(This will be a long post. Holy wall of text batman! But seriously this is going to be really long. My TLDR is my title)
Let me preface this by saying that I absolutely love this game, and any criticism or ideas I have for improving it come solely from how much I want the game to improve, and I mean no ill will towards the game or its creators. Seriously, thank you for making this game. I have met some amazing people through this game and I have had so much fun playing it.
But let's tone down the fanboyism, and talk about some serious changes that need to happen in order to freshen the game up. Just like with The Taken King, I want my eyes to light up with wonder with new things to explore and do, and for this game to surprise me at every corner. Instead, most of the game hasn't done that expect for a few special areas. (Hello Vault of Glass, and the first time we got swords)
I also want to say that I know I'm not a game developer. I won't try to pretend I understand the amount of coding or work that goes into these things. And I certainly don't feel like Bungie has to listen to me. I'm just a guy. But putting my opinions and ideas for the game out there is the only way to share them with others, and I can only hope people will care enough to at least read my thoughts at approximately 6am due to lack of sleep.
Firstly, let's talk about necessary things that alot of community agrees upon. I don't speak for everyone, but these are hot topics in the community without a doubt.
1.) Dedicated Servers. Peer to peer connection simply isn't a good way to do this. The lag spikes and unpredictability not only effect the Crucible, but can effect raiding.
2.) Custom Games. Please let us choose to play with friends. You've already seen how the community goes out of its way to schedule tournaments, help a brother out. In addition, let us create our own game modes like back in Halo
3.) Ranked and Unranked playlists. I want to choose if I play sweaty or not. I have no proof to back up my next claim, but I currently feel like the system with the Crucible is rigged. You're purposefully set up to win sometimes and you're purposefully set up to lose, to try to make it appear as if there is a 50/50 win ratio for all players. That's ridiculous. Just let games be games. If a team gets stomped, we have the Mercy ruling, and it breaks up unfair teams afterwards anyways, so the next one is a fresh new pool of people.
4.) Bring in the exotics that never came. Please. Warlocks need some boots, and Hunters need to be frosty.
(If you have anything else I missed that the community has all been voicing, please share. And I'm not talking about nerf posts. I mean real stuff, thanks!)
Thanks for making it this far! But wait! There's more! Now I will add my personal ideas that could be used as inspiration to improve the game possibly. Again, I don't feel bungie has to listen to me. I just hope they do
1.) Multiclassing! As a huge fan of RPG's and D&D (Which inspired countless video games), multiclassing has always been a huge factor in designing and customizing your perfect character. Perks could be replaced in certain columns and (With restrictions!) players could build what they would like. Players could choose a single multiclass build in a fourth slot and level it up. If they wanted to change it, they would have to delete it and level another. That keeps players from spamming different builds constantly and finding the most OP one. But still allows everyone to migrate to what they would want to play as. Are you telling me you don't want to be a shadestepping knife thrower? Or a shoulder charging Sunbreaker? Or a juggernaut Defender? Or a scatter grenade throwing Stormcaller? Or a firebolt throwing Voidwalker? Or a blink shadestepping Bladedancer!? No one can say no to these things. Don't deny it. And for those who say it's OP in Crucible, yeah I'm sure some builds would be a bit unfair, but honestly I don't have a problem with that too much. But if the community was against it, I wouldn't mind limiting the playlists multiclassses were allowed into.
2.) The loot system feels so backwards it's hard to believe. Why is an Imago Loop 1000x more rare than a MIDA? Isn't Imago Loop a lower rarity level? Legendary drops need to be ten fold. I'm not kidding. I've grinded so many strikes since The Taken King, and I've received 2 Imago Loops. 2. Wanna guess how many Hawkmoons? Yeah, me either. Exotics aren't rare at all. Certain legendary weapons such as the aforementioned Imago Loop, Grasp of Malok, Eyasluna, and Stolen Will, are all so much more rare. Personally I think this should change. Three of Coins flooded people with exotics. Maybe they should have worked with legendary drops instead.
3.) Certain perks are simply useless. When was the last time you got Partial Refund on a weapon and thought how excited you were? ...wait, you haven't... ever?.. that's right that perk is so useless, half the readers would need to look it up while reading this because they've never even heard of it. It's such trash. A chance to refund a portion of your magazine on an assist. Whew. Talk about garbage. Same with Exhumed, Vacuum, and so many more. Please buff these. Just like when you buffed Mulligan. Remember when it was terrible, and now people agree it's a decent perk? Me too. And this goes the other way as well. Anyone else have war flashbacks of the terror of shot package? The imbalance between how amazing certain perks are and how trash others are astounds me.
