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데스티니 가디언즈

데스티니 가디언즈에 관한 모든 것을 토론해봅시다.
작성자: Karl Marx 6/28/2016 7:21:17 AM
29

Proposed balance changes || Honest Opinions

It's me with another [b]Honest Opinions[/b], about balance this time. This is a very difficult subject, but I'll do my best. Remember, it's just an opinion! [b](Sub)Classes[/b] [i]Striker Titan[/i] This one is pretty balanced, apart from the last perk tree. Unstoppable is okay, but Juggernaut and Shoulder Charge definetely need some changes. I'd say that Juggernaut gives you -1 Agility and Shoulder Charge loses a major part of its tracking. Everything else is perfectly fine, including Lightning Grenades. [i]Defender Titan[/i] This one is a difficult one. In the hands of a skilled player, it absolutely wrecks, otherwise it sucks. I think we just leave it as it is, maybe buff Ward of Dawn resistance, so it can tank more. I don't think other supers should be able to shut it down from outside. [i]Sunbreaker Titan[/i] Mostly fine, increase damage resistance and it should be okay. Maybe make it so that hammers can hurt the user of it (only direct hammer explosions, not the Sunspots!) [i]Gunslinger Hunter[/i] Bring back Throwing Knifes and increase Tripmine base damage. Tripmine shouldn't stick. [i]Bladedancer Hunter[/i] Only nerf needed is Skip Grenades, instead of killing you, they leave you with a sliver of health. Buff Flux Grenades, they should do as much damage as a Fusion Grenade. Blink ready time should be buffed slightly. [i]Nightstalker Hunter[/i] No changes needed. [i]Voidwalker Warlock[/i] No changes needed, apart from buffing Blink like I said with Bladedancers. [i]Sunsinger Warlock[/i] Difficult one. I think they should increase Radiance time and buff it's damage resistance. No other changes needed. [i]Stormcaller Warlock[/i] Its melee shouldn't be a one hit kill AND have ridiculous range. I propose to nerf the damage. [b]Weapons[/b] [i]The Last Word[/i] Decrease readying time by 0.3 seconds. [i]Doctrine of Passing[/i] Nerf stability and range, slightly increase damage. [i]Mida Multi-Tool[/i] Bring back High Caliber rounds, nerf either range or stability. [i]Red Death[/i] Increase range. [i]Hand Cannons[/i] Increase range, decrease reload speed. [i]Auto Rifles[/i] Increase range of the lower RoF archetypes [i]Scout Rifles[/i] No changes needed. [i]Pulse Rifles[/i] Decrease range and magazine size on very high RoF archetypes, increase reload speed. THANKS FOR READING AND DON'T HESITATE TO SHARE YOUR OPINION IN THE COMMENT SECTION BELOW [b]Edit: [/b]Decreased TLW readying time from 0.5 to 0.3 and fixed a typo.

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