Seriously, I snipe, I occasionally hardscope, I switch to primaries when I'm switching spots or with a team. All my flawless runs are because I'm good sniper. So mabye I'm biased or mabye the community is biased because they can't stand getting killed. With increase zoom flinching is more noticeable.
Only game I can think of that has decscope zoom is halo with perfect hipfire. If you give us that then we can defiantly break the game with enough practice. If they added descope it would ruin the balance even more and instead a slight majority using snipers it would become everyone using a shot gun. Without a doubt.
If you really think snipers are easy to use then use them, go flawless or get beat. I don't care. But stfu about descoping it's never gonna happen without giving perfect hipfire on snipers or turning crucible into shot guns only
Edit. Real life situations and purposes of sniper rifles are not acceptable discussion points. I can't believe I have to make a freaking note about this.
Also. If your only argument is use a primary, then check first to make sure a shotgun isnt your preferred weapon. Smh
Edit 2: alright since alot of people send me private messages calling me a scrub my post isn't that I'm pro sniper. It's that I don't believe as a person who plays crucible routinely and pve religious that descoping isn't the direction to lean towards for an sniper balance. People who are pro descoping are the ones who don't want balance or fairness but uncontested kills with the sniper having no chance.
English
#Destiny
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3 답변Descoping is not a great idea. Also sniping does require great skill, hats off to those who can do it. But snipers are the only weapon besides rocket launchers that can ohk at any range. There has to be something to balance this. It's especially frustrating to lose a close range encounter with a sniper. Personally I think they should have made the handling speed even slower than they did.
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1 답변작성자: raj 4/26/2016 8:05:19 AMPeople private messaged you because you use a sniper rifle? No -blam!-ing wonder this community is made fun of in literally every forum I go to, you are all just so pathetic. It's not a joke when I say Destiny and its community is the laughing stock of the general gaming community. But you can't help but watch the train wreck, hilarious.
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1 답변No need to descope. Flinch should do the trick. Change flinch a bit. Make it move the reticule in a random direction and not pop back to a headshot via aim assist if the damage is full and precision. The reticle should move relative to the incoming damage. Full precision damage should flinch the hell out of the scope. As drop off occurs, the flinch should be less with aim assist allowing more pop back to the head.
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3 답변Flinch should work on a scale, like a health meter, with descoping as the penalty for bottoming out (which shouldn't take -199 HP to achieve).
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2 답변I don't think it should de-scope, but it should make you sway. I don't like to compare , but in PVE when you get hit while your hard scoping, it does throw off your shot, forcing you to move or sit there and try to scope again while taking damage.
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Descoping is only a popular suggestion to p*ssies who aren't smart enough to QUIT peeking the same handful of sniper lanes that they're constantly getting wrecked at. Descoping snipers simply are not a viable option in destiny due to the games mechanics and it's very typically only scrubby casuals who feel otherwise.
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I don't think it should completely descope, but getting shot at while ADS should create much more extreme flinch than there is now. That way, getting off even a body shot would be extremely difficult and you would be forced to either switch to your Primary or seek cover. It should be to the point where getting quickscoped while shooting at an enemy should be extremely rare and extremely lucky. I think it would further solidify the Sniper Rifle's role as a long-range killer instead of an aggressive CQC weapon. That's just my two cents on the issue.
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People are really getting this wrong. Snipers need to flinch more when hit, enough for someone to counter the sniper if they discover him before he shoots. BUT, in order for that to work balanced, they would have to increase flinch AND take away the snipers glare. So yes, you can snipe and ambush, but if you try to head on someone with a sniper, you get screwed. Also, once discovered without sniper glare, you would have to switch tactics. Just saying.
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3 답변You should de scope when your health reaches a critical point. The only thing by it needed to fix was getting shot at by weapons should make you not be able to just headshot without fail, kick needs to be their if you're are getting shot at.
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2 답변because when im shooting a guy in the head with jade rabbit etc and it takes me 2 seconds to kill them and in the meantime they quickscope and 1 shot me it gets old real fast.
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1 답변I think you make some good points and I agree with you on descoping is the wrong answer for snipers. It would be a nightmare in pve and ruin pvp. I do think real life situations can play some part in the discussion though. The guns in destiny (aside from fusions) are based on real life weapons and operate for the most part within those parameters. Now I'm not saying it has to be identical but snipers are currently to only weapon in the game can operate outside of its intended use. Shotguns can't kill cross map why should someone be able to quick/drag scope me from 10ft. id like to see scope sway involved in some way and also not sure how to implement this but a need to actually aim. Not just know you at head level then quick pull of the scope and instant headshot. You don't put a scope to your eye and aim in the same spot every time
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7 답변I say descope from precision shots. How can you make an argument that it's ok to get continually pegged with MIDA only to still pop off a shot? How is that even fair?
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3 답변Increase flinch. In pve, like when I'm on the plate aiming for the knight when the two acolytes shoot at me, I can't aim for shit. But it is not that bad in pvp.
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3 답변I can see some good arguments for why descoping would be bad, but here's my only problem. I love using scout rifles because they can compete with snipers. But If I get the drop on a sniper and get two quick head shots with a high impact scout, and the sniper is still able to pull off a head shot within a few frames, there must be something wrong with the flinch mechanic against snipers. I don't know how it should be fixed, I just know that it needs to be fixed.
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4 답변I enjoy sniping in this game, and I think snipers need descoping in order to be balanced. They win at mid-long range in pvp, there's no denying that. They have an instant ttk at any range (faster than any heavy), and can 1 hit kill roaming supers. In pve, they are on par with heavy weapons in terms of dps. Black hammer was just as good as gally for some situations. Black spindle is incredibly useful in the raid. Where do you use a shotgun in the raid? You most likely don't. They are incredibly powerful in destiny. Powerful enough to warrant such a significant nerf. Maybe it would kill them, but I doubt it. Players will adapt.
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1 답변Just rebuff hand canons. Hand canons with longer range= shutting down the sweaties 247 hardscoping
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7 답변작성자: Erijian 4/25/2016 5:47:59 AMI'd prefer it if they got rid of reticule recentering on Sniper Rifles. It'd make people have to fight against what little flinch there is currently instead of having the game hold your hand and drag your scope back down to where it used to be. There's also that topic going around talking about descope, but only having it apply if you take critical damage (yellow numbers) which would work pretty well I think. Just something needs to happen; Sniper Rifles currently aren't healthy for PvP.
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