Now, I'm not really what you'd call a "Conspiracy Theory type guy", but I did use to work as a police officer, before my accident. In that line of work, you're trained to notice things, patterns or things out of the ordinary.
Well, I've played my fair share of Crucible matches, and then some. Throughout my time playing, I've noticed that there seems to be a trend in the outcome of the matches. Some of you may have noticed this also.
Have you ever noticed how, in some matches, it seems like no matter how well you aim or what weapons you use, the other guys are just able to outshoot you; But then, in other matches, you'd literally have to sit down in the middle of the map and not shoot your gun at all in order to go negative? The funny thing is, sometimes the guys that are so easy to kill are the ones that did so well on your team last match, while maybe the guys who did poorly on the other team last match, but are totally wrecking on your team this time?
Also, have you ever noticed that everybody's connection bar jumps around during the matches, going from green to yellow, back to green, then to red, back to green? Yet, Bungie is always so "tight lipped" about their matchmaking and always blames any kind of connection issues on the players' set-up, even though most of us have absolutely no problems with any other online games.
And the biggest tend that I've noticed is that the outcome of matches almost always follow the same exact pattern. Similar to this:
[u]Alpha Team[/u]
Player 1 - 25 kills, 2.0 k/d
Player 2 - 15 kills, 0.9 k/d
Player 3 - 13 kills, 0.8 k/d
Player 4 - 8 kills, 0.5 k/d
Player 5 - 5 kills, 0.6 k/d
Player 6 - 2 kills, 0.2 k/d
[u]Bravo Team[/u]
Player 1 - 21 kills, 1.75 k/d
Player 2 - 20 kills, 1.80 k/d
Player 3 - 17 kills, 3.0 k/d
Player 4 - 12 kills, 1.25 k/d
Player 5 - 10 kills, 0.9 k/d
Player 6 - 9 kills, 0.8 k/d
It's almost always like that. One team will have a player at the top with a bunch of kills and a good k/d, while the rest of the teams scores are crap. The other team will have the top four players with really decent scores and the bottom two will be... meh, but not horrible.
It's like this almost every game, even though it's all the same players switching back and forth between teams, being mixed up each time. Doesn't that seem weird to you? Just start really paying attentions to the scores after each game you play. I'm sure you'll start to notice the pattern too.
My theory is this: There is a mechanism within the matchmaking that brings players of about the same skill level into each match. (I know, common knowledge right? SBMM, OK, I know, but...) During the match, the game can "[i]sense[/i]", how well each player is doing. Each player has a "predetermined" placing, where the game decides before the match, about what the players score should be after each match, in order to conform to the model that it deems appropriate. Like the score table I made above.
So, if the game has decided that an Alpha Team player should place at about 4th place at the end of the match, but that player is playing well and is starting to score above where he should be, the game will drop that player's "connection" down into the yellow. That way that player stats experiencing lag. We all know what it's like when you start lagging. You get shot through walls, enemies eat your bullets, they teleport all around, they kill you in two shots, etc. This way, it makes it so that player's score goes back within the parameters that the game has chosen for that player.
This would explain why sometimes you start out decent, but then all of a sudden, it's like no matter what you do, you can't get kills for anything; and why your connection varies so much, even though you have a wired connection with decent speeds.
It would also account for why, sometimes it seems like everyone is playing so inconsistently. One game you're awesome, the next, you're playing like you're blind, even though it's against essentially the same people.
It would actually explain a lot of things. As for the reason behind it, I'm not exactly sure. But, it could come down to something like, gratification. If you start out and you're doing well for the first few games, you're happy, you want to play more. The game keeps you at our near the top. Now that you're really in the mood to play, it starts dropping you down. You feel like maybe it's a fluke, but you want revenge. You play more to get back to the top. You keep getting dumped on. But, when you're just about to quit, all of a sudden there's no lag. Your shots land every time. Your enemies die like they should. You're happy again. You play more.
This keeps you playing, just as Bungie wants. The more you play, the better it is for Bungie.
Now, I'm just talking about regular 6v6 crucible matches here. I haven't played trials or many other modes enough to say anything about them. But maybe there is a system similar in those other modes. (Let me know if you've noticed anything.)
