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1 답변I know. Seeing a sunbreakers and a bladedancer use their supers, I would be more scared of the bladedancer. They are harder to snipe
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1 답변But striker (lol Butt Striker) and defender got better. Such is life. I don't know if I'd call HoS a joke, you just have to be smarter with it now.
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2 답변
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1 답변
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17 답변작성자: Ultimoose 12/24/2015 6:35:53 PMSunbreakers is really a joke right now. I really dont care throwing 2 hammers for a kill. But what I hate is that i can be killed with a grenade or a scorch melee when im at full health. While I need to shoot a full magazine to kill a warlock or hunter when they use a super It just happened to me today. Where is my shield when I use my super
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18 답변
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1 답변They should've have just had a mobility nerf and be like a true tank with fire power and armor
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2 답변I play primarily as a striker but I will say they did go a little over board. Scorched earth takes 2 hammers to kill now.
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2 답변
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2 답변all bungie had to do was decrease the damage reduction by 5% but nope not bungie they wana mess up a game mor then WOW's last exspsnsion
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1 답변Yeah! It really needs a buff! The explosion radius and the tracking are shit now! And that's coming from a hunter main.
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1 답변
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3 답변[b][i][u]SUNBREAKERS[/u][/i][/b] Here's what we know; Pre nerf this super was over powered because of its amount of starting health. It's was a mere 5% to high to be one shorted by snipers (not counting spindle). Some also brought up that the super lasted longer than most supers (Accept stormtrance) Post nerf all the Titans are complaining (including myself even though I run striker) The hammers are either not registering or are just not dealing damage at their anticipated range. Cauterize still works and they are able to be 1 shoted. Now what went wrong with the nerf is a matter of opinion. The aiming mechanics (in my opinion) is broken. The hitbox is to small and the damage is terrible. However the overall health is great. What's you opinion? Post down here. Don't be afraid to criticize if I made a mistake or an incorrect about something.
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1 답변Here my post in another thread highlighting impact problems. Argue these points. I've seen this problem across all impact detection and blast radius. 1. Shoulder charge, if a target jumps and you jump to compensate height and hit the melee, it will not get detected and it'll be like you missed. 2. Arc Blade- Long suffered super melee impact detection. Sometimes it takes 2-3 swipes to kill someone and in turn they may just shotty you. Very Frustrating. 3. Defender Melee inside bubble- when going to melee a target, and that target is right outside the bubble but in melee range sometimes the melee will not connect but I will still lunge and get the visual effects of a direct hit but no damage. 4. Sunsinger Melee- at times doesn't activate overshield/damage opponents... If I see you fly backwards and burning you should be taking burn damage. 5. Hammer of sol- hammer impact detection is extremely off, the hammer itself if close enough will explode like it has grenades and horseshoes, a lot of the time the target will take minimal or no damage. Hammer does NOT track, very frustrating to play. And I main a titan but I also enjoy the other classes as well. It's very frustrating having titans fall into an area the other classes have been getting shafted on. This shit needs to get fixed. Not to mention all the times a fusion or magnetic grenade just bounces off someone.