It's not a giant middle finger. It's worse. It's indifference. These changes today detail exactly how they don't care how any balancing effects pve, and so shows they don't care about pve players.
Pve players aren't the ones salting your fries at lunch. Pve players have only started being obnoxious when there was no content in months. Other than that, we've been minding our own business.
Yet, we're the ones punished every time you try to balance PvP. Why? Because you don't change just PvP, you make global changes because once more you've shown yourselves to be too lazy to discuss PvP only changes or too incompetent to figure it out.
Oh I'm sure I'll play when the new content drops, but I will entirely reevaluate whether you deserve my money come fall.
Edit: to those saying, how does this drastically change pve? My main bone of contention is when they answered the question about pvp balances effecting pve. They said, "they didn't want drastically different experiences" or something along those lines...
Hello??? They are drastically different experiences! Pve and pvp are no where near the same experience. They seriously just should have said that it's too much work to separate the changes, which is the absolute truth, which again shows either their incompetence to create a system to balance pvp without effecting pve OR their lack of funds to pay more people to do it OR their laziness to put in the effort OR some combination of the above.
Edit 2: one of the better points to arise from this discussion is that they say they want the same experience and so refuse to separate balance changes. However, they never use pve stats when announcing changes...only pvp. Pvp are flat out driving changes that effect pve. This doesn't sound like a joined experience...
Edit 3: since a lot of people are missing the point... It's not that the latest changes will make things impossibly hard. It's the whole idea that they wont change pvp ONLY.
English
#Destiny
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5 답변Hey bro, I think you need to change your tampon because you're crying harder than a 16 year old girl who just got dumped before the homecoming dance. Git Gud
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Destiny 2 should be 2 discs, pve for one, and pvp for the other, Have separate packets for each, and finally separate changes. [spoiler]or just add custom games with the ability to tweak or ban almost anything so smelly sweaty players can have their perfect world while the rest of us can actually have fun. [/spoiler] [spoiler]who DOESN'T want unlimited dragon's breath? [/spoiler]
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6 답변…………...- *" \ - "::*'\ ………………„-^*'' : : „'' : : : :: *„ …………..„-* : : :„„--/ : : : : : : : '\ …………./ : : „-* . .| : : : : : : : : '| ……….../ : „-* . . . | : : : : : : : : | ………...\„-* . . . . .| : : : : : : : :'| ……….../ . . . . . . '| : : : : : : : :| ……..../ . . . . . . . .'\ : : : : : : : | ……../ . . . . . . . . . .\ : : : : : : :| ……./ . . . . . . . . . . . '\ : : : : : / ….../ . . . . . . . . . . . . . *-„„„„-*' ….'/ . . . . . . . . . . . . . . '| …/ . . . . . . . ./ . . . . . . .| ../ . . . . . . . .'/ . . . . . . .'| ./ . . . . . . . . / . . . . . . .'| '/ . . . . . . . . . . . . . . . .'| '| . . . . . \ . . . . . . . . . .| '| . . . . . . \„_^- „ . . . . .'| '| . . . . . . . . .'\ .\ ./ '/ . | | .\ . . . . . . . . . \ .'' / . '| | . . . . . . . . . . / .'/ . . .| TAKE THAT PVE PLAYERS FROM BUNGIE LOL
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1 답변작성자: Shady 4/7/2016 5:42:37 AMIt's not just a middle finger. ┌∩┐༼ ºل͟º ༽┌∩┐ it's 2 middle fingers. When it comes to pvp balances anyway. I still think PvE should be left out when PvP nerfs/buffs happen.
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I primarily play pvp, came from halo and love fighting other players. But I totally agree with this. All of the annoying cry babies who can't get over being killed are ruining pve. They r also destroying pvp, although it wasn't to good to start with. These crying idiots have dropped this game from like a 2/10 to a -97865/10, and it sux.
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In order to get around the whole, "we want the play experianced to remain the same wherever your guardian is" argument, which I understand, but disagree with. Split all weapon classes. Create snipers built for pve and snipers built for pvp. Do this with all classes of weappns. This doesn't mean that the other class cannot be used in the other category, but weapons will be made with that category in mind. This way, when they make blanket changes, it won't effect the whole thing, but only the game type they are changing it for.
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21 답변Is annoying that they're just dumping garbage into our hands with each sandbox update. Mida is now garbage in PvE without high caliber. It's just a quick pea shooter. Cool! Thanks whiny asses!
