Undoubtedly sniper rifles are the most complained about weapon in destiny. I believe this is because players are constantly being killed after outmaneuvering snipers into a position to where they take the first shots. This is something they expect and should be rewarded for, by gaining a clear advantage in a firefight for their skill employed to do so, especially if those first shots are critical hits. Instead they face what seems to be the greater chance of being instantly killed by enemies brought down to red health while still taking damage. The frustration arises from the lack of any real incentives to use other types of weapon because only snipers give this chance most consistently with skill. Simply put, snipers should only be by nature an offensive weapon effective against the unaware and unprepared players in crucible. Instead of being the most effective defense for being both of those things , through aim assisted head shots and "double bodies" easily made under fire by many destiny players today .
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49 답변I hate people that complain about snipers. I think getting a headshot with a sniper is A LOT harder than running around with a shotgun and if someone is good with a sniper they deserve to hit good shots. If anything should be nerfed it should be shotguns. Just play a couple games without your crutch and you'll see what I mean.
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6 답변Snipers would be unusable after this change. This is the worst thing that could happen in Crucible. Everyone will be screaming for a shotgun nerf not one month after this change, due to no one using snipers.
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4 답변Buff pulses to add more stagger. Sniping didn't seem as bad back when pulses actually did decent damage.
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작성자: Erijian 4/23/2016 11:36:01 PMThis is probably the most balanced form of descope Destiny could have. It wouldn't ruin PvE as only three enemies, Wire Rifle Vandals, Line Rifle Goblins, and Line Rifle Hobgoblins deliberately go for precision hits (Adding a new dynamic to engaging those enemies with Sniper Rifles) while it wouldn't invalidate their use in PvP as you can't just rapidly descope someone with bodyshots from a Doctrine. It'd really put them into the role of designated marksman weapons, that reward passive play and a skilled hand (To get the shot off first) instead of being reactive weapons that reliably work under gunfire.
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You took the words right out of my mouth. Not really I wouldn't be able to explain it this elegantly. This is the problem though. If a player gets the first shots on a sniper and they are landing their shots it should be practically impossible for the sniper to fight back. Right now it's too easy for snipers to fire back. Which makes using other weapons useless.
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2 답변Bump. Bungie chickened-out on doing what's right in this last update. Lot of puffy-chested keyboard warriors showed up in your thread. I suppose we all cling to our crutches when they're being threatened. ;)
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4 답변Let's no forget Rez sniping!! Everyone being resurrected should have a 2 second immunity to incoming bullets so it gives them a chance to actually move position and get away from the sniper instead of be shot dead again without moving from the spot!!
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I like the idea. It would create more opportunities to counter for primary weapons, but snipers would still be a great way of killing unaware targets. It won't be an issue for snipers that can get a headshot before targets can react. There is an impulse on the forums to label those who perceive balance issues as whiners, and to just generally be resistant to rebalancing, but right now sniper rifles are the most useful special weapon type in the game, and they dominate competitive play more than actual primary weapons.
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I personally think this is an excellent compromise. [u]It worked perfectly fine in Halo[/u], it can work fine in this game. Snipers are about standing still and focusing; If you're getting shot in the face, you're not going to be able to focus. Stagger is a good concept, though the problem is this game runs at almost 1K/MS Latency between data transfers, whereabouts most other online games (Including Halo), ran at 500/MS, which is a huge reason why you can easily get shot 'through walls' in this game, due to the data delay between consoles. Quite frankly, the stagger snipers receive is nearly non-existent with most snipers. I've used a Longbow Synthesis / 1KYS, and my reticle barely moves when being shot, yet if I pull out my Black Spindle and get shot, my reticle bounces all over the screen. Snipers rule PvP as it is right now, even on close-range maps, and reducing the ammo isn't fixing the problem, especially considering special ammo spawns twice as often now. This is just my two-cents, so don't take it to heart. Have a good one, ya'll!
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8 답변Bump. I challenge anyone to make a sniper shot while someone is smacking you in the face. I know this is a video game, and not real life, but if you're going to have a sniper rifle, make it act like one. Descope on head shots Slower time to aim (2 frames didn't do a damned thing. A quarter-second would do wonders.) Delay before aim assist kicks in (even a half second would negate quick-scoping while leaping through the air and spinning). None of this would negatively impact snipers in PvE, so Jon Weisnewski doesn't have to worry about a weapon feeling differently in PvP versus PvE. There. Problem solved. [spoiler]Yes, I have an inflated opinion of my opinions. But only because I'm that good. ;) [/spoiler]
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1 답변All I know is, whenever I try to snipe and get shot by literally ANYTHING, I flinch like crazy, yet when I'm shooting a sniper down with my primary, he still headshots me every time . I've tried every conceivable weapon, even a treads w/ high caliber rounds, and absolutely nothing can beat a sniper. And before you say "you just suck with snipers", I have almost 7000 kills with a sniper, so f*ck off.
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19 답변Snipers have all kinds of balance issues that Bungie refuse to address. They'd rather nerf ammo capacity for no reason than actually do anything meaningful to promote balance.
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Considering these guys made Halo I was extremely disappointed that de-scope was not in this game. De-scope is probably the greatest thing I've ever seen that balances a sniper rifle. All this flinch crap for snipers is trash.
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1 답변Bump. Im a sniper player and I agree. Add more flinching to snipers when they are taking primary precision damage.
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1 답변Snipers are in a good place. The problem isn't snipers but the inconsistency of shotguns and fusion rifles.
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작성자: Church 4/20/2016 11:09:29 AMExactly. I don't want to see the crap about it being a game so what. If im being shot at and im losing health HOW am i still scoped in. The answer is im not, ive switched out to my primary and now because i can't stay scoped in im having a firefight with him, not just 2 shot body shoting him.
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작성자: UFSman 4/20/2016 9:11:57 AMWhile I do agree I think sniper should be more harder to control if not courched and should take sightly longer to get into the scope still the fact that we can still be quick scoped before we can melt them even though we get the drop of them proves it. And if you move while scoped the sniper scope should be allover the place so you have to stay still in order to land a shot.
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5 답변작성자: yamicorn 4/20/2016 12:29:51 PMThey should also add sway to snipers for more risk for using them because you can stay hard scoped on one place and not get punished for it. I believe this change should happen to snipers and the sway mechanic for more risk of the snipers.
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1 답변This is a really interesting proposition. If I recall correctly, Bungie used this mechanic when they developed Halo. When a player was hit while zoomed in, they were instantly zoomed out. This applied to all guns, but I'd be interested to see how it would affect Destiny if they implemented it just for snipers in PvP. I don't remember it taking away from the power and envy for players to obtain a sniper, but then again, they had to actually find and grab the sniper on the map instead of immediately spawning with the weapon. Also, I'm unsure if this mechanic would weaken snipers too much due to the map layouts in Destiny, since most maps are of smaller size than Halo. They've also already given a handicap for other players to see the glare off sniper scopes in PvP. But then again, most of the time it's too late once you've seen that, lol. I don't lean in either direction too strongly, but it would be interesting to see how this experiment would play out.