwing Knifes and increase Tripmine base damage. Tripmine shouldn't stick.
[i]Bladedancer Hunter[/i]
Only nerf needed is Skip Grenades, instead of killing you, they leave you with a sliver of health. Buff Flux Grenades, they should do as much damage as a Fusion Grenade. Blink ready time should be buffed slightly.
[i]Nightstalker Hunter[/i]
No changes needed.
[i]Voidwalker Warlock[/i]
No changes needed, apart from buffing Blink like I said with Bladedancers.
[i]Sunsinger Warlock[/i]
Difficult one. I think they should increase Radiance time and buff it's damage resistance. No other changes needed.
[i]Stormcaller Warlock[/i]
Its melee shouldn't be a one hit kill AND have ridiculous range. I propose to nerf the damage.
[b]Weapons[/b]
[i]The Last Word[/i]
Decrease readying time by 0.3 seconds.
[i]Doctrine of Passing[/i]
Nerf stability and range, slightly increase damage.
[i]Mida Multi-Tool[/i]
Bring back High Caliber rounds, nerf either range or stability.
[i]Red Death[/i]
Increase range.
[i]Hand Cannons[/i]
Increase range, decrease reload speed.
[i]Auto Rifles[/i]
Increase range of the lower RoF archetypes
[i]Scout Rifles[/i]
No changes needed.
[i]Pulse Rifles[/i]
Decrease range and magazine size on very high RoF archetypes, increase reload speed.
THANKS FOR READING AND DON'T HESITATE TO SHARE YOUR OPINION IN THE COMMENT SECTION BELOW
[b]Edit: [/b]Decreased TLW readying time from 0.5 to 0.3 and fixed a typo.
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Not bad. I'd say add so shoulder charge can't do extreme direction changes in the air and decreasing the max reach of FoH I terms of the area farthest up in the air and outermost on the radius. That distance from the point of impact is extremely far.
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1 답변after nearly 2 yrs of sticking trip mines to people's faces i can't get used to them not sticking and the knife is just garbage now.... RIP GUNSLINGER😢😢😢😢😢😢 absolutely ruined my experience now
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1 답변If ward of dawn can't be destroyed from the outside I'd would be unstoppable in control, salvage and trials
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2 답변"Its melee shouldn't be a one hit kill AND have ridiculous range." lol wtf are you smoking?
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1 답변Theres so much wrong with this post.... is this a troll? Storm melee never is never a ohk Skip grenade does about 150 damage if all skips hit (not a ohk)
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1 답변Introduce a ranked playlist. Armsday weapons only (enlarge arsenal) No exotic armor. Inferno 3v3 variation: Blink on radar only when combating opponents. No heavy. Special like in Inferno, delayed spawn. Kills award points. Deaths take away points. Revives take away a lot of points. Truly competitive?
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1 답변작성자: Tamed 6/26/2016 5:48:33 PM
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2 답변Well I really hope bungie does nothing that you said. Why hating TLW? the gun is only effective at close range and is worse than any other hand cannon at any other range.
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1 답변Only changes needed are an across the board damage buff on primary weapons. Perhaps an increase to hand cannon accuracy to completley eliminate phantom/rng bullets. No primary needs any further nerfs. They are all underpowered, and is the reason special weapons and ability kills are the tops in crucible kills, and is why the current meta is so passive.
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3 답변Why nerf low rof pulses? Imo they should buff the damage to 38 to the head so it consistently two bursts, but nerf the stability.
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1 답변작성자: Phunkr 6/26/2016 8:11:35 PMNo Stormcaller melee one hits. No idea what you're smoking. Sunbreakers [i]do not[/i] need an increase to damage resistance. Supers should always be able to shut down other Supers. Besides the one use Supers, you need multiple shots of the multi-use Supers to take down a WoD. Sunsingers [i]do not[/i] need a Radiance tine increase. If you're having issues with time, maybe stop using the perk that explicitly states that it shortens the duration of Radiance. Run SoF or Radiant Skin with Radiant Will to get one of the longest lasting supers in the game. Weapons: TLW should go back to having increased damage with hip-fire headshots, but the range should literally be that of shotguns. Severe damage dropoff after shotgun range. It'll be the CQC beast it's supposed to be, but useless at extended ranges. The lowest rof weapons of almost every weapon class needs a mild damage increase to be viable against their higher rof counterparts. The lowest rof HC should not be a three shot when the highest rof HC is also a three shot. That's a huge disparity in DPS. Thorn needs to go back one update because the exotic perk is essentially useless. The poison ticks run out before you can stack more than two at any given time. In PvP it's literally two damage per tick. If an enemy is almost dead when you shoot them, it's now incredibly unlikely the poison will do anything more than leave them the most one shot a person can be.
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17 답변I see shoulder charge and i already know the entire post is complete bs. Altho i have to say the title was already a clear sign.....
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13 답변작성자: DoubleBodyShot 6/26/2016 3:36:11 PMDo you have ANY idea how much adding .5 seconds ready time would do to a weapon. So you understand, the TTK for a grasp of malok (headshots and can have 2 bullets hit the body) is ~.7 seconds. And you want the last word to have a slower ready time when it's not fast to begin with?????
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1 답변Well for sunsinger you would have to reset vf and move the new one to one of the useless perk slots (might I suggest sunburst) or you would have to remake the subclass entirely because a nerf to neutral game is a nerf to super game.
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