Ladies and gents, I've said it before and I'll say it again, Sunsinger needs some adjustments. Warlocks you all know firebolt in combination with viking funeral is way too OP. That burn lasts way too long. I don't think it's fair that hunters had their arcbolt grenade damage nerfed but warlocks get to keep this damn combo. Are you serious people? If they reduced the burn down to three seconds instead of 5-7, I think it would be balanaced.
Edit: Should've made one a long ass time ago but to be honest, I got tired of you guys on my phone so I just let you go nuts. That said another issue was brought up. Why in the entire -blam!- have sticky grenades for all classes not been nerfed? Have you ever been in a gun fight and some fag runs up throws a grenade that was nowhere near you and then curves? Yeah those sticky grenades are definitely something else that need looking at. Not just an adjustment, but a straight up nerf to their magnetism. Continue with the salt people I love it 😂
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#Destiny
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작성자: Ted Is Ainm Dom 2/10/2016 12:01:53 PMSo how long should the normal burn last in your expert opinion, then answer me the question of I give up the extra grenade and go for a longer burn how much should that last? If I choose 2 grenades on you should the burns do x2 damage? Your a muppet calling for a muppet nerf. Grow up
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10 답변
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1 답변Yes, what this game needs is MORE nerfs. Arcbolt grenade nerf shouldn't have happened, Titans HoS went too far, nothing manacles scatter nerf wasn't necessary, symbiote nerf was unwarranted, high impact pulse rifles are worthless when mid impact pulses kill in the same burst with faster fire rate, all shotguns that aren't top impact/range are now pointless, but we need MORE nerfs. -blam!- you and those like you. See the rest of you in The Division.
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3 답변I think keeping the same amount of burn time is fair but make it so half of the burn time does 7s and the other half does 3s. That way they will still be strong as nades and the other sun singer build would be more popular, fusion nades, radiant will, and gift of the sun.
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4 답변I think smoke nades need to be looked at. I can't move in that shit for way to long and you can make it so it lasts longer. What's that you also have a gernade that deals damage throughout the whole area of the smoke? Dude get real. Smoke plus nade is 50x worse then firebolt.
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Yeah if they nerf it then sunsinger is not usefull anymore especially the super ( throwing grenades and punching is not a -blam!-ing super). Arcbolt was too op back in the day and arcblade as well but yeah bungie nerfed bith dunno why.
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2 답변Really... It take 4 skill tree perks to make that happen. How many does it take for an arc bolt... Just one
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I agree it needs to be toned down a bit, but not nerf it to the ground. The sunsinger grenade NEEDS to be good because of its super (same for melee, tho the warlock melee range is too good imo). It's in the same boat as nightstalker, good overall, underwhelming super.
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I've said it before, this wouldn't be a problem as long as the damage output remained the same. Fewer ticks, more damage per tick. Sunsingers are no weaker, but enemies can recover a bit more quickly. That said, I don't really think there's anything wrong with them as they are. But I usually use Fusion grenades, so what do I know.
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7 답변작성자: Wraith xL 2/9/2016 9:06:18 PMFirebolts aren't op. Are they annoying? Absolutely. Not op though. They take up two spots on your perk tree. They can be dodged by a shade step. They can also be avoided with a properly timed blink. They are not lethal to a full health guardian. They don't deal all their damage at once like most other grenades. The super of a sunsinger is weak so it deserves strong neutral game. They cannot track around a wall like an axion bolt can. They are a strong grenade but they aren't op in any sense. This is my experience as a warlock main speaking. Any counter arguments are welcome if you disagree.
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3 답변
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4 답변Ok Then make the incendiary grenade that both hunters and titans get not be able to kill from it being in the general vicinity of you. Warlocks have to use TWO perks from their perk tree to get that effect and it doesn't kill from full health.
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Reduce the burn on their thorn grenades, and make it so they have to actually kill someone with their melee to get an over shield like a defender Titan. Makes no sense why you get an over shield just for inflicting damage.