I've always been in the camp of if theres a balance problem, instead of nerfing, buff the ones that seem underpowered. This way those who like whatever is percieved op (some cases is) can continue to use it the way they have been and those who feel underpowered will see a buff to their prefered class/weapon/whatever.
To me, everyone wins when it comes to balancing that way instead of someone always getting the short end of the stick. In this case it was sunbreaker, and now warlocks too from the looks of things if certain ppl have their way.
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I must say I'm enjoying what a lot of you guys have to say. This is probebly one of the most constructive class balance posts I've been a part of (and I'm not just saying that because I'm the op lol). Little to no trolling, I love it. Keep it up guys!
Lets get this trending!
English
#Destiny
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1 답변[quote]Warlocks: - Nerf Amplitude range - Reduce Transcendence time by one-two seconds - Move Viking Funeral and Touch of Flame to the same tree - DoT from Firebolt now 'barely' affects you at the edge of the radius (5 seconds opposed to 8-9). Full explosion damage from Firebolt regardless of where you're caught. Being in or near center burns for full damage. Titans: - Supression explodes on contact - 'Grenades and Horseshoes' effect of Hammers is reduced to allow less "I hit him bit he didn't die" -Tracking increased by half of nerf value - Duration increased by one-two seconds for Hammer of Sol - Defender bubble can be moved, but you can't shoot while moving. Radius reduced (halved) while moving so that teammates can't jump in and slaughter everyone until it's set down again. Expands once you drop it. Hunter - Arcblade hit detection fix - Backstabbing [i]only[/i] works from behind -Smoke damage over time reduced to 75 (was 110) vs Guardians - Visual debuff reduced vs Guardians - Tether now starts on contact (except for Quiver) against opponents in super. Tether range for Quiver increased by .5 meters [/quote] Changes I'd make to the classes.
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6 답변작성자: Brotat0o 2/26/2016 3:34:35 PM[b]WARLOCKS[/b] Void Walker: Energy Drain lasts 3 seconds longer Vortex on Nova bomb lasts 2 seconds longer Bloom now gives a recovery boost allowing voidwalker to proc Max recovery. Nothing manacles gain slightly increased tracking. Sunsinger: Reduced cool down of abilities in radiance by 1/2 a second Viking funeral has 2 less tick points of damage Stormcaller: Slight range nerf of stormtrance of 1 1/2 meters. [b]TITANS[/b] Sunbreaker: Hammers have slightly bigger blast radius of 1/2 a meter Fixed hit detection problem Striker: Fixed hit detection on shoulder charge Defender: Force barrier gains a slight armor buff adding 20 extra health to the overshield. [b]HUNTERS[/b] Gunslinger: Achlyophage Symbiote now only takes 1 second from golden gun Bladedancer: Fixed hit detection on arc blade and blink strike. Fixed backstab glitch where the perk would activate on an attack from the front of an enemy. Nightstalker: Faster suppression time on Shadowshot Slow debuff from smoke reduced by a slight amount.
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1 답변I think the storm caller and the sunsinger are not op. I just want to know why do we die when the stormcaller activate the super?. I mean give him shield like titans on fist if havoc but killing the person that is beside you is kind of weird.
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1 답변Nerfing is for the weak. Instead of ruining an awsome subclass because of the sodium nitrate of the little whiners on forums, the other subclasses should be buffed instead. In other words: Bring everything else up instead of lowering the bar.
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3 답변Sunbreakers is fine. Warlocks are fine. Hunters are fine. Quit making toxic posts as this.
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3 답변Yeah they need to stop nerfing and actually [b]balance[/b]. Sunbreakers were nerfed a bit too hard. Hunters tether needs to be fixed with actually activating before the people you tether kill you and run away. Stormcallers are fine, the duration is long but they are slow and so damn easy to kill , rocket or hmg and their dead, can be 1 shot with sniper, or just killed with any gun really esp if like 2 people are shooting. Being killed like twice is because bungies spawn mechanics need fixing, they're broken. I have been spawned right in front of a golden gun/arcblade user so many times right after they killed me. Also the crap where you have to wait like 20sec for it to find a suitable spawn location, which ends up being right in front of an enemy needs fixing. Never played any other game where I have to wait for it to find me a spawn location. Honestly the one thing I think needs to be lowered a bit is storm callers melee range with the perk, its ridiculous.
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Sunbreakers need a small buff, nothing too crazy, just make it so that it doesn't feel like such a feat when you kill more than one player per activation. Also, Arc Blade (and melee related issues) need to be fixed immediately.
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2 답변Stormcaller isn't OP, Sunbreakers need a buff. Respect to my Titan and Warlock siblings. Sincerely [b]A hunter main.[/b]
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2 답변Return Viking funeral to the way it used to be. Less time but more damage per tick so it is overall the same. That way they won't have another grenade to chuck at you by the time you regen your health.
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2 답변작성자: dano the hippie 2/26/2016 12:48:14 PMYou guys that talk about nerf class are such whiners. Titans are still all most invincible in thier supers if they do it right. If you really think warlock is op. Then become one. Did someone hold a gun to your head when you picked out a class? In most games thier is more bragging than all this complaining. It is a fact that the most meta class is the one I am running. I enjoy stepping on your throats and cutting your heads off on the crucible.
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1 답변Warlocks are the most balanced class. Leave them alone man. It's people like you that make the game horrible with the damn nerfs
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3 답변Maybe take a second look at Transcendance. Voidwalker isn't that bad in my opinion. Sunsinger(my favorite) should be reworked into a more support oriented subclass to match Defender and Nightstalker.