EDIT: the second poll option should read "tripmines need a buff"
Seriously!? Seriously!?
I'll admit, I'm a hunter, but I don't normally like to complain about these things.
I fully agree with the warlock nerf, the handcannon buff, the doctrine nerf, and pretty much everything else. But honestly, was anyone complaining about tripmines?
Anyone at all?
The last time hunters had anything overpowered was year one (I know about the infinite shadowshot glitch, but that was quickly fixed). For what reason was it necessary to make TRIPMINES less effective?
Another thing is, tripmines only do enough damage to kill when out of a super. All defense boosted supers can survive a tripmine, and the tripmine itself does not have any tracking (like fusion, magnetic and flux grenades do). Shouldn't they be allowed to do more damage?
If tripmines were so much of a problem, why did you take two years to balance warlocks?
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I hate Hunters and feel like only little kids and followers main them but I have to admit, the trip mine nerf is -blam!-ing stupid. The Hunter is already the worst PvE class. Removing to ability to stick Captains, Phalanxes, Minotaurs, and Knights is stupid
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3 답변I want to see tripmines more tactical than used as sticky nades because those were getting out of hand.
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2 답변
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I favor sticky nades heavily so I guess I don't get to use hunter much anymore (bladedancer wasn't worth it before it's clearly not now). I would understand the change more if it didn't telegraph itself from across the map with the red glow. At least reduce that so its a trap for more than the colorblind who forgot to change their settings