The division ....YES ! I got a reward yayyy! OK I can put it down now
Destiny. ...damn it ! No reward...I must try again on my other characters. ....
Destiny keeps us coming back ...the division is boring in an hour
The divison is for those who got participation trophies all their life....Destiny is for those that don't mind a grind for that reward feels so much better
Yes destiny has its flaws but it's fun with high replay ability and i enjoy playing as many of you do even though you complain. ..but a game where you are a highly skilled special op agent with all this high tech gear and can't even get around 5 bags of trash on the fire escapes. ...really ? But hey...I guess people that are use to getting participation trophies all their life need a game too....see back in the tower soon cause that game blows...so stop hyping the division on these forums....we don't want to hear it
So you think Destiny not rewarding people for their efforts and not respecting the players time for over a year is considered "replay ability"?
Sorry if I can't take you seriously but, there's a little thing called Risk vs. Reward in video games which is kind of a core concept that you clearly don't understand... If there's a certain amount of risk or effort involved in an activity, the player is supposed to be properly rewarded and feel like the effort they put forth was worth it. Destiny tries to artificially extend it's terminal life expectancy by holding back the rewards and stuff you need to feel like you're actually making progress. That's bad game design. So, if I do a raid in Destiny on hard mode, I expect to get a decent weapon or piece of gear out of it not shards or some crap, but people often get shards, materials or a piece of gear that's under their level or something they don't need, something that's utterly useless, unhelpful, and serves no purpose but to "try again next week". This continues the week after and the week after and the week after, dangling the carrot. If that's your sense of fun, then more power to you.
What you call "participation trophies" in The Division is actually what a properly working risk/reward system looks like. If I play a mission on hard mode, I expect to get a better reward than if I played it on normal, and I do receive a better reward and I feel like my time was worth it. Also, speaking of replayability, I can go back and replay ANY mission in The Division on a harder difficulty and that difficulty will scale to my level and so will the rewards which makes me feel like I can play again and still progress my character. Destiny doesn't do that for any mission except the Nightfall which doesn't even reward players appropriately seeing as how you get 280 light gear when you're light 300, ya that's super helpful, then you can't even try again, you have to wait another week, that's a good system how? Hell even in other endgame content you're lucky enough to get any gear that's 3 light levels below you as opposed to 10 or 20, how is that fun or rewarding?
People who continue to play Destiny expecting things to get better or to progress their character at all are just suckers for punishment. People hold onto the misguided belief that Destiny has great potential to live up to, but even after a year it still hasn't gotten any better. In fact, Destiny has gotten worse, yet some people stick around, some hopeful, some frustrated. You clearly don't know enough or don't care to know enough about The Division to put forth any coherent argument or comparison between the two games, you're basically just saying "The Division sucks and Destiny rocks because I like Destiny!" which is not an argument at all.. You can go to the tower, where's there's nothing to do, and I'll see everyone else in the DarkZone where there's actually something to do.
There is one thing I'll give to Destiny, the year 1 exotic and raid weapons had great personality which is something The Division hasn't accomplished being a 3rd person military shooter. But Destiny TTK kind of lost that with new generic looking weapons.