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1 답변Of course theyre going to focus on PvP. I'll break it down for you (I'm a pve player) 1. Less material and content needed it for PvP. This equal to less time invested in the game. True you get updates and changes here and there. But compared to pve, no story needed for PvP. 2. PvP is what keep the game alive. Pve content will dry out and people will stop playing pve. However, PvP will continue regardless of available content. I hate it to, but it is what it is.
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13 답변We need to eventually get to a point where we have PvP gear and PvE gear... That wouldn't violate the "your guardian is the same everywhere" policy... Maybe offer some more specific perks towards each... If anything to stop all the fallout everytime gear gets adjusted... Don't tell me Shaxx or brother Vance can't decide they want to turn it up a notch and make you use specific gear...
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1 답변I agree only to an extent. I don't think any of the nerfs made PvE a chore. PvE has always been easy with a coordinated team and still is to this day. But I agree that there needs to be a differentiation between PvE and PvP. Like MIDA should still have high caliber rounds in PvE but not in PvP. Thorns dot should be more powerful and last longer in PvE than in PvP. They need to find a way to make the weapons act different in PvE and PvP, period. It's a coding thing, maybe with Destiny 2 they'll get this shit done.
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10 답변Ok let's get started. The Sunbreaker nerf I thought was really unwarranted. I t was a great subclass in PvE, being able to clear out tons of enemies while dropping orbs for your teammates. Sunbreaker enters the PvP spotlight . That's when things got messy. Now I do understand patching out the multiple hammer glithch( when the nightstalkers where doing the same with shadowshot it took Bungie longer to respond ?!) . So why call for a nerf? Because the PvP environment didn't know how to handle. So bungie seeing the demands for the nerf went through with it ( manly because people were threatening on leaving, but instead of saying , " Okay ,by. Don't let the door hit you in the ass on the way out." They bent under pressure. Let me tell you why. People leave, Bungie loses revenue, So bungie nerfs one of the best Titan Sub-classes in the game, People stay, Bungie gets to keep more revenue). I see the problem being CoD players. Now I have played two CoD games then got so sick of it, got rid of them. But my point is these players are used to getting easy kills so when they come to a game like Destiny where you have powerful abilities, decent weapon balancing, and (At the time) well balanced sub-classes. They come to this game not being able two shot, or even one shot someone anymore goes onto the forums and cries nerf. Of course Bungie being the fairy godmother grants their wishes and the subclass or weapon gets nerfed. Instead of getting nerfed in PvE essentially all sub-classes should be buffed ( Voidwalker most defintely). Don't even get me started on the BLAM-ing Sunsinger nerf . FOR THE LOVE OF GOD PEOPLE REALLY ?!
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작성자: Dooodley 4/7/2016 3:01:28 PMFirst, I strongly believe that the whole " we want the expereince to be the same line" is some BS and nothing but a cover-up for their inability to either think ahead or program PvE and PvP independently. That said, I really like to know what they mean by the statement. Is it coming from a philosophical view - one that would be totally unnecessary in a game - or are they saying that the players wouldnt be able to handle it? If an off-taunt in PvE can work as a DCD PvP - abilties that pretty much are the exact opposite of eachother - can work in other games I'm pretty sure that the Destiny players will be able to adapt to having less ammo in PvP than in PvE.
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2 답변Sorry, but I don't really see how any buffs or nerfs are going to impact our ability to effortlessly murder a bunch of unthinking, easily predictable 1's and 0's.
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1 답변So how did they ruin pve experience? Making tiny nerfs and buffs to gun types? Pve meta really hasnt changed from what i have heard except maybe handcannons might be useable in raids and hawkmoon might be good again
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6 답변작성자: Dinkus McGee 4/7/2016 12:44:39 PMJesus.. Stop with the bitching already! The changes are minor. The will affect pve in such a minor way that it's hardly gamebreaking. They're a good fix for pvp problems. And no one is talking at all about the buffs to Fusions, slow autos, and hawkmoon. Cripes, it's like people whine just for the sake of whining. TLW? Useless in pve. Sniper changes will not effect pve. Mida? High caliber rounds have little effect in pve. The only real changes that will alter anything is the shield nerf (which only effects a third of the players), and the ammo nerf (which was said will be balanced by more drops). So please, stop the doomsday screaming as though you have lost a leg. Or at least wait until you actually play with the changes before crucifying someone.