I think i may have just solved the whole match-quitter problem.
Edit: Going to keep the OP below, because it's still a viable option for not penalizing people for getting dumped in a match in-progress when everyone on the other team already have supers and heavy ammo.
The discussion led me to this idea though. Bungie have made it crystal clear that they will not penalize quitters with any sort of temporary queue lockout and as nice as it would be to buff players getting thrown in somehow, I don't see them doing that either.
So what's the answer?
Well why not give non quitters priority on joining fresh matches and pull from quitters to fill in-progress matches first?
It's so -blam!-ing simple and I don't see how it could be very hard to implement. Obviously with the system trying to piece together various size fireteams and solo players, non-quitters might still be put into an already started match now and then, but it would beat the hell out of what we have.
I'd set it up where someone who's quit out that day gets searched to fill an in-progress match first. If they're queued for longer than 1.5 minutes, it searches first available.
Non-quitters the exact opposite. Searches fresh matches first and if after 1.5 minutes there's no group, it switches to first available.
I would have it reset at the end of the day and clean slate quitters the next day.
What do you all think of that solution?
-Original Post Below-
Pretty sure we're all pretty sick of not only joining down 5k constantly, but all the enemies have supers and heavies and there's no way to get anything going.
Easy solution would be to at least fill super bars halfway for people who get dropped in past the 3 minute mark.
Waste of time. People quitting is not a "problem" because true problems are aspects that result in a negative.
People leaving a crucible match probably either had to go so you can't force them to keep console on, have bad lag, are not doing well etc.
All these scenarios it is more logical to support them leaving. Punishing them only serves to thin the population more and give you less people to find in matchmaking.
Only positives result in someone leaving:
1. You get a better replacement
2. You lose the match faster getting to your potential reward faster and next match faster.
Forcing player that is having whatever problem to stay or punishing them creates more negativity to a already broken game. No one wants to sit in a match forced to play in a bad situation if they have to.
I'm all about doing my best but if there are some obvious issues I am saving my time.