4.) An even more in depth infusion system. If I get a weapon without the perks I want, what am I to do? Throw it away in the heaps of other weapons in my vault that could have been amazing given they rolled just a bit different? I don't think so. What if the system was changed so that if I infused something into something else of the same type (Sniper, Shotgun, Gauntlets, etc) I could choose one of the perk nodes to replace another in the something that's being infused. For example, I have an LDR 5001, without the Ambush scope, at light level 280. I also have a Weylorans March with the Ambush scope at light level 335. When I infuse the March into the LDR, it would be nice to choose to bring the Ambush scope with me, same with other perks such as Hidden Hand, or Last Resort. (I would have to infuse separately for each node) This would let people build their perfect weapon and armor builds, and be able to achieve their personal god rolls while also bringing it some sweet sweet grinding that you at Bungie love so much. It's like somewhere between the old reforge system and the new infusion system. I might add I don't think exotics should work with this system.
5.) Make encountering other guardians worth while. When this game was advertised they talked about how you can run into other guardians doing a strike or patrol mission and meet them that way to make this a more immersive experience. But every time I do, 99/100 times, we part ways like nothing happened, and when something does happen, it's just a wave or a mini dance session. What if there were secret missions that gave exclusive cosmetic gear that only triggered when two guardians ran into eachother sometimes? They would work together on a secret mission issued by the vanguard and complete said urgent mission and get rewards. (If they were in a strike, their teammates could be informed of this and 2 man it until the teammate returns). That would be so immersive, and it feels more realistic, and gives meaning to this "Shared world shooter", as Bungie calls it.
6.) Bring back the year 1 stuff Bungie. No need to overhaul the Vault of Glass or Crota's End, just up the light level and let us get that gear at higher levels. If the burn damage on primaries is still an issue in your minds, just remove it from the year 2 versions, no biggie. The year 1 strikes that were brought forward could add in even more strike exclusive gear. Like the Devil's Lair strike. Could you imagine if it gave a strike exclusive servitor ghost shell? That would be one of the coolest things ever. Phogoth could give a warlock bond that were chains, and perhaps a weapon as well. So many chances for new things Bungie. (This includes all year 1 exotic armor and weapons)
7.) Custom Shaders, Ships, Emblems, and Sparrows. Why do we get nothing for dismantling these? A whole ship and nothing worth keeping? But really, what if Eva Levante had her own ranking and with each level you could build your own shader more in depth. And by dismantling a shader, you could add in one of its colors into your pool to use to create your own shader. Same goes with emblems. And Amanda Holiday could work the same way to build your own Sparrows and Ships. This is all cosmetic bungie, nothing but upsides to this.
8.) Make the Grimoire come alive. It would be amazing to get to play as Shaxx at the battle of Twilight Gap, or as Eris Morn in her journey in the darkness, to defend the city like Saint-14, or to feel the corruption of the darkness take us over, like Dredgon Yor or Toland, the Shattered. To get to play these things would be so incredible. And even to play through the Books of Sorrow and get to experience gameplay as Oryx. Seriously.
9.) Space ship battles. Nothing more. And bring back SRL with even more stuff! The more variety this game has the more of a crowd you'll bring in
If you read all this, seriously thank you. Hard to believe someone listened to my rants as long as you did. If you Guardians have any ideas, please feel free to share! And for the Nth time, I don't think Bungie needs to listen to me. But it's cool just to share my ideas with the community. Thanks again!
Th-th-thats all folks!!
[spoiler]Ninja Edit: Moved this to #Feedback[/spoiler]
English
#Destiny
-
"[b]Bungie[/b]: Did you hear something? I think i've heard or read something about a child in danger of dissapointment. [b]Activision[/b]: Get the f**k back to work w*ore. And bring me my cheese burger." Should sum it up nicely. Yes/No/Maybe?
-
Bungie doesn't "give in" to the individual...they simply are caretakers for the masses when it comes to a game that already has so much to offer for its fans. If bungie is happy with it, then we are happy with it.
