We all know it, Warlocks melees extend way, way too far. It's like a second shotgun. And if that Warlock is running SS, then ius even an OHK. But time and time again, no update address this because Bungie are a bunch of Warlock loving pieces of shit who need a crutch in their own game.
It's just pathetic. Either nerf Warlock range or buff Hunter and Titan to match it.
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#feedback
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It's fine the way it is, for melee each is different to the others classes melee. -Titans are close range. -Warlocks are close to mid range. -Hunters are close to long range (throwing knife), and support (invisibility smoke) I like how it's different and think it should not change, also I'm a Titan main if your wondering.
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8 답변[quote]We all know it, Warlocks melees extend way, way too far. It's like a second shotgun. And if that Warlock is running SS, then ius even an OHK. But time and time again, no update address this because Bungie are a bunch of Warlock loving pieces of shit who need a crutch in their own game. It's just pathetic. Either nerf Warlock range or buff Hunter and Titan to match it.[/quote] Not only a range nerf but the overshield should proc on kills only
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1 답변Melee ranges are the way they are to balance damage. Titan does the most damage, so they have less range to compensate. Warlocks have the lowest damage, so makes sense to give them more range. Hunters are somewhere in the middle, even though range is a bit inconsistent sometimes.
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작성자: THUNDERCHILD 11/18/2015 12:05:15 PMthat hunter throwing knife has way too much rasnge, it definitely has to go. lets scrap the shoulder charge too, one hit kill is too op. come to think of it all variety sucks, lets all play halo so everyone is exactly the same. #lol
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Each class has their ups and downs. Funny you're talking about melee range for Warlock though when Hunters have long distance melee attacks and melee poison grenades. Why not add that to your nerf list? Or is it cuz you're a Hunter main and want everything else nerfed but your own class you main?
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2 답변Blah blah blah, As a warlock main; I can say that our extended range is fantastic, but hunter and Titans have way better pros to their classes. Look at the raid KF; warlocks are only good for ad control, maybe.
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You're just as asshole. Warlocks are completely irrelevant in year 2. Don't start with the storm caller bullshit either because it's the laziest -blam!-ing super in the game. No damage buff, no armor buff and the skill tree doesn't even suit pvp. The only thing we have above any other class is extended range melee, so -blam!- off.
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1 답변Yessssss let the hate consume you young sky walker come to the dark side... [spoiler]if you don't get that reference your child hood was sad... [/spoiler]
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2 답변Bungies response to this post: lets increase the warlock melee range and give them another perk that stacks on their perk that increases melee range :D and lets give them blink with no cooldwon :D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D
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1 답변So titans with 8 hammers a super, hunters with 3 bows or 3 to 4 golden gun shots or kill 5 enemies with a blade dancer. In my opinion the warlock should get 3 nova bombs or be able to radiate three times in a row to make it fair.
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2 답변Yes I'm a warlock and I have admit the melle especially on storm caller with the extend range perk is op af. But other than that the whole subclass is balanced so we need something a little op and if you want to complain about something complain about hammer of sol