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원본 게시물 출처: "Time's Resurrection" Raid Idea
작성자: Adaman 2/26/2016 7:39:59 AM
11
My idea of a Cabal Raid: Type: Cabal Location: The Cabal Mothership, [b]The C(ab)all To War[/b] Description: After the defeat of all of the commanding officers in this System, The emperor Va'al has come for vengeance. Board his ship, kill his men and dethrone the emperor. Bosses: Imperial Battle Ship Va'ars, the Mad Brother Yanotch, the Psion Lord Va'al, the Emperor The C(ab)all To War Encounters Board The Beast: Guardians arrive once again at Phobos. There, the Cabal have rebuilt the Skyburners' base. The Guardians must fight their way into the base to claim a Battle Ship. Guardians use the stealth drive to get onto the ship, which the Ghosts must hack into. The Cabal have staffed the base with fully robotic beings, The Watchers, which float ~1.5 meters off of the ground. They have glowing red searchlights that, if they fall onto a Guardian, that Guardian gets the debuff 'Watcher's Gaze'. If they stay in the red searchlight for longer than 5 seconds, the stealth drive fails and the Watchers will attack you with concentrated beams of energy (akin to Sleeper Simulant). Upon reaching the ship, the Ghosts hack into it, and you take control. (The control are the same as SRL sparrows, with the left analog stick moving the ship around on the screen). Battle With The Battle Ship: From there, the first boss fight takes place. The Imperial Battle Ship moves in to intercept you, catching up to you in the asteroid field separating Mars and Jupiter (Not the Reef, a different part of it). From there, the fireteam will assign a pilot and five gunners. 3 will focus on the Imperial Battle Ship while the Pilot and the other 2 gunners will avoid or shoot down the asteroids in their path (These will be randomly generated). Shoot down the Imperial Battle Ship to win this encounter. Taste Of Their Own Medicine: Smash the ship into the underside of The C(ab)all To War. Upon doing this, the Guardians find themselves in the mothership's brig/prison. The Guardians must fight their way through hordes of Cabal wardens and prisoners. The prisoners don't have any weapons or armour, and die to a single bullet/a few bullets from a bullet hose. After a few rooms of these, the Guardians enter the gateway to the rest of the ship. All of the guards situated around it are dead, but the gateway remains locked. the door behind the Guardians closes, locking them in the room. A very large Cabal jumps down from the ceiling. He is carrying 2 short-range but devastating flame-throwers, and can shoulder charge/American football tackle any player that gets too far away. As he fights, his flame-throwers heat the floor so that soon there is only a small area that the Guardians can step on without taking damage. From there, Va'ars will slowly charge from the other side of the room, flame-throwers blazing. This stage will trigger when Va'ars is at 5% health, and must be gunned down before he reaches the fireteam. If he is not and reaches the Guardians, then it is a wipe. Upon defeating him, the emperor will say over the comms this: "You dare enter my ship and kill my brother? Very well. Those were but the dregs of my society. Come and face the ruling class." Turn Yanotch, The Psion Lord: After making their way though several rooms of normal ads and a few majors, the Guardians will enter a very decadent room adorned with medals of honour, and trophies of fallen enemies. Yanotch is a very large Psion, dressed similarly to the Psion Flayers, but a lot more decadent. The fight has 2 phases. The first, Yanotch will invade an individual Guardian's mind, and force the entire fireteam to relive a memory of that Guardian's. These will include, killing the heart of the Black Garden, facing Atheon, facing Crota, facing Skolas and facing Oryx. Each of these will need the Guardians to complete one cycle of each fights mechanics (e.g. going through the portals to Venus and Mars and getting Time's Vengeance, making Crota kneel and swording him, killing the servitors and damaging Skolas, and running relic and detonating the bombs with Oryx). Each of these however have Yanotch in the place of the usual raid boss, with the raid boss' weapon. Complete each boss fight's cycle correctly to damage Yanotch. The second phase is the Guardians damaging Yanotch while he sends psionic waves covering half the room, meaning the Guardians have to constantly move. Upon doing this, a cutscene will play where Yanotch will say that he and the other psions are prisoners of the Cabal Emperor, and wish to help you fight Va'al. He then shows you the way to the final boss room. Lay the Laurels at rest: