Remember the advertising... Open world of adventure and what not... It was a PVE game. PVP was looked at as a nice little add on.
Now... Because Bungie is too cheap and lazy to support PVE, it's a PVP game.
The PVP Nerfs ruined the game because the game was never meant to be built around PVP.
English
#feedback
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5 답변Don't blame PvP. Blame Bungie. They seem to think that PvP at the exclusion of PvE is a great idea, the same way they think Twitch is a great substitute for a written article. The correct answer is both. Please direct your hate where it belongs, to the people who make these decisions.
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20 답변Right idea. Wrong reason. Bungie has been focusing on PVP this year, because PvP content is cheaper to produce, and has more replayability. But its also going on because you have a very small----but very LOUD---minority that that want Destiny to be a reskinned version of "compeititve Halo"....and you can't do that in a game that is part of an RPG, without DESTROYING the RPG. ..and the problem is that the sandbox people are catering to that mentaility without stopping to conder the consequences.
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PvP is in Bungie's DNA. PvP has been a big part of their shooters since Halo: Combat Evolved was released. It is not going away. PvP was meant to fill the gaps between DLC or expansions. I do agree the design decision to couple weapons, gear, abilities/perks, and supers was not a good one. We saw with the shotgun mod that all this can be decoupled. It just hasn't for this iteration of Destiny. I suspect that it will be decoupled in Destiny 2. Decoupling will provide the "Become Legend" PvE experience that is supposed to have, while making PvP more balanced that Bungie is trying to achieve.
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You're being blinded by your hate for PVP and are missing the obvious point. While PVP was meant as a side game to weapon test against real players, the plain fact that the early days of PVP was more intense and had better gun play then a wide range of games that were out. PVP drew players in to this game. Once Bungie realized what they have they put more focus on it to try and make it better. Unfortunately they had no one on staff that had a clue about how to properly balance things which lead to one nerf after another with no reasonable way to turn back.
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9 답변PvP is Destiny's cancer. They have been catering to the PvP cry babies for way too long. "Nerf this" "This subclass is too OP" "We want events". Let's recap- PvE gets: 1. 1 Year 2 Raid (2 Year 1 Raids, and PoE) 2. ... PvP gets: 1. Trials of Osiris (a WEEKLY PvP event) 2. Iron Banner (a MONTHLY PvP event) 3. SRL (currently a one time 3 week event) 4. Crimson Doubles (yet another PvP event) 5. Any guns that PvP players call OP long enough get nerfed, both in PvP AND PvE. 6. Any subclass that PvP players call OP long enough gets nerfed, both in PvP AND PvE.
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3 답변The problem is that the game is not expanding but shrinking due to the leveling system. We are still running the same planets as vanilla plus the dreadnaught with limited content. Warframe on the other hand has expanded to 14 planets, 282 missions, 2 ships with events, daily missions, high level sortes and only after 3 years. Clan's also have their own Dojo's, create their own space and have trading. Is it Destiny, not it's not. But they are actually expanding their game and appears to more focused on player feedback. Since the game is free, there are no pay walls. Players who believe the game is worth the money contribute. That's why I have given them my business.
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34 답변Don't poke the pvp fanboys. Their tears will drown us and their mothers will come here to complain.
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3 답변If I loaned you millions to develop a game and I didn't like the way you're making it think you will change it for me? You're not getting a dime if you don't, says right here in the contract you signed. Don't buy Activision!
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1 답변This game was never [i]advertised[/i] that it would focus on PvP, but it was always (at least, since the chop job) [i]planned[/i] to be PvP-centric.
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1 답변Correction. They never told us it was going to focus on pvp. With bungie, i guess we should have known.
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1 답변Most games die out after a year or soo anyway so its kind of a waste of money to spend full retail at release! When you have an online only game and the player base is at bare minimum then obviously the game has lost popularity and is now in the junk pile. Curious to see the numbers when the next sequel comes out! Hopefully people will not be so naive in the future because destiny in its current state to me is dead game and now is cheaters paradise
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2 답변Wow, You Are The First Person To Ever Write About This Subject. Can't Figure Out All The Caps In Your Title Though.
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6 답변I I bought the game for BOTH PVP and PVE. Is that so crazy? PVE is great. But you can only play the same strikes and raids over and over and over again before it starts to get stale. PVP is a change of pace that adds longevity to the game. It seems that one of these threads pops up every five minutes blaming PVP for all of Destiny's problems, and they're popular because of the large casual population who refuse to play the crucible. However we all know that is a logical fallacy. First is the claim that Bungie is focused on PVP and neglecting PVE. That is nonsensical because 95% of the content in the game is PVE based. There are 10X more development resources dedicated to PVE than is PVP. The crucible, 18 months after release is still plagued with serious issues with matchmaking, lag and cheaters. It's really only had two major additions added in the entire time that the game has been out: Trials added over 9 months ago and Iron banner, introduced in October 2014. None of this corroborates this notion that Bungie is somehow focused on PVP. In fact considering how much more expensive and time consuming making PVE content is, the amount of PVP content is paltry in comparison, even if you want to add rinky dink events like Sparrow racing into the mix. Secondly there is this Idea that weapon balances that effect the crucible are "ruining" players experience in PVE. But those changes affect PVP players as well, probably even more so. Not to mention the fact many weapons were nerfed or discarded because they were overused, overpowered and divisive in PVE. Throughout history is has been common for larger populations of people to scapegoat smaller populations for all of their problems. This thread and all the other threads just like it is just more of the same.
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1 답변PvE and PvP nerfs should be separate. Needing subclasses and supers in PvE is stupid. Blade dancer can only just manage to kill 1 yellow health enemy. Sun breaker should have never been nerfed. I never see it in PvE or PvP now because it sucks. The only time I use it is for a solar burn nightfall.
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1 답변Yes exactly, and everybody is screaming for stormcaller/sunbreaker/sunsinger nerfs just because they only see it from a 3 vs 3 perspective in crucible. They should patch pve and pvp separately. Example: they nerfed the bladedancer in year 1 because of the crucible, and nowadays we have to use 1 super bladedancer on 1 fallen captain to kill him. Its ridiculous!
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8 답변작성자: iDovahBear 2/20/2016 6:08:36 PMThey definitely need to focus on PvE more. As a casual, elitists and tryhards, sweats, etc. make multiplayer an eyesore. Which is weird because Year 1 this never happened. But the current meta favors devoted players over casuals who have the time to learn the finer workings of the Sniper in Destiny. I guess I'm sorry Bungo, for not having the same preference for massive rods that you seem to ship? Maybe if they put two and two together, they'll realize the meta is as much the problem as the lack of suitable PvE content.