-
7 답변If they cared, they would've put in my list. [spoiler]These are some ideas for the next patch that I had and I thought I would share them with you guys. I intend to make the perfect list using ideas from the community, let me know if you like this or not so I can change t! Titans -Melee range boost Sunbreakers. -Tracking is increased but at the cost of blast radius. -Sunspots should do a bit more damage. (Maybe 9% more?) -Pressing your melee button will do a melee attack for hammer or sol. But suncharge will make it an uber attack like it already is. -Reduce healing cool down from 3 seconds to 1.5 seconds -Explosive pyre applies to grenade and melee but will do the same damage (so grenade does 170 itll do another 170 damage) -Activation sound for hammer of sol is lowered -Firekeeper will allow grenades to make sunspots Strikers -Flashbang will blind for 6 seconds -Transfusion applies to fist of havoc -Death from above can allow you to have a small circle before landing (like a halo 5 ground pounds) -Holding the jump button when you activate death from above will hold you in place until after 5 seconds. -Shoulder charge takes a another second to proc Defenders. -Super meter acts as a timer for bubbles (like golden gun, sunbreaker, etc) but still recharges. -Blessing and weapons get a 5% buff. -When activated, the Bubble will throw any nearby enemies away. - Enemies should be slowed when inside bubble. -The bubble will suppress any enemies inside Hunters Gunslinger. -Deadeye can now hit criticals shots -Throwing knives that burn don't cancel burn of you hit a critical. -Swarm grenade does more damage -Golden guns damage fall off is increased by 5% -Projectiles have a bit of travel time (maybe 1 or 2 seconds before hitting something) -Golden guns damage is increased against AI by 19% -Scavenger works with heavy and is more effective by about 30% -Circle of life replaced with Circle of fire (getting a kill with throwing knife will create a small damage boost to your next knife) -Gamblers dagger boosts strength Bladedancer. -super time increased (19 swings to 24) -Flux grenade does more damage. -Arcbolt grenade does more damage. -Invisibility is enhanced -Encore now grants a bigger boost. -Super damage done against AI is increased by 28% -Activating arc blade with vanish on will turn you invisible instantly. -Fleet footed gives you an extra jump Nightstalkers. -Shadowshot's tether activation is decreased (1.5 to 1) -Vanish in Smoke bombs last a little longer -Once you throw your grenade it will take 1 second before you can throw your smoke and vice versa -Blood bound transfers more damage to all tether targets. -Courage of the pack armor is increased by 16% from what it is now. -Marked targets will appear on allies radars and screen. Warlocks -Glide is faster -The Ram only affects voidwalkers armor Voidwalker. -Nova bomb damage to all enemies is increased by 7% -Bloom explosions now do more bonus damage -Life steal boosts recovery -Nova bomb receives a crosshair when used -Vortex grenades do more damage Sunsinger. -Solar wind is more effective -Solar grenades burn the target regardless of anything -Firebolts burn for only 5 seconds -Radiance decreases melee cool down at the same rate as grenades. -Song of flame shows a ring of fire to show allies the effective range of it. -Radiant skin will also give allies more armor -Gift of the sun boosts helps to recharge your next grenade Stormcallers. -Storm grenade is more accurate. -Amplitudes upgrade to make the melee go even larger is reduced by 3.5% -Ionic blink will be more forwards then upwards and limit jump height during super time Weapons Autos -medium impact autos get a 4% damage boost. (Like Zhalo arch types) -Slight stability boosts on all autos -hip fire Reticle changed to a square -mag boost on all low rof autos (except Suros regime) -Counterbalance removed from high rof Pulse rifles -Small increase in damage by roughly 2 or 3% to compete with autos -Slightly decreased dps falloff -hip fire Reticle changed to a circular shape Scouts -Damage against ai is increased by 6% -Accuracy at close range is decreased while accuracy at long range is increased Hand cannons -Hip fire reticle changed to a circular pattern. -Slightly increased stability -Accuracy increased -Reserve ammo boosted Snipers -When taking damage, snipers will flinch more -Movement speed while this weapon type is pulled out slows down walk speed. -low impact types will get a mag boost Fusions -Bullet (or laser) travel speed increased. -Can hit critical shots -blast pattern will always be in a circular pattern -Base dps is increased across the board by 3% -Reticle size decreased for more reliable shooting when hip fire is active -Reserve ammo boosted Shotguns -Stability increased by 10 on all shotguns -reload increased by 15 on all shotguns. -Damage falloff is slightly decreased Sidearms -Increase in base damage -Hipe fire reticle changed to a square -added full auto as a perk to drop on a sidearm -Machine guns -Stabilty decrease on high impact machine guns -Range is slightly increased on fast firing machine guns Swords -Blocking will reduce even more damage Exotics (and