From what I've compiled, here is my final list:
Gjallarhorn (Double Nerfed with TTK Cut)
Black Hammer (Also double nerfed and reborn as an exotic, which was pointless)
Ice Breaker (Oh look, another double nerf)
Field Scout (Just why?)
Elemental Primaries
Fate Bringer
Hawkmoon (Original)
Pocket Infinity
Thorn (4th Double nerf)
Efrideets Spear
Felwinter's Lie
Blink (Least atrocious offender here)
Corrective Measure
Vex (Cut)
Necro (Cut, but yes I know it was buffed)
Glimmer Consumables
Rep Consumables (Kinda fixed)
Ammo Capacity (Ties in with Field Scout)
Nightfalls (I'm speechless)
Weeklies for Strange Coins
Mida
Final Round
PvE in general
Supers in PvE
Hopscoth Pilgrim
Arcbolt Grenade
Universal Remote and Plan C
Every Single one of these perks:
Accelerated Coils: Reduced charge time by 50%
Accurized Ballistics: Reduced range and damage bonus by 50%
Aggressive Ballistics: Reduced damage bonus by 50%. Increased stability and range penalties by 100%
Aggressive Launch: Reduced damage bonus by 50%. Increased stability and projectile speed penalty by 100%
Confined Launch: Increased projectile speed penalty by 25%. Reduced stability bonus by 33%
CQB Ballistics: Reduced range bonus by 25%. Reduced stability bonus by 33%
Enhanced Battery: Reduced magazine bonus by 60%
Extended Mag: Reduced magazine bonus by 33%
Field Choke: Reduced damage bonus by 50%. Reduced range bonus by 60%. Reduced stability penalty by 20%
Field Scout: No longer affects magazine. Reduced inventory bonus by 37%
Fitted Stock: Reduced stability bonus by 60%
Flared Magwell: Reduced reload bonus by 80%
Hammer Forged: Reduced range bonus by 50%
Hand Loaded: Reduced range bonus by 50%
Hard Launch: Reduced projectile speed bonus by 50%
Heavy Payload: Reduced blast radius bonus by 50%
Javelin: Reduced projectile speed bonus by 50%
Linear Compensator: Reduced damage bonus by 50%
Luck in the Chamber: Reduced damage bonus by 3%
Perfect Balance: Reduced stability bonus by 40%
Send It: Reduced by range bonus 40%. Inventory and equip penalties added
Smart Drift Control: Reduced stability bonus by 40%. Reduced range penalty by 33%
Smart Drift Control (Rocket Launcher): Reduced stability bonus by 40%. Reduced projectile speed penalty by 33%
Smallbore: Reduced stability and range bonuses by 25%
Smooth Ballistics: Stability bonus made into penalty. Range penalty is now a bonus.
Soft Ballistics: Reduced damage penalty by 50%
Soft Launch: Stability bonus made into penalty. Projectile speed penalty is now a bonus.
Speed Reload: Reduced reload bonus by 80%
Warhead Verniers: Reduced blast radius bonus by 37%. Reduced projectile speed bonus by 60%. Reduced stability penalty by 20%
And, like 65% of all Year 1 Content. That being all PvE.
Anything you can do about this Cozmo? The most amazing update you could possibly pull right now would be to reverse pretty much EVERYTHING on this list.
[u]Added[/u]
Sunbreaker
Firefly
3oC
Xur
Queen's Wrath (Vestian Dynasty)
Loot Cave (understandable)
GIVE US A SIGN.
Edit: Holy Shit, I'm popular. Now all I need is Cozmo and I can die in peace.
Edit 2: Edited title. I originally didn't put that it was my opinion, so you can stop saying that now :)
English
#Destiny
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Your list does not make any of it true, that is you view of what you did not want nerfed. and guess what YOU nor any other player in this game is in control over this game and how it will or will not be balanced ever and never was.