Kill Va'al the Cabal Emperor. Va'al will be sitting in a throne when you enter. He will get up and one of the officers around him will hand him a very large minigun. This first phase has the Guardians avoid his fire behind cover while damaging him. He does not move or stop firing. However, kill one Va'als 6 advisors situated around him (they die in one headshot with a sniper rifle) and he will instantly agro on to whichever Guardian killed the advisor, and take double damage from the other five Guardians. Repeat this until all 6 advisors are dead and the next phase begins. Here, Yanotch will enter the room and start to wrestle with Va'al, making Va'al drop his minigun. Va'al is a lot stronger than Yanotch, and the Guardians need to shoot Va'al to stop him from overpowering Yanotch. They need to be careful however, as the Guardians can damage Yanotch, and then Va'al will overpower him and be able to melee attack any of the Guardians. He has the same charge as Va'ars, but Va'als charge will OHK any Guardian caught by it. Have Yanotch stay in a fight with Va'al for 1 minute and the fight will end. Ads will spawn and attack Yanotch (No Psions) and if Yanotch is defeated then that is a wipe. Escape The C(ab)all To War: Yanotch says that he will cripple the engine so they mothership cannot follow the Guardians to Earth. The Guardians now only have 3 minutes to escape to a hanger and steal another ship. The ship's inner defences, that were turned off due to the emperor's hubris, have now turned on and waves of Watchers now chase the Guardians down a narrow hallway. There is only room for a single file line, meaning the Guardians can only get in a ship one at a time. Once inside the ship, the Guardians must escape the volley of incoming fire from the mothership's batteries. They must survive for another 3 minutes before the Guardian's ship is out of range. EDIT: In the vain of Mr OP, I have decided to post rewards. [b]Board The Beast[/b] [u]Primary Weapons[/u] [i]Primus' Right Hand[/i] Low impact, high rate of fire Hand Cannon [i]Emperor's Judgement[/i] High impact, low stability Pulse Rifle [u]Secondary Weapons[/u] [i]Watcher's Gaze[/i] High impact, low rate of fire Sniper Rifle [u]Gear[/u] [i]Psion's Mind [/i] Hunter Helm [i]Emperor's Laurels[/i] Titan Helm [i]Watcher's Eyes[/i] Warlock Helm [b]Battle With The Battle Ship[/b] [u]Primary Weapons[/u] [i]Ceaser's Decision [/i] (Very)High rate of fire, (very) low impact Auto Rifle(think Necrochasm/Doctrine of Passing) [i]Exile's Redemption[/i] High impact, low rate of fire Scout Rifle [i]Armada's Final Victory[/i] Fires micro-missiles that deal small amounts of AoE damage. Dealing damage stacks a damage buff on the next shot until next reload. The micro-missiles arc and are moderately slow. Exotic Solar Primary Rocket Launcher (looks like a slug rifle) [u]Secondary Weapons[/u] [i]Battleship's Armoury[/i] High rate of fire, moderate impact Sidearm [i]Brute Force Entry[/i] High impact, low rate of fire Shotgun [b]Taste of Their Own Medicine [/b] [u]Secondary Weapons [/u] [i]The Brute's Last Stand[/i] Upon second trigger pull, all of the pellets will ignite and solar damage will connect all of the pellets together into a fence of fire. Same stats as Felwinter's. [u]Heavy Weapons [/u] [i]Va'al's(?) Decree[/i] High stability, high impact, low rate of fire machine gun [u]Gear[/u] [i]Psion's Cage[/i] Hunter Chest Piece [i]Emperor's Robes[/i] Titan Chest Piece [i]Watcher's Bastions[/i] Warlock Chest Piece [spoiler]Side note: If at this point any firetram has reached every checkpoint prior, all of the loot from previous encounters [u]that they haven't received [/u] will be in the loot table for all encounters forward.[/spoiler] [b]Turn Yanotch, The Psion Lord[/b] [u]Heavy Weapons [/u] [i]Prisoner's Vengeance[/i] High velocity, high blast radius, slow reload, low stability Rocket Launcher [u]Gear[/u] [i]Psion's Shackles[/i] Hunter Gauntlets [i]Emperor's Grieves[/i] Titan Gauntlets [i]Watcher's Hands[/i] Warlock Gauntlets [spoiler]Again, anything anyone didn't receive up to this point[/spoiler] [b]Lay The Laurels At Rest[/b] [u]Heavy Weapons[/u] [i]Advisor's Blade[/i] High energy, high speed Sword [i]Phalanx Guard[/i] Blocking with this weapon will consume 5 ammo, but will transform the sword into a Phalanx's shield, negating all damage from whichever direction the shield is facing. Exotic Sword [u]Gear[/u] [i]Psion's Freedoms [/i] Hunter Boots [i]Emperor's Treads [/i] Titan Boots [i]Watcher's Steps[/i] Warlock Boots [spoiler]Anything not yet received is also in the loot table.[/spoiler] Any gear received will be minimum one light level higher than what you have.
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