What would you make??
I would make a mode similar to "infected" in halo, where it's 6 people in the game, and 1 person is "infected". He spawns with unlimited cloaking, an overshied and increased agility. He infects others by killing them and then they join him as being infected!
The game is timed so the infected have, say, 5 minutes to infect the other 5 ppl and win. If any guardians are left uninfected at the end, they win.
Possibly disable supers as well, but have increased special and heavy drops similar to inferno playlists.
Let me hear some of your ideas!
Edit: Broke 100 replies, nice! Let's keep it going. Maybe bungie will see this and incorporate some of these ideas in the next dlc!
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[quote]What would you make?? I would make a mode similar to "infected" in halo, where it's 6 people in the game, and 1 person is "infected". He spawns with unlimited cloaking, an overshied and increased agility. He infects others by killing them and then they join him as being infected! The game is timed so the infected have, say, 5 minutes to infect the other 5 ppl and win. If any guardians are left uninfected at the end, they win. Possibly disable supers as well, but have increased special and heavy drops similar to inferno playlists. Let me hear some of your ideas! Edit: Broke 100 replies, nice! Let's keep it going. Maybe bungie will see this and incorporate some of these ideas in the next dlc![/quote] Primary weapons only. No exotics then it comes down to gun skill
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Chaos Rumble 1. No heavy 2. Supers charge normally 3. Grenades and melee charge normally 4. No limitations on exotic gear equipped 5. Special appears at half the rate 6. When dieing you lose 1/4 special ammo 7. Enemies drop 1/4 of special ammo upon death 8. First three too 20 kills advances to next round. 9. Second round first two people to get 15 kills enters final round 10. Final round is 1v1 first to 10 kills
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2 답변
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Special spawns twice a game and you don't start with it and is where heavy is. No heavy. Supers charge at a rate where you're only ever going to get one a game so there's no wasting it to get your next rolling. You have to use it smartly. 3v3 for sure. Radars I'm unsure about with special gone.
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작성자: lilithlissandra 12/31/2015 8:55:01 AMOkay, but only since you asked... A mode with its own three starting choices. These three choices are presented to you at the start of the game and are called "Snatch," "Bounce," and "Drain." When they are presented, you are only given the options and none are explained. When you spawn into the game all of your abilities are gone and your armor, recovery, and agility are all completely maxed out. You hold the Aegis of Kabr with its regular two capabilities from VoG, but the super is replaced by the aforementioned choices. "Snatch" steals the target's stats, starting with agility and ending with armor, and adds those onto your own. The effect lasts until the victim dies or until the caster dies. "Bounce," when used at the proper time, cancels and reverses any damage or super effect that would have been used on you. "Drain" steals the target's health and uses it to replenish your own health and all abilities slowly. The effect lasts until the victim dies or until the caster dies. Each Aegis has an element based off of the subclass you had equipped before going in and the shield cast only makes you resistant to damage not of that type. Resistant, not immune. Basically it shortens the duration of Drain or Snatch if it were strike you while your shield was up. It also would reduce the damage by half is someone were to slam on you. The regular melee, however, would do normal damage. As the game progressed more abilities would be unlocked, so at the five minute mark or when you had ten kills you could equip a new ability upon death called "Duel." The ability would affect only the opponent, and each of you could only deal or take damage from each other. Should either get hit by the other, that attack would have its damage increased by 300%. At the seven minute mark or when you had fourteen kills you could equip "Grand Duet," which placed the target on a team with you and both of you could only deal damage while near each other. In addition, while away from each other you would not take player damage and would instead take a continuous four damage. The ability would only work until either party died. At the fifteen minute mark or when you had thirty kills you could equip the final ability "Obliterate." This ability would take the most time to charge, however, when cast would instantly kill any player below half health. This ability could be cast nearly instantly over a sniper's distance with only a half-second charge. Each match would play on for thirty minutes or until any player had fifty kills. Considering how easy each kill would be, this does not seem like much of an imbalance. Lastly, the winner of the game would receive a consumable that allowed them to have a chance of obtaining one hundred silver from a game. Each one consumed would forbid you from using another until it was used, but the chance of obtaining one hundred silver would be 1%. Seemingly low, but you never know...
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-3v3 -No heavy -Ranked playlist -Everyone spawns with either Hawksaw/Matador or Hawksaw/1k stare (load outs) -All armor you wear in the playlist gives no effect (Perks don't count, int/dis/str don't count, armor and defense don't count) -Suicide deducts 100 points -Revives enabled, but no overshield on respawn. Still grants 50 points. -Friendly fire on -Cannot start playlist with 3 players of the same subclass and cannot switch subclass mid game. -Pure skill
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1 답변It would be called bare bones and it would be clash with no supers of any kind and no heavy ammo. Totally based on skill.