legendaries) The chaperone -Range boost -Precision scaler increased -eagle sound is louder (if you don't know, hear the chap load fully and listen after it whips) Immobius -Hand loaded replaced with hammer forged. -Changed impact and rate of fire to medium impact and medium rate of fire No land beyond -Iron sights even more reliable -Flared mag well decreases the time in between the shots Hereafter -Magazine boost (4 to 5) Black spindle -Scope when ads changed to green instead of blue (to show its of hive origin) -Ammo reserves increased Plan C -Increased stability when hip firing -Reload decreased Pocket Infinity -Brought up to year two. -Mag boost (3 to 4) Telestlo -Decreased reload -aftermath explosions do more damage Sleeper simulant -Rounds will have decreased dps falloff when final perk is unlocked -Shots that hit enemies will bounce towards towards other enemies -Replaced injection mold with perfect balance -Replaced hip fire with unflinching Thesan -Stability is slightly reduced Mida -Now have the option to choose in between high caliber rounds and full aim assist Hawkmoon (HAWKMOON!!!!) -Stability increased (maybe 10 or 15) to help land those headshots -Luck in the chamber bullets do a little more damage. (105 to 112) First curse -reload increase -Accuracy at longer ranges is more reliable No time to explain -Muzzle flash decreased -Sight changed to the Strangers rifle sight Red death -Replaced snapshot with reinforced barrel. -Replaced unflinching win reactive reload Zhalo supercell -Lightning fx when aiming down sights is lowered (like bad juju was) -Chain lighting happens more often -Replaced braced frame with extended mag. -Stability boost to bring it up to 63 on the stability chart -Fabian strategy -Mag boost (40 to 52) Hard light -Recoil bounce is reduced Dragons breath -Blast radius increased. -AOE fire from after blast is not affected General -Year one vendor weapons and armor (like shadow price) are able to be attained from strikes, crucible, and engrams -Legacy engrams from Xur cost less -Xurs loot table is based on your light. If you are 310 and above, then his loot will be 310. If not it will be 290 -Taken captains have a 10 second cool down until they throw another blinding bubble -Taken psions will multiply less -SRL returns -Twilight Garrison and Tarentella drop chances increased by 18% -Fast Rez armor drop chance reduced by about 19% [/spoiler]
-
작성자: ShootinMyWayOut 5/6/2016 8:36:00 AMYour infusion idea is truly genius. That is such a great way to have a method of crafting work within the already established system. I was thinking of redoing it all together and instating a skill system (like Skyrim, Runescape, etc) but that works with what is already there. Seriously, I am so impressed with that idea haha! And, this is a list of numerous great ideas too. Great job, and yes, I read the whole thing. Went by a lot faster considering how many "holy crap, that sounds great" concepts you have here. If I were Bungie, I'd colab with you immediately.
-
4 답변
-
3 답변I think the issue is that they're not acknowledging the suggestions we're giving them. For all we know, all of the aforementioned in the OP is already in their to-do list, but if they're not saying anything regarding them, then it'll remain a mystery. As for the Exotics, they should be rare. Like, extremely rare. I'm talking 1% or less. Remove the Three of Coins. Currently, Exotics aren't even exciting anymore. Back in Year 1, people were stoked to get an Exotic, why? Because they didn't come by as often as they did now. Bungie, while trying to cater to the people who wanted Exotics more often, inadvertently made the excitement of actually get one feel less... exciting. I agree with a whole lot of these, but it's really up to Bungie to let us know that these golden suggestions are being taken into consideration, at least in the future.
-
3 답변some stuff is ok, somethings are not choosing your own perk just means everyone will be running around with God Rolls again just like HoW time gating exotics or any content like armor/weapon never made sense to me, reason why I stopped playing was this and a complete shit of a loot system
-
1 답변Is there any way to re-earn the still piercer? I dismantled it a long time ago and I was wondering if there is anyway to like re earn it without making a whole new hunter :/
-
Unfortunately its all about money. Very little of this(is any) will ever happen because Bungie wont be making money off it. And unfortunately thats the end of it. Bungie are still a company so you cant blame them but in todays gaming industry its all about the money. Some of this may indeed happen however you'll have to pay for it in a micro transaction to get it. Pay to play is killing the gaming industry. However the one of your points that I love is the more immersive gameplay when meeting other guardians. I think it would be harsh to leave team mates when you were on a strike though. So how about just while on patrol? You meet tonnes of guardians on patrol but you just skim past them on your sparrow because theres absolutely no point stopping for them. So getting to do little secret missions would be awesome!