JavaScript is required to use Bungie.net

토론장

6/15/2016 12:57:56 AM
18
Many of the class balance changes were great, but as always Bungie went and -blam!-ed something up too hard or for no reason. The tripmine, throwing knife, and wombo nerfs seem unnecessary. Tripmines only killed if they stuck to someone (pretty rare) or if the person running across the big glowing line had somewhat low armor. Now pretty much everyone will survive and there will be little to no tradeoff to running low armor (doesn't Bungie promote tradeoffs and making decisions on what to sacrifice and gain?). The burning throwing knives only killed very low armor guardians on precision hits, but again, -blam!- tradeoffs. Decreasing the aim assist or hitbox would have been a better nerf while simultaneously buffing damage (it's a burning knife to the head for crying out loud). As for wombo, many others may not agree with my opinion but it didn't seem too broken. Nightstalkers already have the most underwhelming grenades in the game, and the "wombo combo" required one to sacrifice both a melee and grenade ability charge to execute the devastating combo. Also, I feel like the firebolts were hit too hard. They got nerfed from three directions (time to connect, range, and ignite nerf). This is coming from someone who has more time spent on hunter, but has all three classes and enjoys playing on all.
English

게시물 작성 언어:

 

다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

  • Disagree with your thoghts on wombo. The smoke made it near impossible to engage a target, let alone get out if your anywhere near the center. It made gunfights very one sided in a somewhat unfair way. If any other class had that ability for a melee people would have complained even harder. To me the only thing that was needed was to allow jumping out, other than that the rest was probably unnecessary.

    게시물 작성 언어:

     

    다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

  • The only time I have found wombo to be overwhelming and seemingly unfair is when you are surrounded by objects or cornered and literally can't escape. However, the vast majority of the time you can escape but you will be close to dead (which you should if they just wasted both a melee and grenade charge on you). The "wombo combo" already takes some skill to place it just right (you can't just throw them, ???, profit). The issue I see with it is that all of the nightstalker's grenades require the target to be stationary to do any real damage, and that is what smoke allowed for. The smoke would hold the enemy in place longer so the grenade could actually do something. Without smoke, the grenades are useless in PvP (but fine in PvE because AI opponents will just stand there and take it). If you nerf the smoke, you don't have good grenades to fall back on like many of the other classes have. And also keep in mind, the nightstalker is all about the neutral game (much like the sunsinger) and it has a poor super game (though now better with shadowshot buff). We will just have to wait and see if nerfing the neutral game (pretty heavily) and buffing the super game will keep nightstalkers competitive. This is also the reason I feel like sunsingers got hit way too hard. The firebolts were nerfed from 3 different sources and the melee was nerfed (so practically the entire neutral game is nerfed but the super game remains somewhat weak). Sorry for the essay lol. This is just my ultimately insignificant opinion.

    게시물 작성 언어:

     

    다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

  • Still disagree, I think the smoke should not disabled your jump. The other adjustments to smoke probably wasn't necessary though...but bungie can just make a simple adjustment.

    게시물 작성 언어:

     

    다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

  • I definitely agree that wombo was too strong, and the change to jumping seems like a good fix. I'm just disappointed that Bungie always takes the route of tampering too much with things. I would like to see minor adjustments in the future, but Bungie's track record says they won't do that lol.

    게시물 작성 언어:

     

    다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

  • Yep...and it seems they over nerf then do small buffs to bring things back up. Just look at sunbreaker.

    게시물 작성 언어:

     

    다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

  • An aggressive Nightstalker had two things - shadestep & wombo. Both are not usable anymore. If you're not running an invis build, Nightstalker is now PVE only.

    게시물 작성 언어:

     

    다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

  • The best part about the throwing knife nerf "because it could OHKO" is that the burn didn't always proc like it should on precision hits.

    게시물 작성 언어:

     

    다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

  • Nailed my thoughts

    게시물 작성 언어:

     

    다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

  • The thing that gets me is they totally -blam!-ed trip mines but left Titan lightning grenades as they are. How does that make sense?

    게시물 작성 언어:

     

    다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

  • If you get hit twice by that grenade, it is entirely your fault.

    게시물 작성 언어:

     

    다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

  • Lightning grenade will one hit kill anybody running low armor that's been shot once. Believe me I love getting those kind of kills with my lightning grenade. It's part of why my KD is so much higher on my Titan

    게시물 작성 언어:

     

    다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

  • A lot of grenades can do that. So I don't see why lightning grenades are so awesome as opposed to others.

    게시물 작성 언어:

     

    다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

  • On a completely unrelated note: there's a trilogy of books by a guy named Marcus Sakey and one of the characters in the book is named Soren. You might appreciate the series. It's really good

    게시물 작성 언어:

     

    다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

  • Just finished book two last night. First thing I thought of when I read the name. Great books.

    게시물 작성 언어:

     

    다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

  • Wait til you finish the third. Read the trilogy in a weekend. Just couldn't put them down. Sakey has become one of my favorite authors but the new Joe Hill book has got me like crazy. Between that and destiny and work I have no time to sleep

    게시물 작성 언어:

     

    다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

  • The duration and area of effect are huge. Don't get me wrong I love them. But they hurt my trip mines so now lightning grenades need to get hurt

    게시물 작성 언어:

     

    다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

  • Trip mines of course are no longer a sticky, but really.... They lost what, maybe 5 total damage? Be honest with yourself. They can still hit like a truck.

    게시물 작성 언어:

     

    다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

  • True. But it was still a lot more fun to stick them to people

    게시물 작성 언어:

     

    다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

회원님은 해당 콘텐츠를 볼 수 없습니다.
;
preload icon
preload icon
preload icon