What are your favorite skills (+ mods) and talents in The Division?
Medical Skills:
[spoiler]Pulse - Sends out a recon pulse that marks hostiles and allies through walls and covers.
Mod: Recon Pack - The pulse has an increased range and is capable of locating nearby loot containers.
Mod: Scrambler - The pulse protects the user and all allies from hostile pulse scans.
Mod: Tactical Scanner - Damage is increased when attacking any hostile targets identified by the pulse scan.
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First Aid - Heals all allies within a small radius. The device can be used on location or launched to a distant target.
Mod: Defibrillator - The device can revive downed allies and grant them a portion of their normal health.
Mod: Overdose - The device heals targets more efficiently, and may even extend the target's health beyond its normal rating.
Mod: Booster Shot - Temporarily increases damage for the affected targets in addition to the normal healing effect.
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Support Station - Drops a support station that heals allies and can be used to revive downed allies.
Mod: Life Support - Drops a revival station that automatically revives any allies who are downed with the affected area.
Mod: Immunizer - Drops a recovery station that removes Status Effects and makes allies immune while within the affected area.
Mod: Ammo Cache - While close to the device, allies regain their ammo as they reload, and skill cooldown recovery is faster.[/spoiler]
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Tech Skills:
[spoiler]Sticky Bomb - Fires a bomb that sticks to most surfaces and explodes when detonated remotely.
Mod: BFB - Increases the damage and radius of the explosion and may cause targets to bleed.
Mod: Flashbang - The bomb explodes with a non-lethal effect that blinds and disrupts all targets in range.
Mod: Proximity Fuse - The bomb explodes automatically when a hostile target is within range.
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Turret - Deploys a stationary turret that attacks nearby hostiles until it is destroyed or its battery runs out.
Mod: Active Sensor - Increases the turret's damage and pulses attacked targets, making them visible to all allies.
Mod: Dragonbreath - The turret has a reduced range but shoots a column of fire.
Mod: Zapper - The turret shoots electrical darts that damage and shock multiple targets.
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Seeker Mine - Releases an automated mine that seeks out hostile targets before exploding on proximity.
Mod: Airbrust - Upon impact, the mine is launched in the air and releases a cluster of small incendiary explosives.
Mod: Gas Charge - Upon impact, the mine moves between multiple targets and releases a cloud of gas.
Mod: Cluster - The mine seperates into smaller mines that seek out multiple targets simultaneously.[/spoiler]
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Security Skills:
[spoiler]Ballistic Shield - Equips a portable Ballistic Shield that absorbs damage. The user can only use their sidearm while the shield is active.
Mod: Reactive Targeting - Equips a stronger and lighter shield that pulses hostiles who shoot at it.
Mod: Assault Shield - Equips a shield that grants the user's sidearm increased damage, knockback, increased accuracy, and faster reload speed.
Mod: Kinetic Breaker - Grants the user a small portion of incoming damage as healing.
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Smart Cover - Reinforces a cover, increasing the user's damage and decreasing the incoming damage for all allies behind it.
Mod: Trapper - Hostile targets using a reinforced cover deal less damage, while taking increased damage.
Mod: Recharger - Allies using a reinforced cover slowly recover their health and get their skill cooldowns decreased.
Mod: Concealment - Allies using a reinforced cover are hidden from hostile pulses and have reduced threat. Hostiles shot by allies from behind the cover are pulsed.
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Mobile Cover - Creates a temporary cover for one person, which provides standard cover protection until destroyed.
Mod: Extension - The cover provides more protection and extends to protect two persons.
Mod: Blast Shield - The cover is fitted with remote explosives that damage hostiles in front of it when the shield is disabled.
Mod: Countermeasures - While using the cover, the user deals increased damage and becomes immune to pulses.[/spoiler]
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Signature Skills:
[spoiler][Medical] Recovery Link - Heals and cures the user and nearby allies. Revives downed allies within range. Can "overheal" beyond maximum health.
[Tech] Tactical Link - Increases damage and critical hit chance to the user and all nearby allies.
[Security] Survivor Link - Increases damage resistance and speed for the user and nearby allies.[/spoiler]
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Talents (Medical)
[spoiler]Adrenaline -- Use a medkit with full health to recieve an overheal.
Triage -- Heal an ally with a skill to reduce skill cooldowns by 15%.
Battle Buddy -- Revive a downed agent to reduce incoming damage by 50% for 10 seconds.
Critical Save -- Using a medkit during low health increases damage resistance by 40% for 10 seconds.
Shock and Awe -- Supress a hostile to increase movement speed by 25% for 10 seconds.
Shrapnel -- Applying bleed to any target triggers a 30% chance to apply the effect to all targets within 10m.
Combat Medic --Use a medkit near allies to heal group members and proxies within 20m by 40%.
Strike Back -- Reach low health to reduce active skill cooldowns by 20%.[/spoiler]
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Talents (Tech)
[spoiler]Tactical Advance -- When moving from cover to cover you recieve a damage boost for 2% every meter of travel to the next cover for 10 seconds.
Demolition Expert -- Kill a hostile with an explosion to increase explosion damage by 40% for 15 seconds.
Wildfire -- Applying burn to any target triggers 30% chance to apply the effect to all targets within 10m.
Police Up -- Kill a hostile with any skill for a 25% chance of auto refilling all ammo types to capacity.
Evasive Action -- During cover to cover moves incoming damage is reduced by 30%.
Death by Proxy -- Destroy a hostiles deployed skill to increase skill power by 20% for 30 seconds.
Tech support -- Kill a hostile while any skill is deployed to extend any active skill duration by 10%.
Fear Tactics -- Applying Shock to any target triggers a 30% chance to apply the effect to all targets within 10m.[/spoiler]
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Talents (Security)
[spoiler]Steady Hands -- Enter any Cover to reduce recoil by 25% for 10 seconds.
Chain Reaction -- Damage multiple hostiles with an explosion to apply 40% more damage from the blast.
Stopping Power -- Suppress a hostile to increase headshot damage by 25% for 10 Seconds.
Desperate Times -- Reach low health to increase blind fire accuracy by 20%.
Repo Reaper -- Kill a hostile with a sidearm to recieve 1 magazine for your primary weapon.
One is None -- Headshot a hostile to have a 50% chance of not consuming a bullet.
Precision -- Headshot a hostile to pulse them for 10 seconds.
On the Move -- Kill a hostile while moving to reduce incoming damage by 30% for 10 seconds.[/spoiler]
Source: IGN
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I'm not sure about the Master mod of each skill since I haven't unlocked one yet. Do you have to select it and can't use another mod or is it always active?