Do Sunbreakers REALLY have an underwhelming neutral game?
Lets start off with melee. Titans always complain about having Trex arms. While that is true, that doesnt help the fact that their melee can One shot if they have Combustion speced for (which is the obvious choise), It will kill you unless you are a maxed armor titan with an armor buff.
Grenades? Sunbreakers have the best grenades in the game. Incendiary? Bounce them off the wall. If they land in the general location of an enemy, they are dead.
Fusion grenades? One shot if they stick. GG. They also do massive damage against supers.
Mobility? Sunbreakers have the highest mobility out of any class. Not only can they Titan Skate, but they have the highest jump in the game and can escape a Tether 2x over.
[spoiler]Either nerf the neutral game to oblivion, or give a sizable nerf to the super.
Super nerf:
4 hammers (5 if speced for)
Less health
Slightly less mobility
Super lasts the same duration as gunslinger and is scaled down to compensate for hammers tossed
Hammers are actually affected by gravity OR they have a damage dropoff.
Cauterize only heals on double kill.
[/spoiler]
[quote]Lets start off with melee. Titans always complain about having Trex arms. While that is true, that doesnt help the fact that their melee can One shot if they have Combustion speced for (which is the obvious choise), It will kill you unless you are a maxed armor titan with an armor buff. [quote][b]I've never 1 shoted with the titan melee[/b][/quote]
Grenades? Sunbreakers have the best grenades in the game. Incendiary? Bounce them off the wall. If they land in the general location of an enemy, they are dead. [quote][b]incendiary is ok but lacks the initial blast to be great, it only ticks for a couple.seconds so can't hunt with it like a thorn shot[/b][/quote]
Fusion grenades? One shot if they stick. GG. They also do massive damage against supers. [quote][b]something feels.off about the magnetism of fusion and magnetic gernades nothing I can prove but they just don't feel like they have any pull[/b][/quote]
Mobility? Sunbreakers have the highest mobility out of any class. Not only can they Titan Skate, but they have the highest jump in the game and can escape a Tether 2x over. [quote][b]for height no hunters with triple (or quad with bones) yes they have great straight line speed but in reality hunters are by far the most agile[/b][/quote]
[spoiler]Either nerf the neutral game to oblivion, or give a sizable nerf to the super.[spoiler][b]so nerf something into the ground that's already bad?? You guys arnt gonna be happy till it takes 2 hammers to kill[/b][/spoiler]
Super nerf:
4 hammers (5 if speced for) [spoiler][b]that's close to what it is already lol[/b][/spoiler]
Less health [spoiler][b]I like that the titans have armour since... you know their wearing armour not a blankie or a bath robe but sure this is needed. Also people keep saying it's not fair this has more reduction than bd, but the bd also gets added mobility in super [/b][/spoiler]
Slightly less mobility [spoiler][b]no [/b][/spoiler]
Super lasts the same duration as gunslinger and is scaled down to compensate for hammers tossed [spoiler][b]it's already like that the super lasts a long time IF your not throwing hammers, every hammer throw takes away like a 5th of the super bar[/b][/spoiler]
Hammers are actually affected by gravity OR they have a damage dropoff. [b][spoiler]they already are effected by gravity and if you get hit from a long range from a hammer that's your problem[/spoiler][/b]
Cauterize only heals on double kill.[spoiler][b]hey -blam!- you pve players[/b][/spoiler]
[/spoiler][/quote]
If you were smart you would have argued that simmering flames is an amazing neutral game perk.
Also I want to address the whole golden gun has only 3 shots, so a sunbreaker should only have 3 hammers. Here's the thing golden gun shots have massive aim assist, and are hit scan weapons so no travel time. In short if your a decent shot and enemies are available you'll get the 3 kills. Hammers on the other hand arnt hitscan, have travel time and no auto aim so if your a breaker and you see an enemy at anywhere outside of close range you have to predict their movement and adjust your throw to compensate (hint see a breaker? JUMP)
ALSO since you listed the pros of the breaker neutral game I'm just going to do the same with every other class.
[b]bd[/b]
Quickdraw, blink, 2 great gernades, backstab, invisiblity. And a good super.
[b]gs[/b]
2 good nades, reload buff, good mobility, throwing knife, great super
[b]ns[/b]
Invisibility, 2 good nades, that damn roll thing -.- (idk what else it has don't play a hunter lol)
[b]sc[/b]
Good nades great super perpetual charge awesome melee
[b]vw[/b]
Blink, decent nades, good melee,
[b]ss[/b]
Amazing melee, 3 good nades, flame shield, viking funeral
[b]s[/b]
Shoulder charge, lightning gernades,
[b]D[/b]
Lol... yea I main it this sucks... magnetic gernades??
Overall one thing I this is important is that both the defender and the breaker out alot if the skill tree to customizing the super. Now was this a problem in year 1? No because a single bubble was a complete joke and easily countered. Now though with the breaker we can customize it a ton and be a good roving super.