Added a switching sides mechanic after heavy round. *EDIT* Add switching sides mechanic every round instead to eliminate any advantages.
Passage coins are now rewarded upon both wins and losses.
After visiting the lighthouse you cannot buy another card on the same flawless character. However you may go flawless on all 3 characters once each weekend. *EDIT*Another decent suggestion: Put flawless players into a special lobby for only other flawless players to compete against each other. This would be an incredibly fun experience that matches the best against the best!
Damage referee is buffed so that the laggiest of players have no advantage and will struggle to get kills.
Added matchmaking to Trials for players who would just like to do bounties or meet new friends and attempt a flawless run. (Voice chat is enabled by default for matchmaking, and going AFK during trials will derank your crucible and faction levels by 360 points or possibly even higher penalties)
Connection based matchmaking is enabled for Trials to allow for a smoother lag free experience.
None of these changes are too much to ask from Bungie, and I can assure you that all of these changes would make trials a more balanced competitive game mode. It would also make trials less frustrating while still giving it a rewarding edge over other crucible activities!
English
#Destiny
-
2 답변작성자: B3ar 5/10/2016 4:42:16 PMBiggest change imo that is needed is get rid of passage coins entirely. When you buy the passage all boons should be automatically unlocked since we can't manipulate when we can activate them. So what's the point of needing passage coins?
-
4 답변Not to sound too salty, but the last five times I've gone flawless, I've gotten a Water Star (Hand Cannon) every single time. I even had one in my inventory and it still gave it to me again.
-
2 답변
-
2 답변
-
작성자: FuzzyDuckzy 5/10/2016 2:29:05 PMOnly one change needed. Red bar for too long and you get the boot from that game. Do it consistently and you get a temp ban. I lost to so many cheating teams where their fireteam leader would purposely throttle their own connection when they went behind and the team would start teleporting all over. Guaranteed they got to the lighthouse undeservedly. Flawless logo will never have any sway or respect when a huge population of the player base get there by lagging. This comes from my own experience of seeing flawless players constantly at the bottom of rumble and skirmish leaderboards and facing red bar cheats every day once I hit win 6.
-
4 답변
-
2 답변
-
6 답변I think Going AFK in matchmaking should have a steeper penalty. Going AFK ruins the two other players chance of flawless if they lose. It should be your Faction, Crucible, and Vangaurd Rep decrease by 500. (And if this penalty lowers your reputation rank, you can't gain the reward again. Ex) someone is rank 25, incurs the penalty, drops to rank 24, they can't level up again and get the rank 25 reward.) Also as a harsher penalty, they are locked out of trials for the remainder of this weekend, and all of next weekend.
-
6 답변
-
7 답변I'm an above average player in Crucible, but I haven't been to Lighthouse. The main reason is I can never get a consistent team out of my friends list and when I do, they just want to play to do the bounties. With that said, I think Trials is fine the way it is. Sure it could use some minor tweaking, but it's supposed to be tough and "competitive." I don't care if I never make the Lighthouse; I don't want things handed to me.
-
1 답변Here's an idea. [spoiler]git gud[/spoiler] Jk, lol But nah, it's fine as it is now. It's a challenging climb most of time, as it should be. ~[i]TheGreatNike[/i]
-
1 답변
-
1 답변Immediate problems I see are: Team starts 3-0 takes it to heavy round and then gets the bad spawn or even just the other team's better spawn and loses 5 straight. If you're going to have a mechanism like this, it needs to be switching after each round. After heavy could mean that one team spends 3 rounds on the plus side and 5 on the negative. Passage coins used to drop like candy, makes me sad they don't. You don't get rewarded with coins for using coins and that's no fun. And this is the biggest one I take issue with: people going flawless can't continue to play. First of all, anyone with half a brain would just go delete an 8-0 card they're playing with their buddy and play 1 more if they really want to play all weekend. Furthermore, the real issue is that trials is as close to a "competitive" atmosphere in Destiny as you can get right now. People play this because it offers a competitive edge that control, clash, salvage don't offer. Taking away the ability to play that to someone because they're too good is wayyyy sillier than denying the lighthouse to somebody that can't play well enough to get their own 9-0. Just doesn't make anyyyy sense. Connection based matchmaking and damage referees are always going to be a point of issue, but it's something that Bungie tries to fix and adjust as gameplay is observed.
-
2 답변
-
Bump. I don't mind competition but geesh its hard to go flawless with even above average people. Did 2 cards 2night and on 6 or 7th game we go against a team of 1.7 and 2nd loss was against 1.1 , 1.7 , and 2.5 what are you suppose to do with that lol. My team was ok. My titan 1.2 and the other titan was 1.2 and other was 1.4 but 2 out of 3 of our oppenents have more skill then us we even took out the 2.5 a few times but it took two of us then his friends just mop us up cause they still got the others. We tried sniping , rushing I even put on defender to keep there rush from coming less often still nothing lol I don't mind playing higher kds but once it gets to 2.5s its just ridiculous.
-
biggest problem is ELO. In year one were no elo-farmers around; try to get a team/players from the forums? Need one/two with min 1500 elo and 1,5 k/d just for example - u have no chance to get good players to play with u. Bungie managed to seperate the players with destinytrialsreport.
-
The only game type I enjoy is trials, if I went flawless on my Titan I couldn't buy another card? I don't care for the rewards so I often play the same character, if that happened id just find another game to play and so would a lot of people. I'm not saying I'm brilliant but I do go flawless, sounds like you want all the half decent players to go flawless Friday/Saturday and then get locked out allowing everyone else easy runs on Sunday and Monday.
-
1 답변If passage coins are awarded on both wins and losses, then what point do they serve? Everyone would get them faster than they spend them. Just make it 7 wins or 4 losses then and get rid of all the boons, it'd be exactly the same except not making you remember to buy your boons.
-
1 답변
-
1 답변
-
1 답변Passage coins for wins and losses Remove skill based matchmaking ( I'm stuck with the sweaties now )