Added a switching sides mechanic after heavy round. *EDIT* Add switching sides mechanic every round instead to eliminate any advantages.
Passage coins are now rewarded upon both wins and losses.
After visiting the lighthouse you cannot buy another card on the same flawless character. However you may go flawless on all 3 characters once each weekend. *EDIT*Another decent suggestion: Put flawless players into a special lobby for only other flawless players to compete against each other. This would be an incredibly fun experience that matches the best against the best!
Damage referee is buffed so that the laggiest of players have no advantage and will struggle to get kills.
Added matchmaking to Trials for players who would just like to do bounties or meet new friends and attempt a flawless run. (Voice chat is enabled by default for matchmaking, and going AFK during trials will derank your crucible and faction levels by 360 points or possibly even higher penalties)
Connection based matchmaking is enabled for Trials to allow for a smoother lag free experience.
None of these changes are too much to ask from Bungie, and I can assure you that all of these changes would make trials a more balanced competitive game mode. It would also make trials less frustrating while still giving it a rewarding edge over other crucible activities!
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#Destiny
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3 답변Trials is perfect, win based matchmaking is great, it's good how it gets harder as you progress. And if you can only play one passage per weekend then I'm just gonna dismantle my card on my 8th win every weekend Leave trials alone, the only thing I would change is once you have 40 wins over a weekend you unlock the lighthouse even if you're not flawless. Give everyone the opportunity but flawless is a short cut.
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3 답변Flawless people are normally going against flawless people or at least 9 wins in there card. And why no need card? You don't seem to understand some people like helping other people go flawless and have a class of choice for it. I love my hunter for helping people go flawless QuickDraw <3
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1 답변작성자: bilbo t baginzz 5/9/2016 11:25:40 AM[quote]Added a switching sides mechanic after heavy round.[/quote] Ive already seen Deej respond to this last year saying it just cant be done. or something along those lines. [quote]Damage referee is buffed so that the laggiest of players have no advantage and will struggle to get kills.[/quote] Did you not read the recent updates in match making... they fixed this derrr. [spoiler]No they didnt.[/spoiler]
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1 답변작성자: Aerios 5/9/2016 2:16:45 PMNah sounds lame to me. Add flipping spawns and that's it. Just because you're bad doesn't mean other people should be restricted from playing the game. If you're not good at trials don't play trials and stop trying to fix something that's not broken
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3 답변take even more freedom away!? I think your opinion is a little narrow I do agree with [quote]Added a switching sides mechanic after heavy round![/quote] but that is all
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25 답변작성자: Wow I Jake 5/9/2016 10:04:15 AMSo if I go flawless, then want to dick around or help out a friend, I can't? All because trials is too hard for some people? That's a lame ass idea, dude. Most of the other ideas were alright though.
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2 답변I kinda like the fact I can get to 7/8 wins before getting the loss then get utterly spanked by teams who clearly breeze flawlessly. Reminds me iv got work to do and skills to develop. My crucible playtime is pretty low and the lighthouse is the last challenge I have. Flipping spawns I like however.
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5 답변작성자: Eclipse 5/9/2016 1:33:26 PMIt would be cool if: You can only buy 1 passage card per character. You can keep playing as long as you're winning, but once your card is eliminated with 4 losses (3 + 1 mercy) then you are eliminated from Trials until next reset. If you want to continue playing you must do it on another character that has not had their card eliminated yet. Although I guess by the time Sunday or Monday comes around the only players that would be left in Trials are people who are on huge win streaks....so those would be some very intense games. Edit: Forgot people would be salty cause most people don't win a lot of games. lol
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Agree with everything except the flawless lobby idea. How are low skilled players meant to get better if they dont play higher skilled players. It's just going to be easy. The lighthouse will be a joke to get to. I think pretty much all the other ideas are good though
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I kinda miss year 1 trials. It was more random on who we got, but I felt as though if you play enough you'll get a good string of players that you may have a good chance to win against. Nowadays it's so stressful I feel like I'll have a cardiac arrest. I'm not good by any means and never been to lighthouse but I'd like that glimmer of hope to get there.
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yep that'sit once you go flawless you should not be able to play against other guardians with your character only against other flawless guardians this will stop the 'pay to win carrying team' as well as the players just keeping on playing to stop people with less talent trying their best to achieve flawless.
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1 답변I disagree the only thing i would change is the heavy round. Also switching side after every round or so is going to make things interesting. Other than that why limit other players in helping friends or even random people? I like doing "carries" and just playing trials in general.
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3 답변All trials needs is bracket style play based on ELO. If you disagree your just a prepubescent that likes pub-stomping. There is zero reason why I have to draw 12 games across 4 cards of people with an 1800+ ELO. Im all for playing them, but ive only ever been platinum before the reset and lets be honest, the team of 1400's isnt gonna beat the elite 1800's with 2.5 kds.
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1 답변Putting flawless xters in diff lobbies while limiting them to each xter will mean people cant help/carry others to the lighthouse..so thats a bad idea... More so if u create lobbies for flawless players you it will get saturated while lobby for non flawless players will eventually find difficulty matching u bcos everyones migrated to flawless... Sorry i have no solution as i dont play trials lol... n dont care much how its mechanics work...im just telling u that there are repercussions for every action and its current state is the most suitable...i do agree with the spawn switch n sh*t...
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7 답변작성자: AMM 5/9/2016 2:08:46 AMI agree with your first two points and damage referee. That's about it, I don't agree with your other three points. Why should we get locked out of trials after a flawless run? What if we want to run with another friend or just play for fun. It's the same with every activity in destiny, you don't get rewards after the first time but no activity locks you out. Trials isn't skill based matchmaking, it's win based. Trials most definitely should get progressively harder and it's fine as it is. Matchmaking is a no go for me tbh, even optional. I've seen how many afk people go in the crucible or how many people quit against strong opponents, it would flood trials with so many bad players that every second win would be a free win.
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