Anyway, I could be completely wrong. Maybe I'm just too tired or thinking into it too much. But, the facts are, I've noticed this pattern in the scoring. I noticed it a while back and just thought it was weird. But, as a cop, you learn that there aren't such a thing as coincidences. Also, Bungie won't talk about their matchmaking process. And, whenever you have connection problems, they always answer, "Read the help page, clear your cache." It's the same answer every time.
I know this isn't a really well thought out and written explanation of my theory, as its 5 am and I am pretty tired. But, hopefully it's enough that most of you will understand what I'm getting at.
Let me know what you think and if you have any ideas or theories.
Edit 1: Hey, thanks for all of the positive and mature replies guys. Of course there is always the occasional, "Get gud." Or "You're just trying to make excuses." Replies. I don't have thin skin, as a police officer it thickens up real quick. So, I just read those, shake my head and move on.
I know why I'm negative on all of my characters. It's no secret that I just completely sucked and was learning to play with a bummed hand. Plus, I hadn't played a video game in almost 15 years when I started playing Destiny, back in November 2014. Plus, I always play solo/random. I never play with anyone else. Which makes having a positive k/d a lot tougher. The very few times that I have been on a Fireteam, it was like "Easy Mode".
So I know. I have a negative k/d. It's no big revelation. But, if you look at my history and stats on Destinytracker.com, you'll see that my stats and k/d have steadily risen since I started.
But, I'm about 4,000 kills in the negative. Even if I got a 2.0 k/d and an average of 30 kills every round. That's +15 kills every round. It would take me 266 matches to get positive. Plus, I play Control almost exclusively. Just check my stats. I'm not the best out there, but my current stats aren't pure sh!t either.
Also, speaking of checking my history, you can see in my matches history even more evidence of what I'm talking about here. I'll have streaks where I play awesome for a handful of games and then you'll see where it turns to crap for a handful of games. It goes back and forth, even though it's against the same group of guys sometimes.
You could blame it on just playing well, then not playing so well. But, I think that's too easy an explanation. One game all my shots from my "God Roll" Hawksaw just tear through everyone, like a hot knife through butter. But, then the next game every other shot misses or it takes 8 shots to kill somebody?
17 (body shot) x3 (rounds per pulse rifle shot) = 51. That's 51 damage per body shot from Hawksaw. 51 x 8 = 408. That's enough damage to kill two guardians. I count my shots when it starts to seem strange. Plus, I'm a little OCD and have a tendency to count anyway. Anyway, when it takes 8 Hawksaw shots to kill someone, something is wrong, very wrong.
You could call it lag, and yes I would agree. But, why would it change from one match to the next, or during the same match sometimes. Even with the same group of people? One game I'm killing everyone in 3-4 shots, the next it takes 6-8 shots? Hmmmm, seems odd to me.
Also, the "Host" idea, I find this to be very true. I can tell when I'm the host, because I'll be the one at the top of the leader board, with close to 30 kills and a 2.0+ k/d. But, then the next game I can barely get 6 kills with a 0.3 k/d. That's just ridiculous. It's so inconsistent. I think Bungie knows all about it. I think they use this to their advantage and it ties into the whole theory. And that's why they're so "tight lipped" and "politely unhelpful" when it comes to us complaining about lag and matchmaking.
English
#Destiny
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There are some games when headshots just appear and nobody touches me and games when no shots register even when carefully placed and im dying instantly. The thought of rigged games or the damage referee algorithm going whacky to give players or teams an advantage has crossed my mind many times.
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I wouldn't say "predetermined" exactly, but there's little doubt that Bungie's "balancing" trickery has way more effect on the eventual outcome of the game than the actual skill of any given player. There's just too much of that "balancing" trickery constantly working in the background for this game to be competitive. They need to just work on a good lag compensation program to keep things honest instead of implementing buff and gimp effects to keep games "close". In reality the copious amount of background "balancing" trickery is just destroying any semblance of competitive nature. And it's beyond painfully obvious that the "Damage Ref" is sketchy as hell...and often does exactly the opposite of what it's supposed to.
