Timekeeper is the latest example in one sided bullshit on Asym maps for trials
I love Timekeeper, and Asymetric maps in general. but if you aren't going to include Side Switching on those maps, then the matches will always be biased, always have unfair advantages.
And, it could be possible this is a bullshit deliberate method at giving less skilled players a "better chance" as they could get that better side for a full game.
Side switching is needed. NOW.
We can't afford to let this die. Remember to like and bump so we can push this HARD
Edit 1:
I have went Flawless on Timekeeper. Got my first Doctrine from it!
This post is based on my experiences of those runs.
When we spawned outside, we never lost. Infact allmost our 5-0s were from spawning outside. When we spawned inside, we had less 5-0s and 5-1/2s and ALOT more 5-3+s.
We beat a few teams who were playing blatantly better than purely because of the spawn. They had better aim, good callouts and teamwork, but they simply couldn't challenge our set up. And we recieved the same treatment a few times.
Yes, you can win from the worse side, and player error and bad setup on the good side can make you lose. But if a very competent team gets outside spawn, it is extremely onesided and biased. We both did this and recieved it.
It is a simple fact.
Edit 2: We are trending, lets keep it going!
Edit 3:
Post from Berserkerrr
[quote]I went flawless 4 times on Timekeeper last week. I honestly loved the map. Just saying I went flawless to give my opinion on the map more meaning.
I feel like side switching is a no-brainer in pretty much any round based gametype.
The reasons I think side switching was needed on Timekeeper is because if you spawned on the outside of the map, you could camp it really hard knowing that the capture point was next to you.
The inside is easier to grenade from the outside, because it's more enclosed.
Heavy ammo for the people outside is a breeze... Just like with grenades, being inside is bad because it's enclosed. Outside players get to jump around and dodge and hide behind those hills. Inside players almost always have a wall behind them.
Maybe they could implement a way of fighting for the other side...
If the winning team wins the heavy round then the sides switch or something.
Maybe there could be a side change when there's a difference of 4 between the round wins and round losses of the teams.[/quote]
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Professional tournament paintball series such as the NXL and former PSP (rip) utilize a format where every even point total the teams switch sides. So on game two you'd be on the opposite side, game four, and so on... Those field layouts are mirrored as perfectly as possible, and ensure that any imperfection in the mirror can be taken advantage of by both teams.
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After playing today, I agree completely. The outside spawn is such BS, we ran into a team who literally stayed in the outside spawn, camping, headglitching and hardscoping every lane until the zone came in. It's sad people need to rely on those cheap tactics to win.
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2 답변
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I spawned inside almost every single game! The only times I would spawned outside are when we faced teams with two or more players with 2.0 KD's and the games would get real sweaty but when you're averaging a 1.3 KD it's still not going to end well.
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2 답변Well, they could move the o.t. point, its like in the outside spawns spawn, they have to walk like 10 feet and bam cappin the zone I swear bungie just deliberately puts this shit out just to puss everyone off
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2 답변작성자: MainEventEV 5/2/2016 12:19:58 PMThe issue isn't with asymmetrical maps. In general those should be very balanced and even no matter what sire you spawn on. The problem is when the overtime flag doesn't spawn directly in the center of the map. What the flying f**k is that? There needs to be a couple of random spawns for overtime, maybe three would be enough. By the way the entire map is outside.
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People will always complain because even if they rotated 1 team will get the better spawn more times then the other team. The real issue here is not the side switching but they continue to use maps that give one spawn a clear advantage over the other. I agree there is times the better team will lose just because they get the better spawn. They either need to rework the spawns on these maps or they need to uses more symmetrical maps.