Honest question, seeing a lot of shit going weird with this activity.
-Ammo drops are extremely scarce.
-Scylok's fire causes MASSIVE Framerate drops. (People on PS4 and X1 have confirmed the same issue, it is caused when too many of the flame's are grouped together or Aiming down sights into or near the flame's effect. There also seems too be an issue I did not know of in the Vex room and with Firefly).
-Overmind Minotaur goes behind giant gate when activating gaze.
-Bosses themselves get caught on geometry constantly.
-Enemies randomly spawning in (not talking about taken enemies or enemies coming from their spawn areas).
-When enemies do spawn in their proper areas they get stuck and jam other enemies within the area until players approach.
These are just some of the bugs that I have found while playing.
Edit: Loving all the fanboys and Bungie apologist coming in here saying "LOL this isn't true, stop being an attention whore" and then other people having the same issues.
Ran this shit 9 times solo and each time this shit happened to me. None of which caused my death (though I did die it was often due to me not paying attention to other things and not the things listed above).
As other have stated the frame rate issue occurs when you ADS and there are a lot of Scylok's flames about.
This is why I hate this community though, someone can't post some bugs they found personally without the damn community flaming them to hell and back.
Edit 2: Since this need to be said because SOME people here are -blam!-ing illiterate, plain stupid, or just choosing not read. [b]I AM NOT -blam!-ING SAYING IT'S HARD, I AM LISTING -blam!-ING ISSUES I FOUND SO HOPEFULLY THEY WILL GET FIXED. I SOLO'D IT 9 TIMES AT LIGHT LEVEL 312 TO 315 ON MY CHARACTERS. [/b]
Edit 3: For the people not having issues, that's great, happy that nothing weird has happened on your end.
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I'm constantly running out of ammo and some times I'll kill a mob and get no ammo to drop other times killing the same size mob I'll get more than enough ammo. It doesn't seem to be very consistent. As for the other bugs I haven't really noticed much. Skolas was my least favourite activity in the game. Beat him once and that was enough for me so I have not noticed the frame rate dropping in that because I don't play that particular activity.
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작성자: piratepatchy243 4/22/2016 4:45:34 PMThe ammo is rng now, sometimes you get a shit ton then there's nothing and you have to use a primary synth( remember that in year one because I do, I still have a hundred or so from year one). I did notice a change when ADSing with the taken knight but didn't think nothing of it, everything else listed I've seen( the vex like to spawn in walls sometimes, and this was a problem during HoW).
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I have yet to experience the frame rate drops But I did see the one of the bosses get stuck once ,I thought once that we cheesed it We're going to try the old warlock grenade. Method today and see if it works with PoE 😂
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1 답변Their play testers are crap..we could see that on the stream. They couldn't fight their way out of a wet paper bag, that's why the real players in the community expose the games weaknesses in hours of any release. If the devs listened to the community, the game would be half decent with more people playing it!
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I have played on Xbox 360 and Xbox One and the framerate does drop due to Sylok's flames, a lot. It is easy but a bug like this can be pretty annoying. Has the servitor from round 3 of week 1 ever warp on top of anyone else? Lost a few runs because of it.
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1 답변The animation for the hive boss and taken boss are janky af (his arm does this weird twitch thing thats obviously an animation bug) Could be my end though
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What system are you on? It ran beautifully for me on my Xbox 1. I beat it 8 times. 3x with a 3 man fireteam, 3x with a 2 man fireteam, and 2x solo. I had no problems once I figured out the mechanics. Skyloks fire wrecked you if you tried to jump through it because of the "grounded" modifier. If you just walked through it wasn't [i]as[/i] bad