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3 답변I don't think this is too far-fetched at all. It happens in PvE as well! Last night in PoE trying to rank up Variks, played three matches. First one: pretty much all equal on LL, no problems. Second one: one lower than me and the other 296. We struggled a bit but managed ok in the end. Third one with two others in the 290's, both died a lot and quit, replaced by two others, also 290's, one of them quit. Two of us struggled a lot (usually me trying to find my other team-mate to revive him/her constantly), and eventually I quit after multiple attempts at the mine clearance (second stage). The activity difficulty is set for a three-player fireteam. There's an element in the gameplay structure, that means that sometimes when you get to a milestone, you are going to die no mater what you do, but on respawn the exact same boss/mob/whatever that eventually killed you, is somehow not as difficult as it was the first time (unless it's The Fist of Crota!). The level difficulty changes as well if you are solo, in a fireteam of similar level players, or in a mixed level fireteam in missions like strikes and Nightfalls, so why not PvP? There is an agenda in PvE gameplay that means that the levelling is not like-for-like for all encounters.
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1 답변작성자: ChildishCodinho 5/13/2016 1:23:11 PMFor me, it's just inconsistent play on my part. I know it because I do it in every game, such as call of duty. I'm so on and off, even throughout the match. I'll start off great and get a bunch of kills and then I'll drop off and get a bunch of deaths and by the end of it in usually middling in at that 3rd place spot. Don't get me wrong, I have my games where I dominate and my games where it seems like it's impossible to get kills but I always blame it on myself. I always will go for the objective though!
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I think that the reality is: - Host migration - Spawn flipping - Learning the opposition - Subtle team shuffles between matches These factors are real and far more likely to cause what you describe than any designed in rigging.
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2 답변As a mediocre player myself I blame all of my inconsistent play on my skill... Or lack there of. I have hot streaks and cold streaks but it's usually because of my personal play.
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Oh jeez... lol. Games are predetermined though, in case you were wondering... it's called "the future". Haha, but nice post. I didn't read through the entire thing, but I see where you're comin' at and it's a nice conspiracy.
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작성자: WrathOfTheRoyal 5/13/2016 9:16:21 AMTo me it really just seems like you're trying to find excuses for your inconsistent performance. This is all user error and nothing more. But you'll dismiss me as a non-believer. This thread....is adventurous and imaginative....but embarrassing.
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작성자: Rezyl Azzir 5/13/2016 10:53:45 AMThey have said before that they're goal for matchmaking is to maintain a 50/50 win/loss, and when they started the Elo system, it gave them all the data they needed to insure it... Check the Elo for the other teams when you get your ass handed to you, I bet they are well above yours...
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Or when one team can pick up the heavy ammo crate but no one on the other team can pick up theirs, then suddenly a member from the other team comes along and opens it instantly, so one team has claimed both heavy crates
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Most of these kids brains couldn't comprehend this kinda stuff so you're gonna get called "noob" "idiot" a lot. There is a lot if truth to this thread, anyone with half a brain cell can see that the outcome of crucible matches are manipulated. This used to happen in a Fifa UT all the time which is why I sold it. Luckily destiny has pve . Definitely a lot more to this.
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1 답변Cant say I see this pattern. I cant live long enough because people are so shit at this game they have to resort to cheating. Tired of never seeing who I am killed by, or how headshotting someone with my sniper rifle doesnt kill them, or how I can die in two shots from any gun in the game, even from a level -blam!-ing 29 player. This is the reason I stopped playing this steaming pile of shit for the entirety of winter.
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2 답변작성자: Synergy-Seven 5/13/2016 6:33:00 AMI noticed a pattern also, 1 win, 2 losses, 1 win, 2 losses, then...2 wins, 1 loss, 2 wins, 1 loss. Spooky huh? So I decided to test this further: 3 wins, 2 loss, 1 win, 2 loss, 1 win, 1 loss, 4 wins. I came to conclusion that there was no pattern. However, if the same outcome above were repeated 2 or 3 times, that would be a pattern. I wasn't keen to test this just incase something bad happened to me. That said, i can see how your theory may appeal to some people and i appreciate your insight and research. But look at the complexity of this alleged tampering and compare this finesse with Bungie's shortcomings and screwups.
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