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2 답변The vex was a 4 shot auto rifle, that needed a nerf, not as much as it got, but it was definitely necessary
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I wanted to make a list of all these nerfs for everyone to realize how strong we use to be and how underwhelming n weak we are now...but I just didn't want to put in effort lol... every nerf just slowed down pace of play...it's sad... I think they nerfed everything so new players that just started in year 2 wouldn't get wrecked n 2 pieced in Pvp and stop playing...so they nerfed everything so new players could adjust to vets easier... or the new players got wrecked n cried for nerfs n got there way...Pvp is fun but everything got really dumbed down...again it's sad...
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7 답변Vex unnecessarily nerfed? Ice Breaker, black hammer and g horn were nerfed because they were the best weapons for pve by a mile You're a retard mate
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13 답변Saw thorn and immediately knew this is shit post. That gun is cancer and needs to be nerfed till it does 2 damage head shots.
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19 답변작성자: Darches 5/20/2016 8:42:45 AM[b]THINGS THAT YOU ARE WRONG ABOUT:[/b] [quote]Gjallarhorn[/quote]LFG breaking gun was balanced. Works as intended and very useful in Y1 activities. [quote]Ice Breaker[/quote]Game breaking gun was balanced. Works as intended. [quote]Field Scout[/quote]Game breaking perk was balanced. Works as intended and very valuable on special/heavy weapons. [quote]Elemental Primaries[/quote]Choice breaking elements removed. Not sure why Zhalo Supercell is here though, as it makes arc nightfalls a total joke and replaces Queenbreaker's Bows' only niche. [quote]Fate Bringer[/quote]Guaranteed god-roll handcannon had a minor magazine nerf to make it less ridiculous. Still godly. No problems here. [quote]Hawkmoon[/quote]Unfair RNG Crucible hand cannon was balanced. It's still the best all around HC... [quote]Thorn[/quote]Thorn still has godlike range, prevents health regen, and kills with fewer headshots than normal hand cannons. It's still exotic and working as intended, but no longer game breaking in crucible. [quote]Efrideets Spear[/quote]Wasn't nerfed. [quote]Felwinter's Lie[/quote]Wasn't nerfed. [quote]Blink[/quote]Still working fine. No longer OP AF. [quote]Corrective Measure[/quote]Wasn't nerfed. [quote]Necro[/quote]BUFFED??? [quote]Ammo Capacity[/quote]You don't need infinite sniper rounds. Git gud and learn to primary, scrubs. [quote]Weeklies for Strange Coins[/quote]They're -blam!-ing everywhere now. You can't be serious. [quote]MIDA[/quote]Was basically super OP in crucible and acted as a double exotic. All they did was remove the unnecessary and somewhat game breaking high caliber rounds. The MIDA didn't even have the normal handling debuff because the perk was intrinsic. [quote]Final Round[/quote]Still works, but no longer game breaking. [quote]Supers in PvE[/quote]Wasn't nerfed. [quote]Universal Remote and Plan C[/quote]Wasn't nerfed. [quote]Various other perks[/quote]Unbalanced perks were balanced. Y1 guns are no longer godly. . THINGS THAT YOU ARE RIGHT ABOUT: [quote]Black Hammer[/quote]Black Hammer nerf was justified, but I'm not sure that Black Spindle is truely exotic quality. Pretty useful for raid though. [quote]Pocket Infinity[/quote]Yep, pretty useless with those base stats and perk upgrades. [quote]Glimmer Consumables[/quote]What the hell. [quote]Hopscoth Pilgrim[/quote]Arbitrary archtype change + eventual archtype nerf = complete BS. Though I will mention it would've been the #1 crucible gun if not nerfed, according to my stats. [quote]Arcbolt grenade[/quote]Nerfed out of use, and can't even melee combo for a guaranteed kill on a single target. Terrible starting lag, poor range, and poor damage. Certainly useless now. [quote]Nightfalls[/quote]80% of the loot table is basically garbage unless you're a new player :( [quote]And, like 65% of all Year 1 Content.[/quote]I did not expect 90% of my paid-for content to vanish in just a few months. I'm SUPER pissed about being unable to aquire year 1 weapons for crucible shenanigans like the arc trials rifle. Blue bullets FTW.
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1 답변작성자: InsectShelf3 5/20/2016 1:03:51 PMBungie has their way of how they want the game to work. That's why they adjust things. I'm pissed about field scout though. that perk on a vanquisher back in the day was terrifying.
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