[b]Mars Visitor:[/b] This has a 77% chance to jam. [i]Seriously man, clean your weapon more. [/i]
[b]I Could Of Sworn..:[/b] Rounds have a 50% chance to be blank.
[b]I Slipped:[/b] Moderate chance of your weapon requiring two reloads.
[b]Way of The Karp:[/b] Rounds have no effect.
[b]Collapsing Dream:[/b] The longer you hold down the trigger, the more likely the chance of the weapon being dismantled.
[b]This [i]Should[/i] Be Good:[/b] Each boss kill has a chance to fill the magazine.
[b]-blam!-ing Taxes!:[/b] Each reload costs 1 Legendary Mark.
[b]Start Strong:[/b] The first few rounds deal respectable damage, the rest are like marshmallows.
[b]Hindsight:[/b] Sights and Scopes always show what's behind you. In infrared
[b]Tick:[/b] Equipping this weapon drains your Super, Melee, and Grenade abilities.
[b]Heavy Weapons:[/b] You are unable to jump with this weapon equipped. [i]Or you just need to loose weight. [/i]
[b]Tomorrow's War:[/b] Purchase more weapon ammo for Silver at the Eververse Trading Co.
[b]Faulty Frame:[/b] This perk causes severe recoil.
[b]How..?:[/b] This perk decreases gravities effect on the player upon being drawn.
[b]Party Time:[/b] Confetti shoots out of the weapon in copious amounts.
[b]Carrying Capacity:[/b] Your weapon's weight causes your Sparrow to have a slower max sleep. [i]Who said it was the gun's fault?[/i]
[b]Novice Gunsmith:[/b] This weapon has a small chance to explode.
[b]Tower Defense:[/b] You deal 500% more damage while in the Tower. Wolfpack Rounds replace normal rounds.
[b]Solar Energy:[/b] Damage increased while on the Sun, and you have a small chance to cause a burn on impact.
[b][u]--- Hot Fix, Version 4.2.0[/u][/b]
[b]NERF-Tower Defense:[/b] This perk no longer applies to Bannerfall.
[b]BUFF-Tomorrow's War:[/b] Increased price for weapon ammo. 500 -> 777 per magazine.
[b]BUFF-Way Of The Karp:[/b] The weapon no longer causes Splash damage.
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